Prone / Crawling

Started by QLemont, March 06, 2008, 02:30:44 AM

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Farley4Fan

Why wouldn't something that would add to the gameplay not be worth adding into the game spekkio?  I provided a few examples.  And you are right, spies would have to be smart about entering small vents.  That's part of the reason why it would add to the gameplay.  It gives more choices to spy:  Take the slower safer route, or the faster dangerous route?  The small vents could be both the dangerous fast route and the slower safer route, if you think about it.

frvge

I did like the fast slide in some newer SAM-game. Could be handy to run from room to room via short vents in the wall, at feet level. That emphasizes the speed and acrobatics of the Spy.
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Spekkio

Papa, you're not reading what I'm saying or you're ignoring it: the vents DON'T add to gameplay. The hit/miss ratio right now is heavily in favor of those vents being useless. You could easily adjust the time it takes to get through a vent by lengthening it, rather than making some retarded spot that the spy can't do anything.

Vents are already dangerous places to be caught -- you can't stand up and run away like you can in the middle of a room, and there are usually a limited number of exits. Taking away the ability to defend yourself and making the spy move at 1/4 speed is overkill.

Tinweasele

screw proning, just give spies a cardboard box device.
Some people say "think outside the box"
I say "fuck them, i want a sphere"

Farley4Fan

I'm reading them.  You said I could probably come up with a reason where it would benefit the game.  Then you went on to say that it wouldn't be worth it.  Why wouldn't something that could add to the game be worth it?  I think that anything that could add to the game in a positive way should be added to the game.

You can't lengthen vents all the time.  Especially when the vent just leads from point A to point B, or just around a corner like the ones in Aqua.

Never did I say anything about 1/4 speed.  In fact, I suggested that the low vents the spy could travel at almost the same speed as crouch walking.  But they'd be more exposed and in danger because they can't defend themselves.  That's the point.  You have to be choose wisely which kind of vent to go through.

Gawain

papa, what you don't get is that
a) most vents are poor map design and bad for the gameplay anyways
b) there is not one single spot in any ct map where extra low vents improve the gameplay
c) proning under traps/poison mines/passive defense lasers is very bad for the gameplay
d) if there's only a low obstacle between you and the merc, what makes you think that it would add to the gameplay if you can bypass (or hide there) without being seen simply by proning? there are plenty other more balanced possibilities like waiting for the right moment, using camo, etc.
patroulling is already not that easy to do well, so why make it even harder? once again, more possibilities =/= gameplay improvement.

QLemont

Like MR.MIC said to keep a low ( Profile ) is what its basicly for enough talk of vents please that wasn't what it was about but...... dont get me wrong its good when vents come in all shapes and sizes ;)

Westfall

Quote from: Tinweasele on March 07, 2008, 10:46:10 PM
screw proning, just give spies a cardboard box device.

They already do...its called camo. No real need for proning if you have camo.

Small vents do not need to be in this game. They served no purpose....NO PURPOSE in CT at all. They were, as Spekkio said, a death trap. You couldn't give me a possibility where a small vent was worth your while. The only ones benefiting from a small vent are the mercs because the spies get suckered into entering them.

FlaTLin3R

Of course it is easy for a merc to  kill a spy who is going through a small vent, but these vents should be very very fast connections between two rooms. If you need several minutes to go from one room to the other at the normal way but only a few seconds if you walk through the small vent, then it would be an advantage for the spy, too. I can not give you an example in SCCT, but PS could have maps, which support this idea.

Cyntrox

It would encourage recon and stealth because you actually have to think of where the mercs are.

Farley4Fan

Quote from: Gawain on March 07, 2008, 11:41:06 PM
papa, what you don't get is that
a) most vents are poor map design and bad for the gameplay anyways
b) there is not one single spot in any ct map where extra low vents improve the gameplay
c) proning under traps/poison mines/passive defense lasers is very bad for the gameplay
d) if there's only a low obstacle between you and the merc, what makes you think that it would add to the gameplay if you can bypass (or hide there) without being seen simply by proning? there are plenty other more balanced possibilities like waiting for the right moment, using camo, etc.
patroulling is already not that easy to do well, so why make it even harder? once again, more possibilities =/= gameplay improvement.

Lmao I never said I wanted to be able to go prone without the low vent.  Not 1 time.  And there is 1 very very very big thing you do not understand I will probably continue to not understand.

1)  This isn't CT.

It could work in PS.  You are right, there isn't 1 spot in CT where they benefit gameplay.  That's CT.  I'm not even talking about CT's low vent anymore, try reading my posts.  I'm talking about DA's crawl vents.  That COULD benefit gameplay.  Especially if you could slide underneath them.  Try flashing a merc then sliding under the low vent.  If flashes are more reliable, which they probably will be, then low vents could be a nice means of a "getaway". 

If you flash/smoke/chaff the merc and you quickly get into one of these then he can't check to see if you are there because it's too low to the ground.  This could work Exceptionally well if the low vents are long and chain together and possibly lead into larger sized vents. 

Hyrage

#41
Prone/ crawling tends to disapear unfortunately, it's mainly slowing down the game flow of the games. If an obstacle like a laser mine would required that you prone to avoid it... I'm sure you could just jump over it.

Walking crouched and silently is already slow enough for a game and the games using a "prone" feature are usually about large maps and a lot of vegetation to hide yourself (more like a camouflage) there. I think that PS is about light and darkness and not to try to become invisible in the middle of the grass. :o
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"Video Games are art, but we don't play art, we play games."

Gawain

Quote from: Papa Skull on March 10, 2008, 02:53:35 AM
1)  This isn't CT.

...

If flashes are more reliable, which they probably will be, then low vents could be a nice means of a "getaway". 

dude, stop pointing out the obvious. ct is the best reference we have, and this project is certainly not about producing something entirely different so the map design will be quite similar.

your idea of escaping in vents is just stupid and shows that you have no idea what made scda a crappy svm game.

Farley4Fan

Low vents made ScDA a bad game?  I don't think that you understood what made DA a bad game, it sure as hell wasn't low vents that ruined it.

Gawain

the scda map design was bad because of way too many vents and other spy only zones (the map design however was only a result of the presence detector and no ss (and no camo, too)).