I can't say how many times this has happened with me as merc and the spy gets away
just by performing a hangover on the side of a crate and gets away after being charged, will
This be prevented in project stealth. My question is like does that have something to do with lag
or just poor animation ? .
Animation.
Quote from: AgentX_003 on August 15, 2008, 02:34:47 AM
My question is like does that have something to do with lag
or just poor animation ? .
It has something to do with the implementing programmer telling their manager it's temporary then BOOM! Deadline looms, implementing it properly becomes a lower priority, not enough programmers on the team to finish the higher priority tasks on time, game gets shipped.
There is no bug that can't be fixed by hiring more programmers.
Quantity != Quality.
It's not poor animations, the thing is doing exactly what it's supposed to. The thing is that there isn't anything to stop that animation so you can "get charged".
Quote from: Gui Brazil on August 15, 2008, 03:02:20 AM
It's not poor animations, the thing is doing exactly what it's supposed to. The thing is that there isn't anything to stop that animation so you can "get charged".
thats half of what im getting at but the other half would be you charge the spy from the side
and he doesn't loose grip, and just ends up climbing up and Jumping your head..
We can all agree CT was a lousy coded piece of shit. They left out numerous checks ingame (including this one).
Ofcourse, we will put in these checks (doesn't matter what you do, if you get charged, current action will be canceled, be it ziplining or climbing).
Not sure though, but what if you charge a spy that grabbed another merc? I think it's actually good if that action gets "canceled" as well. Just like you can headshot the spy while he holds a merc.
Ok what about the camo-while-hacking bug? Does the same apply to it or it's something else?
The hacking itself is an animation. Camo has nothing to do with it.
Yes but i have tested it with some people, and it doesn't work without camo.
it does work without camo...
Quote from: AgentX_003 on August 15, 2008, 04:41:44 AM
Quote from: Gui Brazil on August 15, 2008, 03:02:20 AM
It's not poor animations, the thing is doing exactly what it's supposed to. The thing is that there isn't anything to stop that animation so you can "get charged".
thats half of what im getting at but the other half would be you charge the spy from the side
and he doesn't loose grip, and just ends up climbing up and Jumping your head..
That's exactly what I said...It's not animations fault..
Quote from: Gui Brazil on August 15, 2008, 05:59:36 PM
Quote from: AgentX_003 on August 15, 2008, 04:41:44 AM
Quote from: Gui Brazil on August 15, 2008, 03:02:20 AM
It's not poor animations, the thing is doing exactly what it's supposed to. The thing is that there isn't anything to stop that animation so you can "get charged".
thats half of what im getting at but the other half would be you charge the spy from the side
and he doesn't loose grip, and just ends up climbing up and Jumping your head..
That's exactly what I said...It's not animations fault..
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimages.quickblogcast.com%2F61694-54138%2FThread_Killer_Cap____funny%2C_geek.jpg&hash=0596475de12c85522f5556dbd589367b6bf912b4)
Another Successful 2 day silence.
We seriously need new stuff to talk about...
Ok, here goes: we're working on *cough* and have plans for an unique *couch*. For coolness, there are plans for *cough* but it's not sure if that will be made. And the *cough* is coming along nicely but it needs more *cough*.
Capice?
u have a cold?
YAY Progress
/sarcasm
Quote from: frvge on August 16, 2008, 10:46:34 PM
Ok, here goes: we're working on *cough* and have plans for an unique *couch*. For coolness, there are plans for *cough* but it's not sure if that will be made. And the *cough* is coming along nicely but it needs more *cough*.
Capice?
How about you quit being a euro and tell us wtf cough is.
Quote from: Blank Man on August 17, 2008, 08:52:11 PM
Quote from: frvge on August 16, 2008, 10:46:34 PM
Ok, here goes: we're working on *cough* and have plans for an unique *couch*. For coolness, there are plans for *cough* but it's not sure if that will be made. And the *cough* is coming along nicely but it needs more *cough*.
Capice?
How about you quit being a euro and tell us wtf cough is.
You better don't do that, he can ban you.
Yeha frvge has the banhammer.......and it's 14'' long, 7'' round.
Damn straight.
Quote from: Blank Man on August 17, 2008, 08:52:11 PM
Quote from: frvge on August 16, 2008, 10:46:34 PM
Ok, here goes: we're working on *cough* and have plans for an unique *couch*. For coolness, there are plans for *cough* but it's not sure if that will be made. And the *cough* is coming along nicely but it needs more *cough*.
Capice?
How about you quit being a euro and tell us wtf cough is.
How about you quit being a *cough* and just keep waiting?
At least you have an indication how much things are going on :p
Quote from: frvge on August 17, 2008, 10:08:09 PM
At least you have an indication how much things are going on :p
damn right. i thank you guys from PS for not being like Ubi. at least you feed us some nice pics and a couple of videos once in a while :D
u know what the best thing about the ps dev crew is? they aren't the ubi dev crew!!111!!
Quote from: Rambo on August 19, 2008, 02:27:54 AM
u know what the best thing about the ps dev crew is? they aren't the ubi dev crew!!111!!
The fact they aren't doesn't mean they can't act like it.
Do I read an implication that we do act like them? If so, please say so. I'd rather shoot myself than act like them.
No, i meant that you _can_ act like them :P
Ok, I was a bit afraid I'd have to BANHAMMERZ j00 for saying that already. O wait what ::) ;D ;D
Rofl. Anyway, now that the subject got cleared, how about cleaning the thread from useless posts and sending it to a new forum (for things that have been discussed already)?
That'd make things easier for newcomers, instead of searching (which sometimes fails).
If the searching fails, you fail. Always works here. Can't say that from Ubi's search.
I meant it fails considering that a thread can hold 3-4 subjects.
Quote from: Gui Brazil on August 17, 2008, 09:14:08 PM
Yeha frvge has the banhammer.......and it's 14'' long, 7'' round.
My banhammer is twice that long and three times that wide.
why is it every thread that i create gets made into an off topic discussion.
Quote from: AgentX_003 on August 20, 2008, 03:59:33 AM
why is it every thread that i create gets made into an off topic discussion.
probably because it's not really much of a topic for discussion. Nobody here actually wants buggy animations that ignore charges.
See, Agent? Everyone loves your idea. :D
Quote from: LennardF1989 on August 15, 2008, 01:34:58 PM
We can all agree CT was a lousy coded piece of shit. They left out numerous checks ingame (including this one).
Ofcourse, we will put in these checks (doesn't matter what you do, if you get charged, current action will be canceled, be it ziplining or climbing).
Not sure though, but what if you charge a spy that grabbed another merc? I think it's actually good if that action gets "canceled" as well. Just like you can headshot the spy while he holds a merc.
but what if the charge while spy is grabing merc comes from the merc side, it should only affect the other merc whos being grabed, and not cancel the action, this should only work from a direct charge to the spy from the rear. what do u think?
u know cause otherwise mercs would be saving mercs by beating them up with the help of the spy and thats dumb.
Quote from: Roberto1223 on September 04, 2008, 07:23:25 AM
Quote from: LennardF1989 on August 15, 2008, 01:34:58 PM
We can all agree CT was a lousy coded piece of shit. They left out numerous checks ingame (including this one).
Ofcourse, we will put in these checks (doesn't matter what you do, if you get charged, current action will be canceled, be it ziplining or climbing).
Not sure though, but what if you charge a spy that grabbed another merc? I think it's actually good if that action gets "canceled" as well. Just like you can headshot the spy while he holds a merc.
but what if the charge while spy is grabing merc comes from the merc side, it should only affect the other merc whos being grabed, and not cancel the action, this should only work from a direct charge to the spy from the rear. what do u think?
u know cause otherwise mercs would be saving mercs by beating them up with the help of the spy and thats dumb.
Not really, when you see a teammate is being grabbed by a spy, just beserk on the spy to free the merc (if it isn't to late already, as in, broken neck). Ofcourse beserk won't free the merc if you beserk your teammate instead of the spy, but only if you hit the spy instead.
exactly thats what i meant.
Quote from: AgentX_003 on August 20, 2008, 03:59:33 AM
why is it every thread that i create gets made into an off topic discussion.
Post an idea that we ALL haven't thought of? Given what an anal retentive coder Lennard is (I mean that in the nicest way) things like this pretty much have a snowball's chance in hell at making it into PS.
Quote from: Savior20061 on August 20, 2008, 02:53:30 AM
Quote from: Gui Brazil on August 17, 2008, 09:14:08 PM
Yeha frvge has the banhammer.......and it's 14'' long, 7'' round.
My banhammer is twice that long and three times that wide.
You're describing my penis...
Quote from: Blank Man on September 26, 2008, 06:06:46 AM
Quote from: Savior20061 on August 20, 2008, 02:53:30 AM
Quote from: Gui Brazil on August 17, 2008, 09:14:08 PM
Yeha frvge has the banhammer.......and it's 14'' long, 7'' round.
My banhammer is twice that long and three times that wide.
You're describing my penis...
under a microscope...
Yeah, you're obviously a smart one. Inches get smaller as you zoom in further.
No, but it looks bigger ;D
i've heard that's the main intention of folks shaving down there, too XD
If you dont \'groom\' down there, it just starts to get untidy, and girls dont like untidy.
Quote from: ChickenSkin on September 26, 2008, 05:01:49 PM
If you dont \'groom\' down there, it just starts to get untidy, and girls dont like untidy.
Yea, you know everything about that right ;D
Quote from: LennardF1989 on September 26, 2008, 05:14:37 PM
Quote from: ChickenSkin on September 26, 2008, 05:01:49 PM
If you dont \\\'groom\\\' down there, it just starts to get untidy, and girls dont like untidy.
Yea, you know everything about that right ;D
They dont call me Casanova for nothing. :]
I am necroposter.
Hi, I want to discuss about thing which is annoying me so hard. I've been thinking about topple because of merc's charge while climbing, in my opinion spy there shouldn't topple because in CT it works fine ( maybe a bit too powerfull ) but I have another idea. Lemme explain...
...We all know in CT most known "bug"(I think it balance game a bit) used by everyone and hated by many(Your mistake you get jumped after charge NUB! ). Spy is getting hit from a charge while climbing on something, he didn't topple but just run away, my idea is that to bring a charge from SCPT ( it looks like eblow hit, but as merc [YOU CAN SEE IT IN 00:53 http://www.youtube.com/watch?v=XICunQPu0qY&feature=related (http://www.youtube.com/watch?v=XICunQPu0qY&feature=related)] ) and make this:
Guy charged while climbing on any object should slow down or roll slowly it should give advantage for spy to escape but also it will give merc time to kill spy or hurt him so badly. In my opinion it's better because you may want to have that chance to escape from merc in close combat in last second.
Also I don't think in real life if someone kick you in ass even so powerfull you will lie on the ground for 2-5seconds.
Ofcourse if merc berserk and spy is climbing in berserk range then = topple like from normal berserk.
I hope you understand anything >.< and will be cool if devs will discuss too.
NO DRAMA POSTS OR I AM GONNA ASK FRVGE IF HE COULD BAN FLAMERS IN THAT TOPIC!
I agree, as well as I doubt you can get charged in a way of you getting knocked off? I mean come they are spies and have a quite a good grip. But how Knooger explained it, it is very strategic and not like you can do it everywhere, as well as it's quite easy to miss the jump after you climbed on top. Really hope you aren't going to fix that.
If spy slow down after charge then he have not enought time to jump on merc, mby sometimes but not everytime like in CT.
If it's not gonna be fixed and work like it works in CT I will be happy too, but I don't want to see spy topple after charge while climbing.
There's a simple solution: if you are charged while hanging or climbing, you fall down and get KO'ed just like being charged at any other time.
Hopefully the animation bug won't carry over to PS.
I am a fan of returning to PT's charge in general and getting rid of the berserk, but that's another discussion.
But it doesn't make much sense, why would a spy get knocked down from a mercenaries charge? They are far strong enough to withhold that :/
Quote from: DreadStunLock on February 20, 2011, 09:20:53 PM
But it doesn't make much sense, why would a spy get knocked down from a mercenaries charge? They are far strong enough to withhold that :/
There are a lot of things in the game that don't make sense. That's what makes it a game and not reality.
Why can a spy kill someone by jumping on him? That doesn't make sense! Burn it!
Quote from: Blank Man on September 26, 2008, 06:11:39 AM
Yeah, you're obviously a smart one. Inches get smaller as you zoom in further.
No?
Quote from: Spekkio on February 21, 2011, 12:44:14 AM
Quote from: DreadStunLock on February 20, 2011, 09:20:53 PM
But it doesn't make much sense, why would a spy get knocked down from a mercenaries charge? They are far strong enough to withhold that :/
There are a lot of things in the game that don't make sense. That's what makes it a game and not reality.
Why can a spy kill someone by jumping on him? That doesn't make sense! Burn it!
I guess it's all about balance, no matter how ridicilous other things can be.
I agree with Spekk, it is not really realistic, but hell, it does improve gameplay.
OK then just make a new animation:
If a merc charges a spy that is hanging/climbing, we see the merc pulling the spy down by grabbing his leg with 1 hand.
Lining that up is pretty hard.
btw:
A grabbed merc that gets charged by another merc should get free, but also unconscious, and also the spy should be able to run away right after that. But that is just my opinion.
I'd say the spy should fall down as well, and get crushed by the mighty weight of the merc. ;D
But seriously don't you guys think it's kind of strategic to be able to jump and not get knocked down? That probably the only 100% way of not getting knocked by the mercenaries charge since we all know dodging a charge can be laggy most of the time?
Quote from: DreadStunLock on February 22, 2011, 11:16:24 PM
But seriously don't you guys think it's kind of strategic to be able to jump and not get knocked down? That probably the only 100% way of not getting knocked by the mercenaries charge since we all know dodging a charge can be laggy most of the time?
1.) Laggy... on CT
2.) Jumping being able to cancel out a charge? That sounds like a horrible idea.
Hanging off a ledge and not getting knocked down is a horrible idea also.
If getting charged while hanging has to be any less powerful than a normal charge, for some reason, at least make the spy lose their grip. Knocked out isn't NEEDED, only preferred.