Project Stealth

Forums => General / Off-Topic => Topic started by: Farley4Fan on June 14, 2010, 09:42:52 PM

Title: E3
Post by: Farley4Fan on June 14, 2010, 09:42:52 PM
I just watched Microsoft's conference and well, I'm totally dissapointed.

They blew their load way too early.

That's probably the best way to describe it.

MGS: Rising looked really cool.  Is it a motion control game?  The way you choose which way to slice kind of threw me off but it looked awesome.  It's not even close to a traditional MGS game but it's nice to have Kojima do some stuff on Xbox.

Fable 3, meh.  I won't hold my breath for a stellar game.  I actually like Fable 2 but the ending left such a bad taste in my mouth that I'm ready for more dissapointment.  Molyneux doesn't help with his phrases that he took right out of a book describing the second coming.  

Gears 3.   WOW.  That looked awesome.  Huge fan of gears.  Glad to see that they included 4 player coop in this one.  Awesome action.  Kind of funny the way they acted like they didn't know what was going to happen with the scripted moments.  A friggin Plus.

Halo Reach actually looked really good but the presentation was not that great.  They had loads of enemies on screen and suprisingly good graphics.  The gameplay looked solid and had some new twists.  I think it might've been the lack of epic music that Halo is known for that explains my lack of appreciation for the presentation.  Once they include that I expect the game to be a lot more moody and emotional.  But, the ending was just awesome.  Space combat.  Brings me back to the days of tie fighter.  I love space combat.  I hope they pull off those sequences, they have potential with this game even if it is "just halo".

COD black ops.  What can I say?  It's COD.  Looked okay.  It seems like it's still full of slam bang moments and decent everything else.

Some kind of possibly hack and slash game from Crytek set in Sparta was announced, could be good.  I love me some Crytek.

No Crackdown 2?  No red dead redemption episode announcements?  No new RARE game?  No Banjo, conker, killer instinct, jetpack gemini, perfect dark, viva pinata, NOTHING?!  I doubt Rare will announce a new game now that the conference is over but it's possible.

But aside from all the absentees, it was a great showcase of good games.

And then - darkness.  The conference descended into the realm of shovelware.  A realm where companies beat their chest to declare being the alpha dog while showing kids play with virtual dogs/cats.  

Natal, Kinect, whatever you call it has SOME potential, but this conference reassured me that the new peripheral will be shoveling in some shovelware.  But luckily it's easy to ignore.

I thought that it was actually promising the way you can navigate the dashboard with motion.  The demonstration with Forza actually looked pretty nifty.  Hopefully there are developers out there with the patience to create something truly great with Kinect.  Let the kiddies play with tiger cubs named skittles.  God knows I'm too immature to be immature.  I'd probably whip out my schlong and see what skittles or Milo says.

ESPN free for gold members is an awesome addition.  I may actually use this if a game I want to see isn't on a regular TV.  The next step is adding a customizable scoreboard to your dashboard.  Pushing the dashboard button while playing to keep tabs on my favorite teams would be really cool.  They probably aren't as innovative as my fantastic brain is, though.

360 slim, short, thing.  Big deal.  I already have an xbox.  It will sell like hotcakes though.  

The fact that they didn't name prices for Kinect probably means that it's too expensive to brag about.  Probably means that I won't even come close to buying it.  Maybe once a price drop happens, maybe once the economy/my wallet rebounds, MAYBE once some decent games are made for Kinect.  Maybe.

Big Maybe.

Most of the conference was just a bunch of horseshit with the Kinect thing.  I was waiting on the edge of my seat for Half life ep 3, Banjo Kazooie 4, Conker Live and Re-reloaded, but no.

Casual is conquering.  
Title: Re: E3
Post by: Gawain on June 14, 2010, 11:08:20 PM
Quote from: FarleyFan on June 14, 2010, 09:42:52 PM
Casual is conquering.  
that pretty much sums it up.
Title: Re: E3
Post by: Tidenburg on June 15, 2010, 02:19:44 AM
Head tracking with Natal would be fucking epic. Proper perspective 3d. And it would solve my issue where I learn to look around corners in video games >_>
Title: Re: E3
Post by: AgentX_003 on June 15, 2010, 02:36:05 AM
Quote from: Tidenburg on June 15, 2010, 02:19:44 AM
Head tracking with Natal would be fucking epic. Proper perspective 3d. And it would solve my issue where I learn to look around corners in video games >_>


based upon this information it tells me you are a shitty mercenary :D .
Title: Re: E3
Post by: Farley4Fan on June 15, 2010, 03:23:28 AM
Yeah the head tracking where you look around the car in Forza would definately be cool.

I just checked in on the Ubi press conference, God help me, and it's safe to say that Ghost Recon is ruined.  Just one more franchise for Ubi to check off the list of their fantastic franchises to rape and exploit.  As if I expected anything else.

Ubi replaced wide open battlfields and strategy with, you guessed it, hollywood tricks and slick executions.

Surprise surprise.

The new ray man looks cool though.
Title: Re: E3
Post by: Spark Mandriller on June 15, 2010, 06:28:42 AM
Quote from: FarleyFan on June 14, 2010, 09:42:52 PM
360 slim, short, thing.  Big deal.  I already have an xbox.  It will sell like hotcakes though.

So it comes with an HD, and I don't need to buy anything extra to get on my wireless network? And they've probably cleared up the hardware problems the older 360s had by now.

Kinda intrigued here.
Title: Re: E3
Post by: tigaer on June 15, 2010, 07:57:20 AM
Reach is good (played the beta), Gears 3 looks ballin, new COD will be fun with friends, everything else looks shit.

I want a new Jet Force Gemini...
Title: Re: E3
Post by: Serg on June 15, 2010, 03:22:54 PM
MGS this cut system is very amazing:
http://e3.gamespot.com/video/6265460/ (http://e3.gamespot.com/video/6265460/)
Title: Re: E3
Post by: Wh1tE_Dw4rF on June 15, 2010, 04:09:37 PM
Natal looks promising but the way they have to show it to the public makes me facepalm.

What's up with that black man showing off what it can do? They need to go all politic correct because natal didn't recognize black people before? And why does that black man listen to justin bieber, why does Microsoft think gamers want to hear justin bieber at a press conference?

And that lolly on stage playing with her pussy. Shouldn't she be in school? Who would want to act like a retard infront of their screen to pleasure a pussycat. Don't they have self esteem to care about?

Back to the games. Nothing really amazed me much, I'm looking forward to Fable 3 as it will be released on the PC too. But gears of war and halo are nothing new or original. Call of Duty could be nice, loved the crawl space with the vietcon's crawling about like rats. It's a shame they had to show it on an xbox. I still don't get why or how you would play a shooting game on a controller. Feels like playing baseball with a spoon.

But if you thought you seen it all... then comes ubicrap. Assassins creed was nice and im deffinatly keeping my eyes on the progress but the rest they showed... Really??? Plastic NERF guns? Blood pressure clamp? What the hell.. What the hell really. I thought it was a gaming company, not some retard toy factory. What does it have to do with the whole E3? The skating game was fail. You play as an emo little skater dork with carrot top hair that needs to skate infront of people to get a hard on and start enjoying life again. Then the new Ghost Recon, even though it has invisibility cloaks (lol) it doesn't look that bad but it doesn't promise anything good either. I wonder if Ubisoft will implement moving bodies (lol) this time. Oh well... I had hoped for a teaser of a new Splinter Cell which wasn't there... Slept 3 hours only because of that.. Damn you!
Title: Re: E3
Post by: Succubus Dryad Of The Undying Comet on June 15, 2010, 04:19:52 PM
Quote from: Wh1tE_Dw4rF on June 15, 2010, 04:09:37 PM
lolly
I lolled.
It's loli.
Title: Re: E3
Post by: Farley4Fan on June 15, 2010, 06:48:19 PM
Quote from: tigaer on June 15, 2010, 07:57:20 AM
Reach is good (played the beta), Gears 3 looks ballin, new COD will be fun with friends, everything else looks shit.

I want a new Jet Force Gemini...

I also played the beta and wasn't blown away but I was impressed.  I can't wait for the full game now.

I thought MGS Rising looked good.  If it's not just a hack/slash game then it could be amazing.  Imagine some stealth elements thrown in.  I would love to sneak in the shadows, turn on my robot-pwn-suit, then slice someone's head off from behind.  The technology seems to be there and I doubt Kojima would let it become something so simple.  MGS games usually have some depth/variety thrown in.

Please rare.  New Jet Force, new banjo, new conker, new killer instinct, new perfect dark, PLEASE FOR THE LOVE OF GOD don't let us down in the next few days. 

@dwarf, I thought the new Assassin's Creed looked great.  THAT is what Assassin's creed 2 should have been.  WTF?  How have they made all these improvements and epic scale changes in less than a freaking year?  God damn ubisoft just do the right thing.  Should be an expansion.  I swear if it's 60 bucks.

Ghost recon.  Ugh.  Where do I begin?  It's just sad.  So many memories.  It has been Conviction'd.
Title: Re: E3
Post by: Wh1tE_Dw4rF on June 15, 2010, 07:06:20 PM
Quote from: FarleyFan on June 15, 2010, 06:48:19 PM
Quote from: tigaer on June 15, 2010, 07:57:20 AM
Please rare.  New Jet Force, new banjo, new conker, new killer instinct, new perfect dark, PLEASE FOR THE LOVE OF GOD don't let us down in the next few days.  




New upgraded/polished whatever Goldeneye for WII coming soon.
Title: Re: E3
Post by: Farley4Fan on June 15, 2010, 08:20:33 PM
Yeah but it's not by Rare.

:'(
Title: Re: E3
Post by: Bubbaganoosh on June 15, 2010, 08:43:01 PM
Quote from: FarleyFan on June 15, 2010, 03:23:28 AM
Yeah the head tracking where you look around the car in Forza would definately be cool.

I just checked in on the Ubi press conference, God help me, and it's safe to say that Ghost Recon is ruined.  Just one more franchise for Ubi to check off the list of their fantastic franchises to rape and exploit.  As if I expected anything else.

Ubi replaced wide open battlfields and strategy with, you guessed it, hollywood tricks and slick executions.

Surprise surprise.

The new ray man looks cool though.

Games are made for ADD kids these days, not for adults who play games. I mean like you said, they fucked up Splinter Cell in favor of action so why not go the same route with other franchises. They cater to consoles plain and simple. They port it over to the PC so they can maybe get a little more revenue but in most cases I doubt they give a shit about PC. They throw it out there and hen it turns out to be shit they shrug their shoulders and say oh well. I think UBI lost it a long time ago and they have been going downhill ever since. They should just work exclusively for Microshaft or Sony to make their development less challenging as they seem to have troubles with it.
Title: Re: E3
Post by: Farley4Fan on June 15, 2010, 08:49:04 PM
I agree except for the part about consoles.  Obviously the major part of the casual market that they are targeting is predominantly within the console population, but that doesn't mean that they can't make a hardcore game that requires patience, strategy, and no ADD on consoles.  It's been done countless times to a lot of success.

I am still just totally PO'd about Ghost Recon.  I can't tell you how much fun I had coordinating attacks on Ghost Recon 1 and 2 during the old xbox days.  We got so into that.

I just watched the new Zelda and I've got a mix of emotions.

1) Not sure about the art style.  I liked Wind Waker and Twilight Princess art styles, but they mixed them together to make a sort of semi-ugly hybrid.  We only saw a little portion but it looked like Ocarina or Twilight princess while in alpha form w/ missing textures.

2) It's Zelda.  There has never been a dissapointing Zelda game for me.  They just always seem to be high quality.  I'm sure they COULD keep this trend going.  Even with...

3) ... the motion controls.  Obviously they looked like shit but they played it in a very unusual setting.  They said it was wireless interference and I'm sure that contributed to the problem (or should I say, probrem).  I also think the lighting may have messed up the motion controls.  I think they could pull it off very well if they take the next year to really tighten it up and make it true 1:1 movement. 

4)  It is time for a bit of a change.  I still prefer hard buttons to press but if they can make the motion controls as good as Red Steel 2 then this could be a great installment for Zelda. 

The trailer showed that the game can be fairly accurate in terms of controls and it also showed that it has a bigger scale than just being in a forest chopping down trees and flowers.  That's good.  So, all in all, terrible presentation but it still has potential to be outstanding.
Title: Re: E3
Post by: Wh1tE_Dw4rF on June 16, 2010, 12:24:20 AM
I sort of accept/partly appreciate what they did with the graphics. I don't think I would be happy with another cell-shade game like Wind Waker where link looks awkward. Luckily they keep that for the DS zelda's. It's nice to see a mixture of Adult link from Ocarina of Time with cell-shade. Though I loved the dark and grim setting of Twilight Princess, as it reminded me of Majora's Mask which was awesome.

Kudos for Nintendo for delivering a show of win. There was only 1 game I had no interrest in compared to Microsoft or Ubisoft where I didn't care for 90% of the show.


Btw Farley, laughing out loud on your signature. That kid really has no clue!
Title: Re: E3
Post by: Spekkio on June 16, 2010, 12:33:24 AM
"Games are made for ADD kids instead of adults these days."

It's kind of always been like that. Even if you go back to old school arcade games like Missile Command and Gallager, the games are twitchy games designed with undue difficulty to eat the pocket change of teenagers.

I find it funny that you haven't mentioned a single original title on your list. THAT's the big problem with games right now.

"There's never been a disappointing Zelda"

Windwaker and Majora's Mask are both piles of shit, and Adventures of Link is borderline.
Title: Re: E3
Post by: Tidenburg on June 16, 2010, 02:16:46 AM
Kinectimals look SOO cute. I'm ashamed to say I want it. ;D
Title: Re: E3
Post by: Farley4Fan on June 16, 2010, 02:31:40 AM
Quote from: Spekkio on June 16, 2010, 12:33:24 AM

"There's never been a disappointing Zelda"

Windwaker and Majora's Mask are both piles of shit, and Adventures of Link is borderline.

Wrong.

Majora was better than Ocarina but Ocarina came first so it's considered the best 3D Zelda.  Wind waker was great even though it's probably the weakest in the series.

So, I guess what you're saying is that they are piles of shit compared to other games in the series?  Even though some are better than others none have ever been as bad as the demo for the new one looked.  I doubt Nintendo would let it stoop to that level, and I have confidence that it actually plays well in normal conditions.  But only time will tell right?

Quote from: Tidenburg on June 16, 2010, 02:16:46 AM
Kinectimals look SOO cute. I'm ashamed to say I want it. ;D

I can't wait to tell skittles to fuck off.  Seriously.

Quote from: Wh1tE_Dw4rF on June 16, 2010, 12:24:20 AM
I sort of accept/partly appreciate what they did with the graphics. I don't think I would be happy with another cell-shade game like Wind Waker where link looks awkward. Luckily they keep that for the DS zelda's. It's nice to see a mixture of Adult link from Ocarina of Time with cell-shade. Though I loved the dark and grim setting of Twilight Princess, as it reminded me of Majora's Mask which was awesome.

Kudos for Nintendo for delivering a show of win. There was only 1 game I had no interrest in compared to Microsoft or Ubisoft where I didn't care for 90% of the show.


Btw Farley, laughing out loud on your signature. That kid really has no clue!

Nintendo was great today.  Metroid, Donkey Kong Country, Kirby, etc.  Still iffy on Zelda, iffy on Goldeneye, but both could be great.

Kind of dissapointed about the lack of star fox and F-Zero.

And about my signature.  The funny thing about my sig is that the day after I added that quote (from the Ubi forums lawl), the same guy registered here and posted a thread.  I showed him the quote and he got all mad iirc.  Haven't seen him since.  Just a terrible quote and, if I can help it, he'll never be able to take it back.

Click the link below my sig for some lawls.
Title: Re: E3
Post by: Spekkio on June 16, 2010, 02:54:16 AM
Quote from: FarleyFan on June 16, 2010, 02:31:40 AM
Wrong.

Majora was better than Ocarina but Ocarina came first so it's considered the best 3D Zelda.  Wind waker was great even though it's probably the weakest in the series.

So, I guess what you're saying is that they are piles of shit compared to other games in the series?  Even though some are better than others none have ever been as bad as the demo for the new one looked.  I doubt Nintendo would let it stoop to that level, and I have confidence that it actually plays well in normal conditions.  But only time will tell right?
I'm fairly certain that my opinion on the quality of a game cannot be "wrong" or "right."

The games are terrible by any gaming standards, and they are a disgrace to what was, up to that point, a nearly flawless series of games. Are you honestly defending a game where you spend 95% of your time SAILING ON OPEN OCEAN??? The three aforementioned titles are the "Convictions" of the Zelda series...the developers wanted to try something different, and rather than create an entirely new game dedicated to sailing around for hours on end or playing dress-up, they put Zelda on the title.

Twilight Princess is hands down the best 3-D Zelda, and is what OOT should have been. I don't care if Ocarina came first; all it did in regards to 3D gameplay was rip off SMB 64 and modify it to fit the Zelda universe. Hardly revolutionary. The game was also ridiculously easy when it came to the action part, and the puzzles weren't all that difficult, either. It was an overall step down from A Link to the Past.

QuoteNintendo was great today.  Metroid, Donkey Kong Country, Kirby, etc.  Still iffy on Zelda, iffy on Goldeneye, but both could be great.
Nintendo will be great when it has games worth playing other than Zelda, Metroid, Donkey Kong, Kirby, etc.

I mean jeez, I know being stuck on sequels is not unique to Nintendo but at least the other companies aren't making sequels of games that were first released in the 80's.
Title: Re: E3
Post by: Farley4Fan on June 16, 2010, 04:21:53 AM
Quote from: Spekkio on June 16, 2010, 02:54:16 AM
I'm fairly certain that my opinion on the quality of a game cannot be "wrong" or "right."

I know dude. I was just saying that I really disagree with your opinion.

The games are terrible by any gaming standards, and they are a disgrace to what was, up to that point, a nearly flawless series of games. Are you honestly defending a game where you spend 95% of your time SAILING ON OPEN OCEAN??? The three aforementioned titles are the "Convictions" of the Zelda series...the developers wanted to try something different, and rather than create an entirely new game dedicated to sailing around for hours on end or playing dress-up, they put Zelda on the title.

Yeah I'm defending it.  If by defending you mean saying it's the worst in the series but is still a good game.  I know you're exaggerating for effect with the 95% bit, but I would say it's exaggeration at 60%.  And even then, that's just navigation.  Think of it as a break time from the game.  Like a hub world.  I remember getting a little tired of boating around all the time but truth be told I've already gotten tired of riding my horse in RDR all the time or driving a car in GTA.  Navigation is navigation.  It gets you from one gameplay segment to the next. 

Twilight Princess is hands down the best 3-D Zelda, and is what OOT should have been. I don't care if Ocarina came first; all it did in regards to 3D gameplay was rip off SMB 64 and modify it to fit the Zelda universe. Hardly revolutionary. The game was also ridiculously easy when it came to the action part, and the puzzles weren't all that difficult, either. It was an overall step down from A Link to the Past.

I'd definitely put Twilight up there but I can't follow your argument.  One of the reasons twilight was awesome for me was how similar it was to Ocarina.  It was actually nostalgic.  And actually the puzzles were easier in Twilight than probably most of the games in the series.

The only thing that was challenging for me in Twilight was battling Ganondorf at the end (but I eventually figured out his patterns and can rape him now) and the endless battle dungeon (and that's only about endurance).  Sure, some puzzles gave me trouble in the water temple but overall the game was pretty darn easy.  Apparently there will be a couple difficulty modes in the next one.

QuoteNintendo was great today.  Metroid, Donkey Kong Country, Kirby, etc.  Still iffy on Zelda, iffy on Goldeneye, but both could be great.
Nintendo will be great when it has games worth playing other than Zelda, Metroid, Donkey Kong, Kirby, etc.

I mean jeez, I know being stuck on sequels is not unique to Nintendo but at least the other companies aren't making sequels of games that were first released in the 80's.

I follow you here, but Nintendo is finding ways to refresh its old franchises without pissing off the core fanbase.  Take Galaxy or the new Metroid (which looks awesome) for example.  At least we can all respect that.

But yeah I agree that they should be establishing new franchises.  The new Epic Mickey looks kind of cool but that's not even their character lol
Title: Re: E3
Post by: Spark Mandriller on June 16, 2010, 07:47:15 AM
Quote from: Spekkio on June 16, 2010, 12:33:24 AM
Windwaker and Majora's Mask are both piles of shit, and Adventures of Link is borderline.

I liked MM. It had interesting ideas.
Title: Re: E3
Post by: Serg on June 16, 2010, 11:02:47 AM
Hey guys, have you seen that video? It has great gameplay
http://www.gamespot.com/showcases/ghost-recon-future-soldier?sid=6265761&overridePid= (http://www.gamespot.com/showcases/ghost-recon-future-soldier?sid=6265761&overridePid=)
Title: Re: E3
Post by: Farley4Fan on June 16, 2010, 11:09:12 AM
I personally think the new Recon looks terrible.  They've Conviction'd it.  Amp up the action, dial down the strategy, amp up the fancy effects, dial down the realism. 

No surprise here.
Title: Re: E3
Post by: Serg on June 16, 2010, 11:18:37 AM
well maybe you right i hope it would be without drm, still I want to play it and test it
Title: Re: E3
Post by: Farley4Fan on June 16, 2010, 11:21:28 AM
It wouldn't be right if I didn't give it a chance but I doubt it can be a good game for me.  Other people may enjoy it though.  More power to them.  It's just that I played the crap out of the old Ghost Recon games and they've completely 180'd me.  It's what they did with splinter cell all over again.  I feel betrayed but what can you do?  I'll give it a rent and if it's as I suspect I'll take it back and never talk about it again. 
Title: Re: E3
Post by: Serg on June 16, 2010, 12:08:12 PM
yea they really ruined splinter cell
Title: Re: E3
Post by: Bubbaganoosh on June 16, 2010, 04:16:12 PM
That's the other thing, Spekkio nailed it, there is no original thought anymore.
It's like the movie industry. Those fuckin idiots haven't come up with anything original
in years. Games it's much worse because they resurrect a story line that should have been
dumped three games ago and butcher it just to make a game. Alot of us are to blame
because we buy the game. Sure it sucks and we're disappointed but we still bought the game.
So they sell alot of copies, label it a success and do it again.
Title: Re: E3
Post by: Gawain on June 16, 2010, 05:21:06 PM
the new ghost recon sure looks like fun. but i doubt they deliver a worthwhile pc multiplayer...
Title: Re: E3
Post by: Farley4Fan on June 16, 2010, 06:47:52 PM
The sneaking looked bad.  It was all scripted nonsense.  Like an interactive movie.  To me the shooting looked terrible.  Switching to a first person viewpoint where you can see your weapon is just annoying and distracting.  Then they put in omgwtf robots.  I know it's in the futurez but they didn't have to add something that ridiculous.  Rocket packs on your back?  That's actually kind of cool.  Cloaking ability?  Meh, they are ghosts so it's not a terrible idea. 

So, instead of being a tactical shooter it's now more reminiscent of COD: Future Warfare - but with a third person view.  I got the vibe of COD with all the scripted moments designed to make you feel cool.  I guess I could enjoy it if I think of it like that but it would be a bitter taste knowing it's a ghost recon/"Tom Clancy" game.
Title: Re: E3
Post by: Bubbaganoosh on June 16, 2010, 07:52:27 PM
Cracked agrees the gaming industry is running out of ideas.

http://www.cracked.com/article_18609_more-proof-video-game-industry-out-ideas-e3-2010.html (http://www.cracked.com/article_18609_more-proof-video-game-industry-out-ideas-e3-2010.html)
Title: Re: E3
Post by: Succubus Dryad Of The Undying Comet on June 16, 2010, 08:04:00 PM
This 3ds thing looks sweet.
Title: Re: E3
Post by: Farley4Fan on June 16, 2010, 09:27:40 PM
Looks like MGS Rising will have some stealth elements.  Fuck yes.

http://ps3.ign.com/articles/109/1098800p1.html (http://ps3.ign.com/articles/109/1098800p1.html)
Title: Re: E3
Post by: Serg on June 16, 2010, 09:37:26 PM
Quote from: FarleyFan on June 16, 2010, 09:27:40 PM
Looks like MGS Rising will have some stealth elements.  Fuck yes.

http://ps3.ign.com/articles/109/1098800p1.html (http://ps3.ign.com/articles/109/1098800p1.html)
And some freaking slicing system  :D
Title: Re: E3
Post by: Farley4Fan on June 17, 2010, 12:28:53 AM
QuoteNoticeably absent from the demo is the ability to give orders to your fellow Ghosts -- something GRAW was known for. I'm told that you'll be able to give limited orders such as "attack" or "regroup," but the game is less squad-command based because they're aiming to make it playable for four players cooperatively. That's right, while you won't really be giving your team a hardcore set of commands, the game is being made for four players to work together. I admit, I'll miss giving a ton of commands to my team, but being able to play with my friends is a pretty nice trade off

So.  Much.  Fail.  I called it.  This is a quote from an IGN preview about Ghost Recon.

So, you can't give intricate commands or even tell your squadmates where to set up because they want you to play coop?  Why does there have to be a "tradeoff"?? That's the lamest excuse for going casual I've ever heard.  God dammit.
Title: Re: E3
Post by: Succubus Dryad Of The Undying Comet on June 17, 2010, 12:34:59 AM
Uhh... what's the problem with implementing both commands to the AI and coop play?
I can't see any real conflicts between those things.
Title: Re: E3
Post by: Farley4Fan on June 17, 2010, 01:07:20 AM
It's probably the lamest excuse ever.  It's just so that they can swoop into a piece of the casual market.

  "Oh hey!  Look!  A "tactical 3rd person shooter" without the tedious methods of commanding your squad.  Finally, a "tactical 3rd person shooter" I can enjoy.  I always wanted to play Ghost Recon because it looked cool, but I could never wrap my head around the way you point out where you want your teammates to take cover.  It's just too complicated for me."

Are there really so many people like this out there!?  Seriously?  Was it enough to remove the staples of the series?

You know, I don't think Ubi even knows their targeted audience.  They don't know who the fuck they are going for.  This should lead them down the road to having no audience whatsoever. 

There's no need to have tradeoffs.  Ubisoft is the most delusional and lazy developer of this console generation.  Redundant fact.
Title: Re: E3
Post by: Gawain on June 17, 2010, 12:07:22 PM
it kinda seems to work out for them xD
Title: Re: E3
Post by: Farley4Fan on June 17, 2010, 07:55:37 PM
Sad but true. 
Title: Re: E3
Post by: Succubus Dryad Of The Undying Comet on June 17, 2010, 08:28:01 PM
http://www.youtube.com/watch?v=l8BRbM52gpc
Title: Re: E3
Post by: Farley4Fan on June 17, 2010, 08:37:39 PM
Yup.  Playing now.  Amazing.
Title: Re: E3
Post by: Succubus Dryad Of The Undying Comet on June 17, 2010, 08:42:59 PM
Yup. Even though I don't like Metallica, it's one of their best songs. Right after Blackened.
Title: Re: E3
Post by: Spekkio on June 17, 2010, 10:02:54 PM
Quote from: Volcano Eel on June 16, 2010, 07:47:15 AM
Quote from: Spekkio on June 16, 2010, 12:33:24 AM
Windwaker and Majora's Mask are both piles of shit, and Adventures of Link is borderline.

I liked MM. It had interesting ideas.
I guess. But you could also call baby link sailing around the open ocean on a raft an "interesting idea." It still isn't very fun.
Title: Re: E3
Post by: Wh1tE_Dw4rF on June 18, 2010, 12:15:52 AM
You seem to be going on about sailing on a boat a lot yet that doesn't say why you hate MM?
Title: Re: E3
Post by: Spekkio on June 18, 2010, 02:03:35 AM
Quote from: Bubbaganoosh on June 16, 2010, 07:52:27 PM
Cracked agrees the gaming industry is running out of ideas.

http://www.cracked.com/article_18609_more-proof-video-game-industry-out-ideas-e3-2010.html (http://www.cracked.com/article_18609_more-proof-video-game-industry-out-ideas-e3-2010.html)
I disagree with a couple of points regarding this article...

First, it was the gaming industry that set the precedent of releasing a new console every 5 years or so, not the consumer who demanded it. I'm sure Nintendo would have rode the waves of the NES longer than its 7-year tenure if it could, but SEGA had to come along with its fancy Genesis and screw that all up. Then the SNES moved back into first place eventually until Sony released the PSX. It is only natural that the consumer is going to want the latest and greatest technology once it's released. Companies know this, and that's why they build new consoles. You get better graphics, smoother gameplay, and bigger games with more memory (theoretically, when they don't waste all the memory on bling). The real problem is that Nintendo is the only exclusive gaming company in the industry that produces consoles. Both Microsoft and Sony sell products in other areas, so their marketing strategy was to subsidize the cost of their systems with their other profits, and then attempt to make the money back on royalties from software sales.

But yes, consumers do get bored with games, just like consumers get bored with watching the same movie repeatedly. Movie producers still manage to come up with original ideas in film, which have exponentially higher production costs and thus more to lose if the movie flops, so I don't know why software developers can't do this.

Second, he claims that this turnaround has an adverse effect on games. While it's true that console makers (with the exception of Nintendo) don't make money on their systems, these are not the same people who produce games (with the exception of Nintendo). Ergo, money lost by Microsoft and Sony on XBox 360 and PS3 sales does not affect the profit of a company like, say, Ubisoft, who only makes software. It is not the console makers fault that the only games being showcased at E3 are sequels, most of which are first-person shooters that give the player infinite health and infinite lives.

Now, the reason that Nintendo only has typical Nintendo games to show off is because it insists on being different. Different is bad when it comes to software companies, so they'd rather support the more robust Xbox 360 and PS3 than Nintendo, since making a game for one of those systems is essentially the same as making it for the other.
Title: Re: E3
Post by: Succubus Dryad Of The Undying Comet on June 18, 2010, 08:29:05 AM
Oh well, I'd happily take a Wii instead of an X360 or PS3.
Even if it's just for Zelda and the new Metroid. And maybe Mario.
Title: Re: E3
Post by: tigaer on June 18, 2010, 08:32:39 AM
I've had a wii for like 2 years and I still haven't gotten the new smash bros... fail? All I have is metroid and mario galaxy, both are pretty sexy, but I just got burned out on the wii after renting red steel and not liking it.
Title: Re: E3
Post by: Farley4Fan on June 18, 2010, 10:07:58 PM
The new red steel is way better or so I hear.

I just got Mario Galaxy 2 and I'm loving it so far.

I've never played a 3d metroid.  Fail?  haha maybe  I am looking forward to Other M though.  Looks great.

The new Smash bros isn't as good as melee but it's still an awesome party game and a very fun fighter from time to time.  It's awesome but it just doesn't have the same feel as the first 2.  I can't put my finger on it.  It's weird because it has almost identical gameplay, better graphics, and more content - but it's like probably about 80% as good as Melee.

Huh.

If they iron out the controls for Skyward Sword then it'll be awesome.  No doubt.  Hopefully they can but also hope that they go back to regular controls to make this installment unique.  I don't want motion control to become the norm for Zelda.  It would get old.  Fast.
Title: Re: E3
Post by: Wh1tE_Dw4rF on June 18, 2010, 11:18:44 PM
Quote from: FarleyFan on June 18, 2010, 10:07:58 PM
If they iron out the controls for Skyward Sword then it'll be awesome.  No doubt.  Hopefully they can but also hope that they go back to regular controls to make this installment unique.  I don't want motion control to become the norm for Zelda.  It would get old.  Fast.

What I'm worried about is that Moto is trying to sell Zelda by saying you can swing your sword in any direction. Like we saw in the trailer. But swinging your sword like that is done by moving around your WII mode at a slower pace. If you want to swing your sword for an attack you have to move it fast in the direction you want to hit.

Now from what I have seen, it looks like you only have the normal swings from any other 3d zelda at your disposal and swinging the sword how you want it wont be possible. Reason: you probably end up triggering a sword "sequence" that is close to what you want to do. I feel this way because even moto had a hard time doing a vertical slash or horizontal when he wanted to.

So basicly, they implement a feature to swing your sword in any direction you want but only so you can open a original door that won't be so original after you've seen it in almost every chamber from every dungeon.

*sigh*
Title: Re: E3
Post by: Farley4Fan on June 18, 2010, 11:29:04 PM
I know what you mean.  It would be impossible to make a zelda game where you can have 100% control of your sword and program it to work like a sword.  Would barely swinging your "sword" deal the same damage as swinging your sword like an animal?  I just don't think Wii's motion control is that advanced even with Plus.
Title: Re: E3
Post by: Cronky on June 22, 2010, 01:17:03 AM
Quote from: Wh1tE_Dw4rF on June 18, 2010, 11:18:44 PM
Quote from: FarleyFan on June 18, 2010, 10:07:58 PM
If they iron out the controls for Skyward Sword then it'll be awesome.  No doubt.  Hopefully they can but also hope that they go back to regular controls to make this installment unique.  I don't want motion control to become the norm for Zelda.  It would get old.  Fast.

What I'm worried about is that Moto is trying to sell Zelda by saying you can swing your sword in any direction. Like we saw in the trailer. But swinging your sword like that is done by moving around your WII mode at a slower pace. If you want to swing your sword for an attack you have to move it fast in the direction you want to hit.

Now from what I have seen, it looks like you only have the normal swings from any other 3d zelda at your disposal and swinging the sword how you want it wont be possible. Reason: you probably end up triggering a sword "sequence" that is close to what you want to do. I feel this way because even moto had a hard time doing a vertical slash or horizontal when he wanted to.

So basicly, they implement a feature to swing your sword in any direction you want but only so you can open a original door that won't be so original after you've seen it in almost every chamber from every dungeon.

*sigh*

A lot of what you said makes sense. You are indeed not swinging in "Any" direction you want. You are swinging in a General direction that the game will interpret as a certain attack.

I heard that Miyamoto's problems were due to some interference, and that on the public floor the game was more reactive/accurate. It's got certain potential. Like they played Red Steel 2 too much and now decided... Hey... Link has a sword... Let's do what they did. Next we'll get unlockable Combos... and cowboys.

This all just reminds me of Oblivion when it was first coming out. Playing Morrowind and finding the fact that Swinging at something didn't actually mean I was going to HIT it was just a travesty to me. I'm in this monsters face... and I am missing with a Melee weapon. Damn thing is going Agent Smith on my ass. They change it in Oblivion... small change... that now you can actually block with a shield, and hit with Melee no matter what. I think I'm getting off topic...

It's a change so obvious that you're surprised they did it different in the first place. Though how they do it is only going to be appreciated by the people who didn't like concept with the older one (In this case TP).

I'm holding the equivalent to Links sword and Shield... and just flailing like a madman.

With this new one though you have the ILLUSION that you are actually in control of his actions.

I like it.

...Probably could have condensed that down to those three words.

EDIT:

Everyone knows that Monkey Island 2: SE was the best thing there though.

;)
Title: Re: E3
Post by: Farley4Fan on June 22, 2010, 01:44:00 AM
Gears 3 was the most impressive for me.  I noticed how they brought the speed from the first game back.  The movement was too sluggish in Gears 2.
Title: Re: E3
Post by: Cronky on June 22, 2010, 01:49:27 AM
I think the most impressive thing I saw for Gears 3 was Dom. I'm liking that one person in the game might actually care about something other than Lancer-Sawing some Locusts/Lambent.

Actually coming off as a little messed up after his "Reunion" with his certain someone. ;D
Title: Re: E3
Post by: Westfall on June 22, 2010, 05:10:33 AM
Pumped for Donkey Kong Country Returns. The new Kirby looks pretty funky too.
Title: Re: E3
Post by: Farley4Fan on June 22, 2010, 07:30:09 AM
Yeah, new kirby looks great. 

I know all these franchises started 2d, but I'm kind of tired of seeing Nintendo just take a well known franchise and make a 2d platformer out of it.  Not that these games will be bad or that they don't belong in 2 dimensions, it's just that after awhile I think I'd get sick of all the characters with a 2d skin.  I'd rather see a new 3d donkey kong but it the 2d one looked good.
Title: Re: E3
Post by: Cronky on June 22, 2010, 11:21:41 AM
Quote from: FarleyFan on June 22, 2010, 07:30:09 AM
Yeah, new kirby looks great. 

I know all these franchises started 2d, but I'm kind of tired of seeing Nintendo just take a well known franchise and make a 2d platformer out of it.  Not that these games will be bad or that they don't belong in 2 dimensions, it's just that after awhile I think I'd get sick of all the characters with a 2d skin.  I'd rather see a new 3d donkey kong but it the 2d one looked good.

That's something special right there. Nintendo does keep most of it's characters that originated 2D still 2D even now because some are just better suited to that. (Look at Mario slowly returning)

Not everything SHOULD go to 3D. It's like I'm sure Pixar could remake all of Disney's movies in their own Style of 3D, because 3D is the Future... BUT they wouldn't be the same, and while some MAY work out fine.... others would only suffer. Hand Drawn, or even Digitally drawn 2D will not, and is not being phased out because of advances in different Animating Techniques (3D vs 2D).

Link, Mario, Metroid, Ninja Gaiden, etc all came to 3D pretty gloriously through their own standings and everyone gave a big "Hurrah!". Donkey Kong came too, but arguably was better suited to the 2D set space. Kirby kinda came over also... more 2.5D with Crystal Shards, and again arguably worked out. Both didn't give a huge WOW factor with their newer iteration though.

You have to know where you are better suited, and where people actually want them all.
I'm looking forward to DKC because it looks like it plays like the old ones... that I actually liked. (Just my opinion when it comes to DK3D)

...It's like putting Sonic, Megaman, Mortal Kombat, etc in 3D... sure some were fun, but in the end 2D is where they probably should have stayed the whole time.


There's my Rant ;D
Title: Re: E3
Post by: Serg on June 22, 2010, 12:46:50 PM
completely agree with Cronky
Title: Re: E3
Post by: Farley4Fan on June 23, 2010, 09:52:44 AM
Quote from: Cronky on June 22, 2010, 11:21:41 AM
Quote from: FarleyFan on June 22, 2010, 07:30:09 AM
Yeah, new kirby looks great. 

I know all these franchises started 2d, but I'm kind of tired of seeing Nintendo just take a well known franchise and make a 2d platformer out of it.  Not that these games will be bad or that they don't belong in 2 dimensions, it's just that after awhile I think I'd get sick of all the characters with a 2d skin.  I'd rather see a new 3d donkey kong but it the 2d one looked good.

That's something special right there. Nintendo does keep most of it's characters that originated 2D still 2D even now because some are just better suited to that. (Look at Mario slowly returning)

Not everything SHOULD go to 3D. It's like I'm sure Pixar could remake all of Disney's movies in their own Style of 3D, because 3D is the Future... BUT they wouldn't be the same, and while some MAY work out fine.... others would only suffer. Hand Drawn, or even Digitally drawn 2D will not, and is not being phased out because of advances in different Animating Techniques (3D vs 2D).

Link, Mario, Metroid, Ninja Gaiden, etc all came to 3D pretty gloriously through their own standings and everyone gave a big "Hurrah!". Donkey Kong came too, but arguably was better suited to the 2D set space. Kirby kinda came over also... more 2.5D with Crystal Shards, and again arguably worked out. Both didn't give a huge WOW factor with their newer iteration though.

You have to know where you are better suited, and where people actually want them all.
I'm looking forward to DKC because it looks like it plays like the old ones... that I actually liked. (Just my opinion when it comes to DK3D)

...It's like putting Sonic, Megaman, Mortal Kombat, etc in 3D... sure some were fun, but in the end 2D is where they probably should have stayed the whole time.


There's my Rant ;D

Well I have to say that I loved Donkey Kong 64.  With a passion.  There have been no new 3d Donkey Kong games since that and that's probably why I'm a bit dissapointed to see it in 2d again.

But I agree with a lot of your points except for the Pixar thing.  That was just a bad example.
Title: Re: E3
Post by: Cronky on June 23, 2010, 10:04:07 AM
Fair enough.

I'll admit I could have thought that example out a little better :P

Sounded good at the time.

EDIT:


For the sake of attempting to continue conversation of this topic...

I'm finding myself torn between skepticism and nostalgic excitement for the new Twisted Metal. While I believe the series was fun, I don't actually think the game was ever... Good.

After watching the linked trailer I'm almost afraid that they may have gotten rid of my favorite part about the series... the wide variety of Characters. Each with their own (albeit thin) story on why they are where they are, and what their fates are after they win. (Mr. Grimm, Axel, Ghost, anyone remember those guys? ...anyone remember any other character than Sweet Tooth)

http://www.gametrailers.com/video/e3-2010-twisted-metal/700675 (http://www.gametrailers.com/video/e3-2010-twisted-metal/700675) <--Trailer

Deus Ex: Human Revolution has some potential as mentioned in another thread.

http://www.gametrailers.com/video/e3-2010-deus-ex/ (http://www.gametrailers.com/video/e3-2010-deus-ex/) <--Trailer

I Am Alive looks interesting, I believe I read about this game a Loong time ago. Interesting Concept to me. Which I believe to be... Post-Disaster Survival game.

http://www.gametrailers.com/video/e3-2010-i-am-alive/700987?type=flv (http://www.gametrailers.com/video/e3-2010-i-am-alive/700987?type=flv) <--Trailer

Mortal Kombat, but more so the Interview with Ed Boon really has me thinking the game will be taken in much like Street Fighter 4 is/was.

http://www.gametrailers.com/video/e3-2010-mortal-kombat/101130 (http://www.gametrailers.com/video/e3-2010-mortal-kombat/101130) <--Trailer

http://www.gametrailers.com/video/e3-2010-mortal-kombat/700751 (http://www.gametrailers.com/video/e3-2010-mortal-kombat/700751) <--Interview with Ed Boon

Again, Monkey Island 2: SE. Point and Click games are making a Slight comeback with Telltale leading the pack with a majority of old LucasArts titles. Though LucasArts themselves actually giving fans something (even if it is just a remake to cash in with) is just a nice gesture. With Audio Commentary, and added Concept art packed in to a game that will probably cost at most 20 dollars (as the first game Did, now selling for 10 or less). I can't really complain.

http://www.youtube.com/watch?v=Vzs8_PilN54 (http://www.youtube.com/watch?v=Vzs8_PilN54) <--Trailer

That's all for now.
Title: Re: E3
Post by: Spekkio on June 23, 2010, 02:19:42 PM
Quote
Mortal Kombat, but more so the Interview with Ed Boon really has me thinking the game will be taken in much like Street Fighter 4 is/was.

http://www.gametrailers.com/video/e3-2010-mortal-kombat/101130 <--Trailer

http://www.gametrailers.com/video/e3-2010-mortal-kombat/700751 <--Interview with Ed Boon
Just proves that games don't HAVE to be in 3D to be good or sell well.
Title: Re: E3
Post by: Ruro on June 23, 2010, 04:41:58 PM
Quote from: Cronky on June 23, 2010, 10:04:07 AM
I'm finding myself torn between skepticism and nostalgic excitement for the new Twisted Metal. While I believe the series was fun, I don't actually think the game was ever... Good.

After watching the linked trailer I'm almost afraid that they may have gotten rid of my favorite part about the series... the wide variety of Characters. Each with their own (albeit thin) story on why they are where they are, and what their fates are after they win. (Mr. Grimm, Axel, Ghost, anyone remember those guys? ...anyone remember any other character than Sweet Tooth)

Well i remember Axel alright(the picture of two really big tires are burnt into my mind :D ) from the first ps1 game. Maaaan that was fun, running each other over and shooting rockets at each other in the splitscreen multiplayer...
And holy mother of god a new Deus Ex! The trailer looks awesome and its universe is starting to look like something thats inspired by GITS SAC. I just hope that it its not a watered down Deus Ex like the 2nd was...
Title: Re: E3
Post by: Cronky on June 25, 2010, 09:17:48 AM
Quote from: Ruro on June 23, 2010, 04:41:58 PM
Well i remember Axel alright(the picture of two really big tires are burnt into my mind :D ) from the first ps1 game. Maaaan that was fun, running each other over and shooting rockets at each other in the splitscreen multiplayer...
And holy mother of god a new Deus Ex! The trailer looks awesome and its universe is starting to look like something thats inspired by GITS SAC. I just hope that it its not a watered down Deus Ex like the 2nd was...

That's the thing about Twisted Metal. I always found it to be fun, even more fun with extra people playing, but again I can't think of why it's GOOD.

It's pure Mayhem. Over the top physics at one point, but most of the environmental disasters are based on realistic-like physics. Not in any way an accurate driving simulation, nor a REALLY competent shooter.

It defies logic for me because I know I played that game for years.

I do know for a fact though I always had a special place inside my brainular for the endings in those games. Calypso was a dick in some, others were just plain brutal.

Deus Ex does look good, it's SEEMINGLY trying to focus on what made the first one good. Choices are abundant, and Augmentations will set you for life.

The thing that was wrong with the second game is that they tried to fix problems... that weren't problems. Reading about how Universal Ammo came to be really brightened this dark corner of understanding.

The first game had people saying that they found it annoying that they couldn't always find ammo for the gun they had. It being important because it's PROBABLY the only gun they were really proficient with. Which means that they have to find some other means of going about their business without the aid of their VALUED weapon.

SOUNDS like a problem. Solution is Universal Ammo.

Problem with that is... it's not a problem. Yes, ammo was scarce in that game. Depending on how you played it that was DOUBLE true, but it made you have to think about HOW you were going to approach a situation. You always had access to all the weapons, but whether you could use them well was another thing. It varied up the game by not just letting you shoot your #1 gun the ENTIRE game.

Variety = Good

Especially when variety doesn't even mean you have to fundamentally change the WHOLE way you play. If you're hacking/stealth and you run out of Multi-tools and lockpicks it never meant that now... You HAVE to kill everything. Instead that you may have to now see if you can TALK your way into places, or simply find other means to entering... Or break the locks... Or find the keycodes... Or find the Keys...

...Killing everyone always being an option though ...with that rocket launcher you may not be good with but who cares... IT'S A DAMN ROCKET LAUNCHER ;)
Title: Re: E3
Post by: Farley4Fan on July 26, 2010, 03:58:44 AM
Instead of making a new thread on comic con to discuss it I'll just bump the E3 thread.

Favorite quote from comic con:

"Hollywood and Ghost Recon join forces!"

Ubi was referring to the fact that they were making short films for the ghost recon series, and I don't really have a problem with that.  The first thing that popped into mind my mind, though, was how hollywood their games are becoming (including Ghost Recon). 

Title: Re: E3
Post by: MulleDK19 on July 26, 2010, 02:28:51 PM
Until they show a non-staged Milo demonstration, Kinect can go shove itself up its digital ass.
Title: Re: E3
Post by: Farley4Fan on July 27, 2010, 12:17:44 AM
I had some hope for Kinect/Natal, whatever the fuck they call it now.  I imagined playing Ghost Recon and giving SQUAD COMMANDS with my own HANDS.  Now that you can't give squad commands in Ghost Recon, now that Kinect has shown that it's weaker than expected, my imagination was crushed.  I still hold out some hope that some good developers could make some interesting games or just apply Kinect in an interesting, non-intrusive way (like simply giving squad commands ffs).

Child of Eden looked pretty fun if you are stoned out of your mind.