I know I keep saying this is the last post i will make interms of ideas but curiousity killed the cat .what can I say? so without further a due:
The thing with splintercell online multipaleyr was that it was there was never push to talk and it was always voice over IP.
I think that push to talk should be incorperated when you start getting into bigger team sets higher then 2 vs 2 because then you have everyone trying to talk all at once o_o.
Also I think that there should be the option of quality like Xfire where its dependent on the strength of your connection because lets face it , not everyone has an uber 1337 T1 or T3 connection.
discuss.
Didn't you have this post created already where I necro posted after some time?
I agree with all of that, but I really, really, really, really, really, really, really god I can put some many reallies that Developers already considered that...
Don't you think?
Keep going.
Push to talk is only needed when there's 5+ people on a team. Halo and CoD don't have push to talk for teams with 4 players or less, and it works perfectly. So really, we don't need push to talk. Nobody talks that much, and if they do, mute them.
Yeah but u can always hear what other team saying if u use spy bullet or spy trap or others things. It rly help if u can hear others guys when they dont know it ;)
Quote from: zglina on January 26, 2011, 12:00:49 AM
Yeah but u can always hear what other team saying if u use spy bullet or spy trap or others things. It rly help if u can hear others guys when they dont know it ;)
Well, looks like a bit of misunderstanding :P We are not talking about ''communications hacking to caprute opponents team voice". Its about teamchat with an option of "Push-to-talk" which means that u will be able to speak via mic only when pressing a button instead of voice activation.
I consider this idea quite useful. There should be implemented option to chose between voice activation and Push-to-talk. Some people got broken mics so even when not talking we can hear noise or some other disturbing sounds (that could drown important ingame sounds) and PTT option would be a good solution for them :)
(polish mode on)
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(polish mode off)
Perhaps there should be a button in the lobby for each to turn on/off push-to-talk for their mic.
What could also be nice is a keybind in-game to turn on/off push-to-talk. For example if there is not much action going on it won't harm to reach for your push-to-talk key, but if every second counts it would be nice to easily enable your mic without a button to push each time.
About the spybullet/spytrap, maybe implement a mute toggle keybind?
I prefer push to talk, you don't want everyone to hear everything ;)
Here's an idea: You know those times when there's a little notification on the screen that says someone is talking, and you can hear a voice in your head at the same time? Don't talk then.
Aha, so when you run for your life as a spy, your teammate will shout to you "COME ON DO COOP!" You will be like running as fast as you can with bullets behind you and thinking "Fuck me life, where did I put that push-to-talk button"
Quote from: DreadStunLock on January 26, 2011, 09:23:24 AM
Aha, so when you run for your life as a spy, your teammate will shout to you "COME ON DO COOP!" You will be like running as fast as you can with bullets behind you and thinking "Fuck me life, where did I put that push-to-talk button"
5 button Mx510 mouse ftw thats where.
Quote from: AgentX_003 on January 26, 2011, 02:53:42 PM
Quote from: DreadStunLock on January 26, 2011, 09:23:24 AM
Aha, so when you run for your life as a spy, your teammate will shout to you "COME ON DO COOP!" You will be like running as fast as you can with bullets behind you and thinking "Fuck me life, where did I put that push-to-talk button"
5 button Mx510 mouse ftw thats where.
I use all mouse buttons for game, so with me that's not working :D
I know i didn't say what I meant at the time but what i was trying to say in the audio options was basically give the option for either OR , so those people who wanna use push to talk they can, those people who wanna use voice activation , its up to the users discretion.
Quote from: AgentX_003 on January 26, 2011, 02:53:42 PM
Quote from: DreadStunLock on January 26, 2011, 09:23:24 AM
Aha, so when you run for your life as a spy, your teammate will shout to you "COME ON DO COOP!" You will be like running as fast as you can with bullets behind you and thinking "Fuck me life, where did I put that push-to-talk button"
5 button Mx510 mouse ftw thats where.
Yet you are talking about customization, and you don't even realise that you are putting this game comfortability on how much money you spend, that not how the game keys should be made.
When you create a game, the simplest keys have to be most comfortable with a mouse that has Left and Right mouse button and a scroll wheel with a button on that. Nothing else.
Quote from: DreadStunLock on January 26, 2011, 05:58:16 PM
Quote from: AgentX_003 on January 26, 2011, 02:53:42 PM
Quote from: DreadStunLock on January 26, 2011, 09:23:24 AM
Aha, so when you run for your life as a spy, your teammate will shout to you "COME ON DO COOP!" You will be like running as fast as you can with bullets behind you and thinking "Fuck me life, where did I put that push-to-talk button"
5 button Mx510 mouse ftw thats where.
Yet you are talking about customization, and you don't even realise that you are putting this game comfortability on how much money you spend, that not how the game keys should be made.
When you create a game, the simplest keys have to be most comfortable with a mouse that has Left and Right mouse button and a scroll wheel with a button on that. Nothing else.
You are many years in back.. rofl
In mouses standard is 5 keys atm
Hmmm, even so, putting Push-to-talk on a mouse button? That is a waste, I rather put an equipment slot or back to the wall or something on it.
By the way, will there be an option to throw 3 grenades at your feet or PS will stick to just 2? Meaning right click to drop grenade number 2 at your feet and same for the left?
Because in CT you had to bug it, so I am wondering what PS is thinking.
Don't know. Would make sense that you can quick-use some gadgets. But too many would basically mean each gadget gets its own key. Which is part of the game design.
Well the thing is, you can make it for the beta test to allow only the 1 and 2 gadget to be quick used if it's the grenade ofcourse(By the way I would like to see to be able to place Alarm Snares/Spy bullets by hand without any noise at all, because shooting them out will be hearable from the impact on the wall.)
So that means if you have 3 types of grenades you can't quick drop them all.
Same thing with 3 grenades, if it's allowed then allowed. Not much of a balance issue just not as convenient, but it can make spies just a tiny bit slower from that and make some imperfections of balance issues fixed over time of the game.
to add to my own thread also I think you should be able to select the codec quality much like teamspeak or ventrillo :P !
Someone is going a bit too deep with technical stuff ><
Quote from: AgentX_003 on January 27, 2011, 09:17:31 PM
to add to my own thread also I think you should be able to select the codec quality much like teamspeak or ventrillo :P !
Implement ventrilo/ts into the game ! :]
I doubt they will have enough cash to pay for that xD
Quote from: DreadStunLock on January 28, 2011, 12:08:04 AM
I doubt they will have enough cash to pay for that xD
Who said sth about paying?! Ah wait we're not in Poland... Carry on!
I vote Xfire, alt tabbing is pain in the ass, and it's free.
I dont see a reason why push to talk shouldn't be in as an option.
If one thing PISSES me off about xboxlive (which obviously has no push to talk), is that you always get someone on your team who is trying to play tactically and use voice but you can hear his dog barking, or his mamma/gf telling him off for not coming offline for dinner, or he is breathing down his mic like its a dirty phone call - sometimes these things cant be helped.
Push to talk can get around this as you only hear them when they want you to, and tbh I prefer it for privacy's sake. (i.e my wife asks me for my credit card number or the password to my internet banking while I am in a game then i dont want to neccesarily say that out loud or have to piss about muting my mic)
Obviously for douche's who like to talk trash, or play music at max volume in the background then there is the mute option. But in my experience, if you start limiting voice options people are just goin to start using Teamspeak and Vent as they offer these options.. It happened in SCPT/SCCT, it has happened in WOW and various other games with poor voice chat options.
Then you have the wider problem that you may not be able to voice chat with a random team partner, cause nobody wants to use in game chat.
Comparing WoW Voice chat in-game to SCCT Versus is beyond stupidity, sorry but WoW in-game voice chat was way excellent. In versus it's ridicilously low quality, in WoW it was bearable because you had push to talk or self activation.
@Dwarf: I miss your dancing little man.
I would like a Push-to-Talk button, simply for the fact I don't need an host telling me I have to push down a button or not.
Besides that I only want people to hear me when I want people to hear me, not constantly. So I disagree with Binary. When my little brother walks into the room you guys don't have to hear what he has to say, for example.
EDIT: Just saw scopes post, exactly my thoughts.
Quote from: LennardF1989 on February 27, 2011, 02:05:27 AMSo I disagree with Binary.
As this is my first post on the subject, I'm confused as to what we disagree on! :o
Quote from: B1nArY_001 on February 27, 2011, 04:02:49 AM
Quote from: LennardF1989 on February 27, 2011, 02:05:27 AMSo I disagree with Binary.
As this is my first post on the subject, I'm confused as to what we disagree on! :o
Maybe Lennard just doesn't like you! :o
Quote from: LennardF1989 on February 27, 2011, 02:05:27 AM
@Dwarf: I miss your dancing little man.
I would like a Push-to-Talk button, simply for the fact I don't need an host telling me I have to push down a button or not.
Besides that I only want people to hear me when I want people to hear me, not constantly. So I disagree with Binary. When my little brother walks into the room you guys don't have to hear what he has to say, for example.
EDIT: Just saw scopes post, exactly my thoughts.
If only Stevethecookie was that way, he doesn't have a brother but I doubt your little brother can be any worse than his friend....Seriously....
+ Lennard do you ever talk? Last time I think you said Hi when Frvge was pissing himself laughing in a Xfire chat room with me and Agent oO And of course I didn't hear crap xD
Excuse me Binary, I meant tigaer.
@DreadStunLock: I'm usually not very talkative. Still, I could have a conversation with someone in my room which I don't want to share over the internet.
@Dwarf: He's back, YAY!
Hahaha, I remember he was molestating his laptop :D
About voice chat ingame, whatever they do I will not use it.
TS3:
+Voice volume for each person in channel
+Overall voice volume you can lower, put on 0 or put higher
+Quality
+Privacy while talking some things.
I have my own TS3 Channel where no one will distrub me + I can chat before joining a server/with friends who don't play or play different game.
I use Voice activation level, cuz I don't like push to talk If I don't want ppl hear sth I just mute mic with a button on it. Well, I don't talk with random people so I don't care about that people heard sentence or two from background.
Knooger let's have some "beer" in your channel why don't we? :)
Lennard@ That's cool :P
To be honest if you guys make voice chat as configurable as TS3, your game can actually get a very well praise.
Mumble is the way to go. Nice overlay and great voice quality/settings. Dont need anything in game
Would be nice to be able to experience the, <Hold H and Scream "NOOB" while holding a mercenary> Or hearing other teammates conversation while spy bullet is on.