I'll be posting my progress here on an orchestral main menu sound.
Old but high quality version and a newer version (uploaded to edit:not necessary anymore, check other attachment).
The beginning need some work but the rest is great!
I agree, the first 10 seconds or so don't really fit with the style of game IMO, and should be worked on. The rest of it seems to be on the right track though.
Need more comments.
What should improve? Other ideas are welcome. Note that this is only around 40 sec out of 4 minutes.
edit: ok thanks. I started with the slower, easier on the ears-part, because you need to have slow and fast parts with differences in volume. I'll keep the current part till it's almost finished. Then I might rework that part.
And could you all please say the seconds? Because what I think as 'part 1' might be different than your 'part 1'. So to avoid ambiguity, please say: "the part between 0:16 and 0:25 sucks".
I swear this was a link before... I don't know how to open a .ogg file :P
I believe it was literally the first 15 seconds of the song. It just seems more like it belongs in the music for a CRPG than for a Splinter-Cell style game. The way the music picks up after that is good though, but I'd like to hear a better intro before commenting on the rest of the song.
OK.
From 0:00 to 0:19 sound like somthing the tudors made. Then for a few seconds (4) it sounded like tomb raider menu music then it got good.
Nice update. It got way better and gave it a nice stealth feeling.
The last 10 secs are the only part that fits into the style imo... It sounds like something from an MMORPG more then a stealth based game.. Needs more stealth... I like it but it just doesnt fit a stealth game for me...
Maybe something like the theme from MGS: The Twin Snakes (GameCube) or something that doesn't fit the concept(stealth), but fits the gamplay (say run and shoot - merc)??
Either way i have the music turned off for some unknown reason...
Anyhow, i like to hear what's happening on the map, but in the menus, i'd like the game to put you in a mood of your choise (stealth/aggro, fast/ slow, etc), so i say multiple tracks, but you don't have to make them on you own - some artists may aggree to let you put theirs track in the game.
Anyways, i won't listen to it :P
vote4 mission impossible theme/"the rock" soundtrack/mgs stuff/pandora main theme
Got new plugins for a more electronic start. Yay.
Update: more electronic start. I am not really happy with the transition, I'll have to think of something else to make it more fluent I guess.
See attachment
this is no music, it really sux. don't do it if you are no musician (if you are, you are really bad).
Just use something already made, im sure someone will let us use their work...
Find something on music.download.com or... crap i dunno!!! i use p2p...
@Gawain, there's a different between background music and normal music. More constructive please... what instruments would you like to hear? Computer-like sounds? Humming/buzzing?
@Kok4f4n, do you know any non-vocal band that specializes in stealth-music or light-electronic?
Since many liked the orchestral version of hughi, the band should have connections to hire a whole orchestra for free. Good luck finding that.
My personal goal is to have all things of PS open source. I can provide notes to play with my own creations. I can't if someone else has those rights.
I mean things that are already made... and yes, i would find some band, if it werent for my traffic limit (10 Gigs.. crap). I can see what i have on my CDs though ;]
Any CD'd media is a no-go. Unless they published it themselves. Only 'open source' music, so released to the public without intervention of a Sony/EMI/[whatever] might be considered.
I like what you've got going on with the first instrument, although I think I would like it better if it sounded "stronger" or more electronic. I don't really like the instrument that chimes in 3 seconds into the song, it just seems a little out of place IMO. I agree with the transition not working, but with the beginning not really being complete, working on a good transition is a bit more difficult.
The first instrument is a trombone (swelling in volume and decreasing at the end of the notes), trying to act as a transition between the electronic start and the orchestral part after it (with a trumpet section). A harp is added as arpeggio.
Any ideas for melodies are welcome. Melodies shouldn't be too interfering, but should be picked up by the unconcious brain.
Also please list instruments.
the theme from super mario bros.
Quote from: Kok4f4n on July 01, 2007, 09:41:52 PM
the theme from super mario bros.
*sigh* Bit more serious.
Oh please frvge. SC is sooo blatantly a rip of Super Mario. Strip away all the fancy graphics and moves, it all comes down to jumping on heads.
Quote from: Tidenburg on July 01, 2007, 10:30:27 PM
Oh please frvge. SC is sooo blatantly a rip of Super Mario. Strip away all the fancy graphics and moves, it all comes down to jumping on heads.
It's true
Quote from: Gawain on July 01, 2007, 06:51:37 PM
this is no music, it really sux. don't do it if you are no musician (if you are, you are really bad).
Start posting something useful. If you hated the rapper guy, you're being even worse right now.
offtopic: gui, where the hell are you o.o
Make it sound like these,
http://www.myspace.com/behaviormusic
http://www.behaviormusic.com/artists/michael_mccann/music.htm
Those are badass.
Listen to the New York Infiltration theme 1, and make the menu sound like that. That would match the game perfect.
OK, frvge, first piece sounds kinda epic - like a knight's theme.
The second one sounds more in line but it's too flat, too empty. Needs moar effects and an instrument or two. I'm no expert but that's what I think is wrong with it.
the new edit is much better in my opinion but still not fitting in with the stealth style. As valserp said its too empty... right now it sounds like FPS music... remember doesnt this repeat itself over and over again? you want something that keeps the player interested while not taking too much attention away from the game.. If that bit repeated itself over and over again I would soon get bored of it and turn off my speakers.
Your doing an outstanding job man I dont think it sucks as Gawain said just doesnt fit into the style of game :)
Quote from: tigaer on July 02, 2007, 02:11:04 AM
Make it sound like these,
http://www.myspace.com/behaviormusic
http://www.behaviormusic.com/artists/michael_mccann/music.htm
Those are badass.
Listen to the New York Infiltration theme 1, and make the menu sound like that. That would match the game perfect.
Tigaer ubi probably hired that guy for DA for a reason... cuz he was so damn good ;)
what about something like this:
http://www.talzzz.com/felch_pop.wav
its obviously not as good as that stuff that tigaer sent a link too but hey its an idea... I found this somewhere in my computer im pretty sure its open source... or you can use this maybe as a guideline if people like it... I certainly do...
what do you guys think?
michael mccann is damn good. felch_pop sux.
Quote from: Gawain on July 01, 2007, 06:51:37 PM
this is no music, it really sux. don't do it if you are no musician (if you are, you are really bad).
Gawain, nearly all your posts "sux" and aren't constructive in the least bit. Coming from someone like me, that should be a slap in the face. 342 posts and most of them are plain shit.
Quote from: Vega on July 02, 2007, 08:59:20 PM
Quote from: Gawain on July 01, 2007, 06:51:37 PM
this is no music, it really sux. don't do it if you are no musician (if you are, you are really bad).
Gawain, nearly all your posts "sux" and aren't constructive in the least bit. Coming from someone like me, that should be a slap in the face. 342 posts and most of them are plain shit.
I agree dude, start posting something good and helpful.
Quote from: Vega on July 02, 2007, 08:59:20 PM
Quote from: Gawain on July 01, 2007, 06:51:37 PM
this is no music, it really sux. don't do it if you are no musician (if you are, you are really bad).
Gawain, nearly all your posts "sux" and aren't constructive in the least bit. Coming from someone like me, that should be a slap in the face. 342 posts and most of them are plain shit.
this IS constructive. frvge has never down stuff like this before and can't meet the high quality standards of this project.
i already spoke to him on xfire, and we agreed that we both like hans zimmer soundtracks for example. but he also had to admit that this was his first composition, and he has no idea whether to go for melody or rhythm alone, wheter to go electronic or orchestra style. it is simply impossible to do art without some planing and experience. don't get me wrong, he did very well for his first time and the little time he invested.
i asked a friendly professional to compose some examples, but he's quite busy atm and needs some months.
ps: vega, i don't think you read the majority of my posts.
K, I come up with this as a 'creepy' ambient sound. Just the very first stuff. Do NOT judge it till it's further in development.
Gawain, I think you need to revise you definition of "constructive"
Quote
Constructive
Constructing or tending to construct or improve or promote development
Not "OMGZERS you are Teh suckzors!"
Not that you've said exactly that. ;)
By constructive I think everyone means suggest what you don't like about it so they know where to improve, instead of just being blunt.
Quote from: Bionic-Blob on July 01, 2007, 11:49:16 PM
offtopic: gui, where the hell are you o.o
studying as a maniac. 2 last weeks of school before the winter vacations (i'm on the south hemisphere, so yea your summer=my winter, for the ones who don't know), 8 tests, 2 presentations, social project, teachers have gone nuts.
i've got some menu music also, but this is frvges thread so i will just start another.
I personally could not listen to the music because of the filetype, and i'm on a mac, but i'm sure its great.
This game is going to be awesome, I can't wait to play it.
Quote from: Gui Brazil on July 03, 2007, 01:29:17 AM
Quote from: Bionic-Blob on July 01, 2007, 11:49:16 PM
offtopic: gui, where the hell are you o.o
studying as a maniac. 2 last weeks of school before the winter vacations (i'm on the south hemisphere, so yea your summer=my winter, for the ones who don't know), 8 tests, 2 presentations, social project, teachers have gone nuts.
haha, upside down boy :P
Quote from: hughie21 on July 03, 2007, 05:05:11 AM
i've got some menu music also, but this is frvges thread so i will just start another.
I personally could not listen to the music because of the filetype, and i'm on a mac, but i'm sure its great.
This game is going to be awesome, I can't wait to play it.
.ogg is an Open Source format AFAIK. I am sure there are players for the Mac.
.ogg and .flac ftw
lolz .wave is teh own3r - can play it on anything (i got a friend with mac - it owns as far as music goes)
wave has no tags, whereas flac is open source, got tags, some compression, and is lossless, too. all good walkmen can play flac, dunno about mac, but mac sux anyway so i don't care.
Mac is better than PC in SOME aspects, butPC ownz anyway (mac doesn't have drag n' drop :P)
Since I still havent had much replies to my 'creepy' version which mixes electronic + a bit of orchestra, repost:
http://www.splintercellworld.com/ps/mixed1.wma (ignore the warning).
I think this song would be good, if it didn't sound like a pholiphonic ring tone for a mobile phone.
sounds much much much better :) the only bit thats still abit off is the middle part... sounds abit like a war game... other than that i really like it :)
It still sounds like a ring tone!
i dont think so... i can see myself playing PS with that background music in the lobby and enjoying myself :)
Yea it's awesome.
Arg, Gawain, you make something better then? PS is mostly made by amateurs. We've only got Goodkebab as pro and Zedblade as junior in the industry.
The only thing you can do is criticize, but you haven't contributed any real idea on the music. Post some of your guitar work that fits 'stealth' or 'stealth action' or 'something that doesnt suck and is playable as background music'. Record it multiple times, because only 1 melody is not enough. Add some thing in the background, like a bass-line and tap on your mic for drums. ktnxbye.
this is the point: i'm not trying to contribute bad work, because i simply haven't got the qualifications. but to make you happy: i already spoke to a friendly professional musician about this and gave him a demo cd. though he isn't into games, he seems to like the new challenge. but atm he's on some own projects, and presumably i will meet him not until monday (he's my aikido sensei, and i got training on mondays and wednesdays in my home town dojo). i will keep you updated, but i don't want to rush anything.
btw frvge, i already told you that your results are pretty awesome for your first attempts, but they are quite bad from a musical point of view.
peace ;)
However, are YOU qualified to judge my music? If your teacher would say it, sure ok. All three things combined took less than 12 hours to make. Professional music takes hundreds and hundreds of manhours by a larger team with way more experience.
it's just my honest opinion. would you prefer to hear lies? you postet your (quickly thrown together) stuff for discussion, so what else do you expect? i can't give you more "constructive" criticism than telling you directly what i think and sending you about 10 examples of far better tracks (the funny thing is we like the same stuff for this purpose, and your work isn't even getting close to anything of this). the best thing we can do is ask a professional to compose a theme for us, and i already asked the only one i know who has some experience in digital production.
Quotethis is no music, it really sux. don't do it if you are no musician (if you are, you are really bad).
sry but I can't see anything constructive and it's not something nice to hear after you worked for some hours on something. If it's not your taste, say so. Or else state what, in your opinion, sucks. Not like "everything" but more like "the melody between 0:03 and 0:04" =/. If that combines to "everything" that's ok, but then replace that with "not my taste".
frvge dont listen to him man he seems like abit of an idiot... the music is alot alot better now and fits the stealth style and i appreciate the fact that its fricking hard to make something like that :-\
@ gawain: man ffs will you try and stop being so negative and give some actual feedback instead of your "no it isn't" and "this is no music, it really sux" crap...
total EDIT: STFU flaming me for telling my honest opinion. you make quick progress, but it sounds still like there is no real concept. i miss the tension and there is some pressure on my ears (probably mono effect). you begin a melody similar to the pt stuff, but it isn't developing any further and only consisting of very simple harmonics.
for the sake of a better discussion: http://rapidshare.com/files/41447562/ps_music.rar.html (http://rapidshare.com/files/41447562/ps_music.rar.html)
for my taste, the first two tracks are a good standard, but something like the 3-5th track is also a possible way. the other examples are just for inspiration and only parts of them are decent for ps (mostly the background and silent passages).
i really hope this will help talking about the menu music, as it's always hard to use the right words for it.
Strings need more reverb.
Drums need more Low end and less mids; dynamics(not sure you can add these with what you are working?).
"Creepy ambience" needs to be a bit more varied, not just the same thing going over and over.
The whole piece needs to be remastered with the mids cut out, else it sounds "tubey".
The intro should be shortened(removed?). Most people don't spend more than 40 seconds in the menu before they join a game.
I love 0:47-0:50. There is a huge hole that needs to be filled between 0:50 and 0:58. Try varying the drums abit after 0:50. Not sure there is much room to do so, but still... try...
Am I late with that post? Been busy :P
add a bit more 007'ish sounds to it, a little bit of techno and shock sounds (you know, those sounds you suddenly hear in horror movies when a character suddenly stands face to face with the killer.) and imo it would be perfect, but thats what i think.:)
Also im still in love with the SCPT music, these are best example of something id love to hear:
Main menu
LAX Final battle
Credits
You can download the music here:
http://downloads.khinsider.com/game-soundtracks/album/s...ell-pandora-tomorrow (http://downloads.khinsider.com/game-soundtracks/album/s...ell-pandora-tomorrow)
I really like the music in The Bourne identity and Bourne Supremacy movies. Something similar could probably create a nice atmosphere for the game.
Still, these are only 30 sec samples so I don't think they're gonna help inspiration that much. http://www.cduniverse.com/search/xx/music/pid/3670680/a/Bourne+Identity.htm http://www.cduniverse.com/productinfo.asp?pid=6751324&BAB=A
personal favorites: 14th from identity and 2nd from supremacy
How bout something like this?
http://www.pplmove.com/productions/careinthebar.mp3
or
http://www.pplmove.com/productions/youwantigot.mp3
I think the first is too mellow and the second is too general. Still the second has some interesting things.
I actually thought of something with more action and speed in it.. I think it would be the best orchestra type fitting.. silent orchestra would fit in something more... emotional or epic like a huge fps war P: also action but umm.. other wise I think slow techno beeping stuff, much like the CT menu would do the best..
The begining of this I think is rather good, farther it becomes way too much.. loud and action P:
http://j2k5.wrzuta.pl/audio/dzUVGxzoEm/immediate_music_-_spiritus_elektros_-_themes_for_choir_and_orchestra (http://j2k5.wrzuta.pl/audio/dzUVGxzoEm/immediate_music_-_spiritus_elektros_-_themes_for_choir_and_orchestra)
Nice music there. I like it a lot. Even the louder/action part.
it bores me to sleep (too simple and repetitive melody, no rythm changes, no quick dynamic changes, no different sound "colors" which is the speciality of an orchestra next to its dynamic coverage). there is nothing "stealthy" in it, and it's not creating suspense.
one thing we shouldn't forget is the demands for menu music: the melody must begin quite fast ,and it shoudln't be too repetitive.
Quote from: Gawain on July 24, 2007, 08:58:31 PM
one thing we shouldn't forget is the demands for menu music: the melody must begin quite fast ,and it shoudln't be too repetitive.
On the contrary - noone would care about repetition, because people usually stay in lobby for about a minute. This means that you only need 60 seconds of variety, then you can repeat the tune gain and noone will notice(well, unless they are busy editing their keayboard layout or whatever).
And the music that was last posted is great for background music for a "last-objective-situation", IMO.
Don't forget that the music is not the only thing playing. It also has to go well with the sound effects that a menu makes such as those sounds that happen when you click a button.
we could give the buttons the sound of an instrument playing in the menu music.
I prefer normal 'clicks'.
I've got another idea for some dark stuff, but it'll take a while before I'll release it.
It's not even in my program yet.
http://dodownload.filefront.com/8364597//920ee9f721d44112f26e98177dcd036729c77c085fa45b42abe13db19701c502c6fa4fd93b8c343f
thats going in a good direction. did u make it yourself?
it's too hectic most of the time. the melodic instruments could play - who guesses - a melody.
but i really really like the sounds, the big dynamics and the wide-room athmosphere.
;D
no it's from metroid prime
Quote from: frvge on July 25, 2007, 07:16:28 PM
I prefer normal 'clicks'.
I've got another idea for some dark stuff, but it'll take a while before I'll release it.
It's not even in my program yet.
I don't think normal clicks are the way to go anymore. Highlighting should make a noise and selecting should make a noise. Do you think that as you go from main menu to game menu the music should stay the same, or do you want different music selections for the different screens you go to (which might be a pain in the ass)?
the music should stay the same when switching between menues.
i think using instruments of the background music for the buttons would be cool.
Frvge. I think your headed in the right direction, but your not quite there yet. The sound effects you posted (on page 2 or 3 i think) That was the closest you got. Mix that with some subtle violin play with some heavy bass work ala Metal Gear. I could help you 100% with the tunes If I only knew what the menu's LOOKED like. Color, Design, Motion, movement and execution can all set the proper tone on the music.
Take SCDA for example. In the multiplayer home page, it has the moving shapes and colors all while showing bits of FMV gameplay in the BG. The music moves perfectly with the menus and meshes quite well. That said. Music should only be a post production thing as it isn't a priority. If you'd like I can give your some Idea's on a menu system that will both look good, and help to serve as an inspiration to chose which direction to go with the music.
I can read music for the life of me, much less play an instrument. But I can play one hell of an awesome tune for you in my head LOL.
PS. GUWAIN, If you cant offer constructive critisism, please close that cock-hole you call a mouth. Your imature postings are only trying to hinder this project. KTHNXBAI
where is the "immature" post you are talking about???
speaking about constructive posts, you posted absolutely nothing constructive yet besides spam that shows you are too ***** to read old threads/use the search function.
Quote from: Gawain on December 28, 2007, 12:02:52 AM
where is the "immature" post you are talking about???
speaking about constructive posts, you posted absolutely nothing constructive yet besides spam that shows you are too ***** to read old threads/use the search function.
LOL I'll not have a flame war with you. I'm WAY better than that. My posts are just fine thanx. You are the only one to call them spam. So back off loser, and stop flamming people.
I think something like this would be fine: http://gh.ffshrine.org/song/2276/1
im feeling that :) definetly for sure feels like PT all over again MMM , drums n some techno elements
Quote from: neth on January 10, 2008, 10:52:49 AM
I think something like this would be fine: http://gh.ffshrine.org/song/2276/1
isn't that off tiberian sun?
edit: actually, i think it's red alert 2 /confused
yeah, its ra2. You can read it there :)