in the realtime-strategy scene replays are a very popular way for improving. you can analyse your own mistakes after the game and learn strategies from the pros; furthermore it can be more exciting than watching tv ;D
on the other side this feature should be disengageable especially in a stealth game if you dont want to show your strat to everyone. ;)
so what do you think, is it a reasonable feature and if so, could it be implemented easy enough? ???
btw, love the smileys
best to piggy back off ut3's feature.
I'm sure epic will bring that to the table.
You can look at players realtime from the CT-dedicated server. But only if the client has allowed that.
I think preserving the strategies of good players and finding it out yourself is much more rewarding than a cam spoiling it. But maybe you can only record yourself, that might be possible.
yea really i dont think that is necessary dude really i think it is just pointless
anyone else's opinion on this?
I WANT DEMOS.
like in ut/ q3/ etc - you could record them into lil files(5 mins was about 500kilos) without any visible loss of framerate.
As somebody who is a fanatic when it comes to CT vids, I would definitely love to see this working in PS.
I agree, this would be good for people just starting. But once people get better this would be really useless. In DA this led to glitches and made people lose their lives over and over for no reason. If implemented correctly and carefully this would be an okay idea.
Quote from: Kok4f4n on July 23, 2007, 05:53:50 PM
I WANT DEMOS.
like in ut/ q3/ etc - you could record them into lil files(5 mins was about 500kilos) without any visible loss of framerate.
Yeah, the idea of demos makes my penis hard.
Quote from: MR.Mic on July 24, 2007, 05:33:02 AMYeah, the idea of demos makes my penis hard.
Same. No, I just mean I like the idea, lol.
Seriously though, it'd be a great feature. You could record games without losing too many frames per second. Good if you've a bad PC. Then, when making vids, just play the replay and record that. Besides, it would save a lot of space.
Fraps. Nuff said.
If UT has a base game recording feature we could use, then I say use it. If not, it's not worth it if it requires any extra coding.
Quote from: InvisibleMan999 on July 26, 2007, 09:57:26 AM
If UT has a base game recording feature we could use, then I say use it. If not, it's not worth it if it requires any extra coding.
affirmative. i hope the ut demo feature works for mods, too.
Quote from: B1nArY_001 on July 26, 2007, 09:48:47 AM
Fraps. Nuff said.
No. An in-game replay system would keep the files under 1 MB. The reason is cuz a replay system doesn't actually make a video, it just stores the sequence of actions and then uses the game engine to repeat it. The min you could record an entire match in fraps is at least a gigabyte before it gets compressed into like 100 MB.
Quote from: B1nArY_001 on July 26, 2007, 09:48:47 AM
Fraps. Nuff said.
Sigh .. read what people above you just said.
How about you implement the option but for it to be enabled everyone in the server needs to independently agree to it? If one person disagrees you can't record.
That way if you want to teach someone something you can or if you want to make a video you can but if you want your tactics to stay secret you can do that too.
Yeah, would be nice ;)
sounds good to me.
We can possibly have:
- global replay (all players should agree) and you can fly around the map, or look through someone else's eyes.
- individual replay (it only captures what you would have seen). Secrets stay hidden.
sounds even better ;)
it would be great if replays were obligational in tournaments...
Gawain: I don't think we will ever have an official built in tournament system. I am personally guessing (From how this community prefers to do it) that just like all our other tournaments we will have it community sponsored based on the trust system. Just tell everyone who wants to compete that they need to enable replay
this is exaclty what i meant to say lol
Quote from: Spekkio on July 27, 2007, 06:08:09 AM
Quote from: B1nArY_001 on July 26, 2007, 09:48:47 AM
Fraps. Nuff said.
No. An in-game replay system would keep the files under 1 MB. The reason is cuz a replay system doesn't actually make a video, it just stores the sequence of actions and then uses the game engine to repeat it. The min you could record an entire match in fraps is at least a gigabyte before it gets compressed into like 100 MB.
Yep. And the best part is, you can playback the demo and fraps that, instead of recording the actual gameplay. You know, if you need an .avi of it.