Project Stealth

Forums => Public Discussion => Topic started by: Sev07 on May 13, 2008, 02:47:44 PM

Title: Character attachments
Post by: Sev07 on May 13, 2008, 02:47:44 PM
will the models be simple like in PT/CT/DA or will you have what you carry with you attached to your body ex: flash grenade, smoke grenade etc...i never liked this in the splinter cell series...when you use a flashbang or smoke grenade, it just drops from your hand...it would be cool, if not too difficult to make, if you have for example 3 flashbangs with you, to see them on the player and when you use one, only two remain and so on...let me know what you think...
Title: Re: Character attachments
Post by: Gawain on May 13, 2008, 03:03:44 PM
it's kinda part of the advanced gameplay to estimate how much of which stuff the opponent has left, but if it's not too easy to see it could add both to gameplay and realism (whough i'm kinda wondering how a belt with triple nades = 12 nades would look like XD).
Title: Re: Character attachments
Post by: frvge on May 13, 2008, 03:30:26 PM
Would be nice, but it's currently too much effort.
Title: Re: Character attachments
Post by: goodkebab on May 13, 2008, 03:53:31 PM
to some extent the characters will,  like gas mask and backpack.

Spy will not however,  and the reason is you should take into account the permuatations of the different gadget combinations.
Title: Re: Character attachments
Post by: InvisibleMan999 on May 13, 2008, 09:14:11 PM
Yeah I can't see counting the stuff on a spy anyway, except after he's dead.

"Hmm... yep, that spy only had 1 sticky cam left.... oh well, he's spawning with more now."
Title: Re: Character attachments
Post by: Tidenburg on May 13, 2008, 10:07:17 PM
Maybe then instead we could stealthily pull pins on grenades as an alternative to snapping a neck!
Title: Re: Character attachments
Post by: I <3 U on May 13, 2008, 10:12:27 PM
I seem to recall the Swat 4 Player models to be like that, was pretty sick nasty.
Title: Re: Character attachments
Post by: Succubus Dryad Of The Undying Comet on May 13, 2008, 10:12:48 PM
YAY great Idea!!! Thumbs up to you!!
Title: Re: Character attachments
Post by: Bionic-Blob on May 14, 2008, 01:16:36 AM
Quote from: FR33M4N on May 13, 2008, 10:12:27 PMsick nasty.

v_v
Title: Re: Character attachments
Post by: T2C LeBron on May 14, 2008, 03:31:31 AM
i think its dumb and pointless and a waste of time.  I want a fun game not a game that simulates real life.  I have that game already, it is overhyped.
Title: Re: Character attachments
Post by: .leelu12. on May 14, 2008, 05:12:01 AM
This stuff seems really hard to program. Dunno if ps team have time?


Quote from: FR33M4N on May 13, 2008, 10:12:27 PM
sick nasty.

:-\
Title: Re: Character attachments
Post by: Farley4Fan on May 15, 2008, 02:43:16 AM
Quote from: T2C LeBron on May 14, 2008, 03:31:31 AM
i think its dumb and pointless and a waste of time.  I want a fun game not a game that simulates real life.  I have that game already, it is overhyped.

GTA4 is the shit, don't hate.

This could lead to some interesting situations or ultimately become an absolutely useless feature.
Title: Re: Character attachments
Post by: AgentX_003 on May 15, 2008, 04:50:32 AM
Quote from: T2C LeBron on May 14, 2008, 03:31:31 AM
i think its dumb and pointless and a waste of time.  I want a fun game not a game that simulates real life.  I have that game already, it is overhyped.

i totally disagree with you on this because of the fact that , I personally would like to have a game

feel real enough that just like pandora tomorrow, every match i play  will guarentee me  sweaty palms/  a heartattack.

but with Theodore's  Music talent what I've seen thus from from the Lake house video, Im sure ill have that feeling back again.
Title: Re: Character attachments
Post by: goodkebab on May 15, 2008, 09:56:02 AM
Reality check guys.

We dont get paid,  so the time we have to spend on this is very little because we still have other responsibilities....

for some of us its school...for others its a job and family.


Its quite obvious a lot of you dont understand the amount of work is involved to actually make a game,  yet you suggest cool features that require a team of a 100 people working full time for a year to produce.

So think about it,  think about why even AAA games with such a work force are not able to have as many cool features as you guys want.

Then think about the PS dev team and the amount of resources involved.  To expect us or even ask us to produce AAA title is naive and ridiculous.


Title: Re: Character attachments
Post by: AgentX_003 on May 15, 2008, 10:28:06 AM
Quote from: goodkebab on May 15, 2008, 09:56:02 AM
Reality check guys.

We dont get paid,  so the time we have to spend on this is very little because we still have other responsibilities....

for some of us its school...for others its a job and family.


Its quite obvious a lot of you dont understand the amount of work is involved to actually make a game,  yet you suggest cool features that require a team of a 100 people working full time for a year to produce.

So think about it,  think about why even AAA games with such a work force are not able to have as many cool features as you guys want.

Then think about the PS dev team and the amount of resources involved.  To expect us or even ask us to produce AAA title is naive and ridiculous.





If that was directed to me, I already know that its not easy to pull a game out the hat, esp with the amount of people on the actual  Dev team, and I have said this to many of people too

but just saying im really hoping there is that intensity factor because ill say  chaos theory music sucked

and didn't have me gasping for air like i was just about to have a heart attack with Pandora Tomorrow
Title: Re: Character attachments
Post by: Ion.67 on May 16, 2008, 12:13:08 AM
I think we should post all the ideas we want. Of course not all of them are going to be put in. That still isn't a reason to limit the players input. To be honest, it seems like an excuse. We know that you have a lot to do, and that you are working for free. You don't need to insult our intelligence and tell us we don't know about game making. I don't. I do know that it will take a long time and won't include everything I want. Saying your team is too small and isn't payed, though, is no reason to produce a sub-par game though.

Do I think this mod will be sub-par? No. Do I think that it is an excuse that you aren't payed? Hell yes. But, no one asked you to make this. You made that decision your self.
Title: Re: Character attachments
Post by: T2C LeBron on May 16, 2008, 01:02:31 AM
i personally hate this dumbass suggestions because wtf does it add to the gameplay?  why does it have to be just like real life.  This and the suggestion to be able to rack yourself on a rail FAIL!  Focus on SvM gameplay stuff not dumb realistic stuff because it isn't a overly realistic game, i don't know who attacks someone with smoke and cameras with smoke against someone with guns.  So realism isn't the main object of this mod its the 1st v 3rd person with the various ways of playing is what makes the game so good.  If you want a uber realism mod there is many 1st person shooters.  Insurgancy to name one.  /end rant.
Title: Re: Character attachments
Post by: goodkebab on May 16, 2008, 10:12:36 AM
You guys are more then welcome to post any ideas you want.


Doesnt change the fact that many ideas are impossible,  and it would be naive or ridiculous for the Dev team to even agree to try and  implement the ideas.

I am not insulting the intelligence of feature suggestions (except for that one about the spies being tortured) ,  but such suggestions do reveal what the people really know about the work involved to impliment them.


The reality check is that PS will never be on par with AAA titles that require a 1-10 million dollar budget to produce.  THEY do not have an excuse for creating a sub par game.....for us....its just a simple reality that we do not have the resources necessary to produce an AAA title.

Doesnt mean we are not going to do the best we can.

Title: Re: Character attachments
Post by: Hyrage on May 16, 2008, 12:00:37 PM
Quote from: goodkebab on May 16, 2008, 10:12:36 AM
You guys are more then welcome to post any ideas you want.


Doesnt change the fact that many ideas are impossible,  and it would be naive or ridiculous for the Dev team to even agree to try and  implement the ideas.

I am not insulting the intelligence of feature suggestions (except for that one about the spies being tortured) ,  but such suggestions do reveal what the people really know about the work involved to impliment them.


The reality check is that PS will never be on par with AAA titles that require a 1-10 million dollar budget to produce.  THEY do not have an excuse for creating a sub par game.....for us....its just a simple reality that we do not have the resources necessary to produce an AAA title.

Doesnt mean we are not going to do the best we can.


For sure we do, and we have amazing guys among the Dev Team and now, an incredible PS crew ^^.