Poll: What is Your Gaming Resolution?

Started by seefoo., March 02, 2008, 09:12:57 PM

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What's your gaming resolution?

640x480 (4:3)
0 (0%)
800x600 (4:3)
3 (7%)
1024x768 (4:3)
8 (18.6%)
1280x800 (16:10)
1 (2.3%)
1280x960 (4:3)
0 (0%)
1280x1024 (5:4)
12 (27.9%)
1440x900 (16:10)
5 (11.6%)
1600x1024 (16:10)
0 (0%)
1600x1200 (4:3)
4 (9.3%)
1600x1280 (5:4)
0 (0%)
1900x1200 (16:10)
2 (4.7%)
Other (Please Specify)
8 (18.6%)

Total Members Voted: 41

Xris

Quote from: Liqu1D_133 on March 11, 2008, 08:11:04 AM
Quote from: FusionSlayer on March 11, 2008, 02:23:15 AM
Quote from: Liqu1D_133 on March 11, 2008, 12:53:04 AM
How about instead of cutting the screen horizontally, the 16:9-10 users would get less vertical view?
Imo that'd work on less vertical maps (eg. museum).

you know that fullscreen is already taller then widescreen for monitors of the same size right? therefore the 4:3 ppl would have a less vertical view.  I think what you meant was to give widescreen users vertical bars which would decrease the horizontal which is the extra length on widescreen displays.
fullscreen = ?
4:3 has way more vertical view than 16:x, so what i say is (imo) the best option.
16:x users would still have the same horizontal fov that 4:3 players have, but would lack vertical view.

Or you guys can have an option to choose between having vertical(on 4:3)/ horizontal(on 16:x) bars on either 4:3 and 16:x changeable from the menu.

Another option is to just strech the view to 16:x from 4:3, which could look awful.

fullscreen = no widescreen, 4:3, 5:4

and you still have it backwards. 4:3 would get horizontal bars, and 16:9/10 would be vertical bars.  but as lennard said, im sure the devs will implement the best solution so there is no point to further discuss this.

"16:x users would still have the same horizontal fov that 4:3 players have, but would lack vertical view."  16:x users already have less of a vertical view (on monitors of the same size) widescreen has more horizontal hence the word wide in the name.  Also personally as long as it is pretty balanced you should be able to pic ur resolution.  Just cause your fov it wider doesnt mean u can see around(behind) u better like in RL(real-life) I believe it would just allow u to see a wider angel in front of u.  The fov would most likely be a V shape anyways.

Gawain

it should be quite possible to find a good compromise, like cutting a little bit away vertically for widescreen users and at the sides for 5:4 users. a modern game must have good widescreen support.

Ion.67

Quote from: 0ctin on March 11, 2008, 09:45:22 AM
Sorry havent read all of thread, but from what i gather some people dont want widescreen implemented. I think its abit stupid because people with bigger monitors have an advantage aswell. Things are bigger, easier to see. I recently upgraded from a 4:3 screen to a 16:10 one and it annoys me that i cant play CT in a proper 16:10 res. The advantage of a widescreen is nothing compared to someone playing at 640x480 and someone playing and 1600x1200 for example. You get a marginally wider HUD. But people with different size monitor's have the same "advantage". In all honesty i think the balance police have gone slightly mad. A game will never be 100% balanced because of factors like hardware, screen sizes, system setup's etc, so i'd suggest lets try and make the gameplay as balanced as possible so it can counter for all the hardware indeferences etc, but dont limit someone's choices just because they've got better stuff than you.

Finally. The advantage would be minimal, and would make everyone happy. Make the game more balanced in gameplay, not size of screens. If you do make a non-widescreen game, then you should also make everyone play at the same resolution, because you wouldn't want someone to have an advantage in seeing a merc. Also, make everyone do an eye examination so you see the screen the same way. And, make everyone play with a certain videocard, soundcard, and the same amount of ram.

You can not balance everything.

0ctin

Quote from: Ion.67 on March 11, 2008, 07:08:14 PM
Quote from: 0ctin on March 11, 2008, 09:45:22 AM
Sorry havent read all of thread, but from what i gather some people dont want widescreen implemented. I think its abit stupid because people with bigger monitors have an advantage aswell. Things are bigger, easier to see. I recently upgraded from a 4:3 screen to a 16:10 one and it annoys me that i cant play CT in a proper 16:10 res. The advantage of a widescreen is nothing compared to someone playing at 640x480 and someone playing and 1600x1200 for example. You get a marginally wider HUD. But people with different size monitor's have the same "advantage". In all honesty i think the balance police have gone slightly mad. A game will never be 100% balanced because of factors like hardware, screen sizes, system setup's etc, so i'd suggest lets try and make the gameplay as balanced as possible so it can counter for all the hardware indeferences etc, but dont limit someone's choices just because they've got better stuff than you.

Finally. The advantage would be minimal, and would make everyone happy. Make the game more balanced in gameplay, not size of screens. If you do make a non-widescreen game, then you should also make everyone play at the same resolution, because you wouldn't want someone to have an advantage in seeing a merc. Also, make everyone do an eye examination so you see the screen the same way. And, make everyone play with a certain videocard, soundcard, and the same amount of ram.

You can not balance everything.

LOL, I'm glad someone is with me ;D.

Xris

Quote from: Ion.67 on March 11, 2008, 07:08:14 PM
Quote from: 0ctin on March 11, 2008, 09:45:22 AM
Sorry havent read all of thread, but from what i gather some people dont want widescreen implemented. I think its abit stupid because people with bigger monitors have an advantage aswell. Things are bigger, easier to see. I recently upgraded from a 4:3 screen to a 16:10 one and it annoys me that i cant play CT in a proper 16:10 res. The advantage of a widescreen is nothing compared to someone playing at 640x480 and someone playing and 1600x1200 for example. You get a marginally wider HUD. But people with different size monitor's have the same "advantage". In all honesty i think the balance police have gone slightly mad. A game will never be 100% balanced because of factors like hardware, screen sizes, system setup's etc, so i'd suggest lets try and make the gameplay as balanced as possible so it can counter for all the hardware indeferences etc, but dont limit someone's choices just because they've got better stuff than you.

Finally. The advantage would be minimal, and would make everyone happy. Make the game more balanced in gameplay, not size of screens. If you do make a non-widescreen game, then you should also make everyone play at the same resolution, because you wouldn't want someone to have an advantage in seeing a merc. Also, make everyone do an eye examination so you see the screen the same way. And, make everyone play with a certain videocard, soundcard, and the same amount of ram.

You can not balance everything.

QFE/QFT

Cyntrox

Quote from: 0ctin on March 11, 2008, 09:45:22 AMdont limit someone's choices just because they've got better stuff than you.
That's sort of the issue: there is no objectively best monitor size. It's like giving nVidia cards wallhack (yes, that's exaggerated, but still)

Succubus Dryad Of The Undying Comet

The things devs can balnce are the code issues.
Any other factor is quite impossible to balance.

Ion.67


Aj

1280x1024 if the game will run well in it.

Otherwise 1024x768.

Xris


seefoo.


Succubus Dryad Of The Undying Comet

Quote from: seefoo. on March 13, 2008, 10:51:00 PM
everyone gets 640 res!  ;D
I'm up for it, but it will need to be hard-coded to prevent unfair advantages.

seefoo.

#132
was joking really cuz i play scct 640/800 max hehe.  i dont care for resolutions unless its for work. 

serious note though, i will try to support all res' (or close to it) as long as it's okay wit the dev team.  my game machine is 5:4 <--just found this out =/ (max res 1280x1024) and work is 16:10 (lowest res is 2048x1280) so i have no clue about this kind of stuff for games and ratios ect ect..  I learned much from reading all your posts.

Bubbaganoosh

Quote from: seefoo. on March 03, 2008, 05:34:40 AM
no worry vega, i play all games at 640 or 800 never higher.

ok i guess 5 ratios to support?

4:3
5:4
8:5
16:9
16:10

thnx guys.  will try to support all or most of the res' posted.

This pretty much sums it up.

Wether we like it or not we will be forced to go a certain way by the companies who make the products anyways. Go into an electronics store and you see more widescreen monitors than "sqaure". LCD and Plasma TV's are all widescreen. Just like being forced to DVD from VHS. Yes it's better we all know this but we didn't really have a choice in the matter did we? They stopped making VHS and we live with it.

One day they will offer one or two monitors at 4:3 and the rest will be widescreen. Just to make things more in line with TV's. I don't even know if you can buy a new CRT monitor these days. Hell I have a nice 19" Daytek Flatcreen CRT sitting in my closet that I can't get $20 for.

BTW 1920x1200
"It is a well-documented fact that if you smoke weed you will become a terrorist."  - Farley4Fan
Well it made me lol.

Spekkio

What a retail store has on display is quite meaningless. People tend not to replace monitors until they break. My monitor is 8 years old and still going strong -- except for gaining more desk space with a flatscreen (which isn't worth the hundreds of dollars a new monitor would cost), there is no reason for me to replace it.