Project Stealth

Forums => Public Discussion => Topic started by: AgentX_003 on August 31, 2009, 04:27:02 PM

Title: New idea : Swift movements
Post by: AgentX_003 on August 31, 2009, 04:27:02 PM
Alright , this is what i was thinking would be cool to have and would shift  Project stealth in a new direction
is that, well what i find lacking in the current game of chaos theory or versus mode is:

Scenario : Merc charges,  But spy wants to get away but he cant and ends up getting charged,

My idea :  Just like real life , I think the spy should be able to put his back to wall or even side step in a split second so he uses the merc's momentum against him so then the merc ends up running past em and the spy can go about his business ( giving another way to piss off the merc )

Another Case scenario : the spy is in the ceiling and the merc throws a grenade , the spy ends up rolling in the ceiling and ends up dying by the grenade.

My idea: Spy rolls in the ceiling but rolls off the side / fast enough so evades the grenade by millisecond.
Title: Re: New idea : Swift movements
Post by: Succubus Dryad Of The Undying Comet on August 31, 2009, 04:46:17 PM
Assuming that the charge will always go in a straight line, no change is needed, since you can do all of this manually.
Title: Re: New idea : Swift movements
Post by: VaNilla on August 31, 2009, 04:48:33 PM
Yup, although it might be nice to be able to control direction during a charge. As far as I know though, it's not auto-aim anymore which is very good :P.
Title: Re: New idea : Swift movements
Post by: Farley4Fan on August 31, 2009, 08:28:33 PM
I think if you fix the hit-detection issues, which aren't PS's hit detection issues so all should be fine, then the problem won't exist anymore.  I hope in PS if you get hit by a charge it has to be completely your fault.  Hopefully there won't be any or as much netcode issues in this.
Title: Re: New idea : Swift movements
Post by: Gawain on August 31, 2009, 11:11:11 PM
exactly.
kicking the nade back jet li style would be awesome though :P
Title: Re: New idea : Swift movements
Post by: LoChang on August 31, 2009, 11:14:53 PM
To make it balanced, make it so you can only do the move once per life or even per round.  That way you can't keep using it to stay alive indefinitely just because you can mash the keys really fast.
Title: Re: New idea : Swift movements
Post by: VaNilla on September 01, 2009, 04:27:39 PM
If spies chooses to get close to a merc there should be consequences for them making mistakes. If a spy ram infront of you common sense would tell you to hit him down rather than to spin around trying to shoot him, and if you beserked instead you're leaving yourself open to an easy grab. So really there is no sense in limiting your ability to charge. Besides that, who with any sense would "mash the keys really fast" to charge someone?

The only issues with charging in CT are that the hit-detection isn't good enough, and that charging aims towards a player automatically. There is no reason to limit how many charges you can do.
Title: Re: New idea : Swift movements
Post by: AgentX_003 on September 01, 2009, 05:31:07 PM
Quote from: LoChang on August 31, 2009, 11:14:53 PM
To make it balanced, make it so you can only do the move once per life or even per round.  That way you can't keep using it to stay alive indefinitely just because you can mash the keys really fast.

by that i don't mean mash the keys really fast,  I was proposing this idea because  Spy versus Merc has always been about thinking on your feet against  good players and alike , and if such moves were added i feel it would really raise the options you have to your arsenal  Hence Spies are supposed to be very acrobatic / alot of agility.
Title: Re: New idea : Swift movements
Post by: soldium on September 01, 2009, 05:53:41 PM
im think about an x axis fight its should who presing more speedu some buton punch someone to wall its like that merc going to cahrge spy but spy catch the weapon and ther merc and spy presing np e and e and who will speedu on the 10 sec will be attacke a pinch of weapon and its two titch a when spy atch a merc to break his neck merc can fight witch spy presing eee and trying to punch him or somting for leet him out from spy hands baisicle when merc stop presing or be slowly as spy its going to spy break his beck its somting like spy vs spy breaking neck action on splinter cell double agent ps 2 multiplayer x  axis war on pad you must presing and presing some buttons to kill or his pinch you and break yours neck first you know what i talk? its my vision
Title: Re: New idea : Swift movements
Post by: AgentX_003 on September 01, 2009, 06:34:30 PM
Quote from: soldium on September 01, 2009, 05:53:41 PM
im think about an x axis fight its should who presing more speedu some buton punch someone to wall its like that merc going to cahrge spy but spy catch the weapon and ther merc and spy presing np e and e and who will speedu on the 10 sec will be attacke a pinch of weapon and its two titch a when spy atch a merc to break his neck merc can fight witch spy presing eee and trying to punch him or somting for leet him out from spy hands baisicle when merc stop presing or be slowly as spy its going to spy break his beck its somting like spy vs spy breaking neck action on splinter cell double agent ps 2 multiplayer x  axis war on pad you must presing and presing some buttons to kill or his pinch you and break yours neck first you know what i talk? its my vision

soldium give up the retarded act, we all know you can type properly , 2ndly stop trying to hijack my thread when Ive proposed some reasonable ideas
Title: Re: New idea : Swift movements
Post by: soldium on September 01, 2009, 07:58:58 PM
im on topic talking you talk about that moves i add for yours iadea some ellllll  ...... to make game not too easy!
Title: Re: New idea : Swift movements
Post by: Spark Mandriller on September 01, 2009, 09:13:42 PM
Quote from: soldium on September 01, 2009, 05:53:41 PM
im think about an x axis fight its should who presing more speedu some buton punch someone to wall its like that merc going to cahrge spy but spy catch the weapon and ther merc and spy presing np e and e and who will speedu on the 10 sec will be attacke a pinch of weapon and its two titch a when spy atch a merc to break his neck merc can fight witch spy presing eee and trying to punch him or somting for leet him out from spy hands baisicle when merc stop presing or be slowly as spy its going to spy break his beck its somting like spy vs spy breaking neck action on splinter cell double agent ps 2 multiplayer x  axis war on pad you must presing and presing some buttons to kill or his pinch you and break yours neck first you know what i talk? its my vision

This is just way too obvious bro.
Title: Re: New idea : Swift movements
Post by: LennardF1989 on September 01, 2009, 11:31:02 PM
Quote from: Ambiguous Rocket on September 01, 2009, 09:13:42 PM
Quote from: soldium on September 01, 2009, 05:53:41 PM
im think about an x axis fight its should who presing more speedu some buton punch someone to wall its like that merc going to cahrge spy but spy catch the weapon and ther merc and spy presing np e and e and who will speedu on the 10 sec will be attacke a pinch of weapon and its two titch a when spy atch a merc to break his neck merc can fight witch spy presing eee and trying to punch him or somting for leet him out from spy hands baisicle when merc stop presing or be slowly as spy its going to spy break his beck its somting like spy vs spy breaking neck action on splinter cell double agent ps 2 multiplayer x  axis war on pad you must presing and presing some buttons to kill or his pinch you and break yours neck first you know what i talk? its my vision

This is just way too obvious bro.
1 word: Punctuation!

It will make it way more readable, even when typing crappy English.

And use Mozilla Firefox (http://www.firefox.com) with the English dictionary installed, it will correct you and even suggest words.
Title: Re: New idea : Swift movements
Post by: frvge on September 01, 2009, 11:43:24 PM
I agree. Soldium, can you at least TRY to make correct sentences? Use a spelling checker. They are all over the web.
Title: Re: New idea : Swift movements
Post by: MR.Mic on September 02, 2009, 12:44:55 AM
I think that soldium the suitable English must learn There is no method which all the same who understands him on this forum until it does
Title: Re: New idea : Swift movements
Post by: AgentX_003 on September 02, 2009, 12:57:06 AM
so on topic folks,  Mic, Frvge  ? what yar think interms of what ive said originally at the start of this topic ?
Title: Re: New idea : Swift movements
Post by: Vega on September 02, 2009, 01:28:53 AM
It's a neat idea Agent, but I see two things wrong with it.  One, it makes the mercenary less deadly than he was before.  I don't really see the need for it, unless the team feels a spy needs a necessary buff when fighting mercenaries in close combat.  Second, I find it conceptually kinda silly that a mercenary is limited to charging straight ahead where a spy can simply side-step out of the way.  If this were to be implemented, then shouldn't the mercenary have greater control over his charging arc?
Title: Re: New idea : Swift movements
Post by: frvge on September 02, 2009, 01:57:46 AM
I agree with Vega on both points.
Title: Re: New idea : Swift movements
Post by: Kubanator on September 02, 2009, 02:09:26 AM
There are two ways that a spy ends up in front of a merc. Either the spy made a mistake, and ended up in front of the merc, or the merc manage to find and close the distance to the spy. Both scenarios should punish the spy for his inadequacy. The spy should not be able to avoid punishment by quick-time event. To remove the consequence means you can replace a strategic aspect of Spy v Merc with reflexes, similar to CS, or Halo.
Title: Re: New idea : Swift movements
Post by: Spark Mandriller on September 02, 2009, 05:21:27 AM
Can't we already dodge charges/roll away from grenades anyway? I dunno what speeding up actions is gonna achieve except make grenades useless/catching spies impossible.
Title: Re: New idea : Swift movements
Post by: MR.Mic on September 02, 2009, 05:51:21 AM
Quote from: AgentX_003 on September 02, 2009, 12:57:06 AM
so on topic folks,  Mic, Frvge  ? what yar think interms of what ive said originally at the start of this topic ?

Catchy buzzword does not a good gameplay element make.
Title: Re: New idea : Swift movements
Post by: Roberto1223 on September 02, 2009, 07:25:24 AM
what about just adding a few fancy "escape moves" like in DA? everybody happy with that right?
Title: Re: New idea : Swift movements
Post by: Succubus Dryad Of The Undying Comet on September 02, 2009, 07:36:08 AM
Quote from: Roberto1223 on September 02, 2009, 07:25:24 AM
what about just adding a few fancy "escape moves" like in DA? everybody happy with that right?
No.
Title: Re: New idea : Swift movements
Post by: Gawain on September 02, 2009, 01:21:29 PM
with the sticky shocker you get get about 2 seconds of free escape time...
Title: Re: New idea : Swift movements
Post by: soldium on September 02, 2009, 08:23:47 PM
fuck you! mozilla firefox is a piss of shit!
LOT OF VIRUSES ADN OTHERS NEVER VEVER AND MORE NEVER!
Title: Re: New idea : Swift movements
Post by: LennardF1989 on September 02, 2009, 09:12:35 PM
Quote from: soldium on September 02, 2009, 08:23:47 PM
fuck you! mozilla firefox is a piss of shit!
LOT OF VIRUSES ADN OTHERS NEVER VEVER AND MORE NEVER!
Go wash your mouth with soap boy!
Title: Re: New idea : Swift movements
Post by: Succubus Dryad Of The Undying Comet on September 02, 2009, 09:41:34 PM
How about acid?
Title: Re: New idea : Swift movements
Post by: LennardF1989 on September 02, 2009, 10:42:04 PM
Quote from: Random Person on September 02, 2009, 09:41:34 PM
How about acid?
Not painful enough... we need something worse.

How about: Internet Explorer 8!