Hi, me and friend were having a little argument about EMF ghosting, and once I called it a bug, he said it was not a bug, but then I asked him what it was? And I forgot what he answered, but anyway what is it? Why is there EMF ghosting what went wrong?
It's IMO an oversight. I personally qualify it as a bug or an unwanted feature.
It's ridicilous, esspecialy in museum map :(
"It's not a bug, it's a feature." - love that phrase!
Quote from: puuusianka on September 08, 2010, 01:44:49 AM
"It's not a bug, it's a feature." - love that phrase!
...I really hope that joke...
I think it's nice, but it would be better if the ghost was less visible :)
Quote from: STON3COLDKILLA on September 08, 2010, 05:45:07 PM
I think it's nice, but it would be better if the ghost was less visible :)
It will be better, if it will doesn't matter from res 1600x1200 = unbeliveable smooth and clean emf.
Quote from: KnoogeR on September 08, 2010, 05:59:24 PM
Quote from: STON3COLDKILLA on September 08, 2010, 05:45:07 PM
I think it's nice, but it would be better if the ghost was less visible :)
It will be better, if it will doesn't matter from res 1600x1200 = unbeliveable smooth and clean emf.
AKA Chams XD
It's not a bug or a feature...it just is a product of Ubisoft not realizing what high-end computer graphics can do to a game focused on finding people.
Thermal is the most imba vision anyway.
By the way guys and devs, I don't know if anyone knows this, BUT if you use MOTION TRACKING Vision on museum levels and standing outside cafe and looking through windows (Which were not destroyed) the MOTION TRACK can track through the window and through the ceilling of whoever is not sneaking. Basically it's like a small Motion Track ghost, now I wonder if UDK has the same type of a bug?
Why would UDK have any notion of 'motion tracking'? Aka: no, unless we mess up.
Well I have checked all of the maps, and it seems that everyone uses same type of window texture, so I just assumed, you don't need to be that harsh I was just saying :"(
Why WOULDN'T it work through a window? If you think about it, the vision doesn't care WHERE something moves, as long AS it moves. When it detects any movement (be it behind a window or slightly translucent wall) it should draw a box around it.
No no no no, I didn't mean that at all you missed the point, If you look through the window and into the ceilling, you can see the spy being tracked if he is not sneaking, now if you would do that without a window it would not work. Motion would not pick it up through the ceilling, that why now I do not shoot the windows and hoping that the spies would not either...
Quote from: DreadStunLock on September 16, 2010, 09:54:32 AM
No no no no, I didn't mean that at all you missed the point, If you look through the window and into the ceilling, you can see the spy being tracked if he is not sneaking, now if you would do that without a window it would not work. Motion would not pick it up through the ceilling, that why now I do not shoot the windows and hoping that the spies would not either...
imba
Quote from: DreadStunLock on September 16, 2010, 09:54:32 AM
No no no no, I didn't mean that at all you missed the point, If you look through the window and into the ceilling, you can see the spy being tracked if he is not sneaking, now if you would do that without a window it would not work. Motion would not pick it up through the ceilling, that why now I do not shoot the windows and hoping that the spies would not either...
Then I still don't understand, do you mean MT gets triggered even when there is a solid ceiling in front of the spy (as in: your naked eye isn't able to see the spy, even if there wouldn't be any shadows)?
Ok imagine this, you are in a museum level, inside cafe.
If a spy sneaks through the ceilling on top, He should be invisible right?
Now there are 2 ways to abuse this and make it not so.
First: EMF Ghosting, you use EMF and your high resolution to see the black sillhoute.
Second: Motion Tracking through a window.
Now you know that in Cafe if you look at the front of the computer, on the left there are 3 windows.
If you are inside the cafe you will not see the spy with motion vision through the ceilling that only works with EMF.
Now to get Motion Vision to see the spy, he can go behind those windows so that he is looking through the window and sees the ceilling.
If a spy does not sneak, he gets detected by motion vision ONLY if you are behind the window. Behind the texture of the see through window.
Remember it only works if he is NOT sneaking. (Meaning the dust particles will show)
Robert just record for him little movie :D
@Limerick
Yes, you are right MT catch you trought the window and ceiling :)
I'm just praying that this issue with EMF ghosting will be finished, cause I am really pissed that people just jump into cafe and shoot me like I have gadgets on...and by people I mean you Knoober!
Quote from: DreadStunLock on September 16, 2010, 09:54:58 PM
I'm just praying that this issue with EMF ghosting will be finished, cause I am really pissed that people just jump into cafe and shoot me like I have gadgets on...and by people I mean you Knoober!
Boo
what you booin about u abuser...man get CT! Rysiu is getting worse every time :(
So are you gonna fix imba thermal or what? I mean, it's kinda unfair that spies can see every damn mine/trap/defense from infinite distance along with detecting mercs visually through many walls and never really needing to use NV because it lets you see in the dark (yea that's a run-on sentence but so what).
Hey spekk , to be honest here , you didn't see obsticales that well in thermal , it is just players learned to run all rounds with them on and kinda knew where everything was already.
So thermals had downsides.
The only 'downside' to thermal was that you could be seen in EMF...which really didn't matter all that much because you could be seen in EMF without thermal, anyway.
Quote from: Spekkio on September 17, 2010, 01:17:26 AM
So are you gonna fix imba thermal or what? I mean, it's kinda unfair that spies can see every damn mine/trap/defense from infinite distance along with detecting mercs visually through many walls and never really needing to use NV because it lets you see in the dark (yea that's a run-on sentence but so what).
If it didn't make mines visible then properly placed lasers would be pretty much impossible to spot.
Quote from: Spekkio on September 17, 2010, 01:17:26 AM
So are you gonna fix imba thermal or what? I mean, it's kinda unfair that spies can see every damn mine/trap/defense from infinite distance along with detecting mercs visually through many walls and never really needing to use NV because it lets you see in the dark (yea that's a run-on sentence but so what).
You can't see for infinite distance using thermal actually, the distance is faded out. I've never found thermal unbalanced whilst playing as a merc either, with all my defensive gadgets and visions.
Quote from: DreadStunLock on September 17, 2010, 12:16:30 AM
what you booin about u abuser...man get CT! Rysiu is getting worse every time :(
No.
Well, I guess thermal isn't unbalanced.. if someone put mine wrong ofcourse it will be visible and easy to notice behind a corner :P
or If you have EAX version OVA9000, you can hear it bloody well :P
Quote from: Limerick on September 17, 2010, 09:56:37 PM
Quote from: KnoogeR on September 17, 2010, 04:16:09 PM
.. if someone put mine wrong ofcourse it will be visible and easy to notice behind a corner :P
you think a little crosshair or something could show up when placing mines as merc? in CT i know it's pretty easy to get used to but in all fairness where you're aiming and where it's placed is a little confusing, not to mention places where the geometry doesn't allow.
I think merc should plant mine in center of standard cross-hair. But we'll see it's not the most important thing for this moment.
Quote from: Limerick on September 17, 2010, 09:56:37 PM
Quote from: KnoogeR on September 17, 2010, 04:16:09 PM
.. if someone put mine wrong ofcourse it will be visible and easy to notice behind a corner :P
you think a little crosshair or something could show up when placing mines as merc? in CT i know it's pretty easy to get used to but in all fairness where you're aiming and where it's placed is a little confusing, not to mention places where the geometry doesn't allow.
Actually Stevethecookie had a great idea about this one, PS devs could make it so that there would be a hologram image when you are placing the mine so you would know exactly how it's going to be placed, cause alot of the players like to place mines on the corners and ussualy it places them in front. I think that a good idea imo, saves time and it looks fancier.
That's a very good idea, I like that :D. It would be good to be able to move the mouse around instead of it being locked too.