http://screenshots.teamxbox.com/screen/61590/Halo-3/
Please. That is badass.
Quote from: tigaer on July 06, 2007, 05:12:13 PM
http://screenshots.teamxbox.com/screen/61590/Halo-3/
Please. That is badass.
it sucks my ass.
Personally, I don't think our merc will be wearing a space helmet or space boots.
Our merc is well underway, any changes will mostlikely be minimal.
its to far off from our concept...Halo is distant future, whereas we are near future
The way the merc should look is in my sig. Not too similar to CT, but way better.
Are you guys currently making a merc map or model?
yes, merc is in progress, but i am not obliged to make it the way you want it.
I am not directly demanding it to look the way in my sig, it is just my opinion. And I am happy to hear you guys are making a lot of progress!
THIS is what the merc should look like...
http://www.muktours.dk/images/pic-shark-guad2big.jpg
Please. That is badass.
http://projectstealth.splintercellnetwork.com/index.php/topic,231.0.html
This is how it should look like.
Quote from: Gui Brazil on July 07, 2007, 12:14:33 AM
http://projectstealth.splintercellnetwork.com/index.php/topic,231.0.html
This is how it should look like.
Agreed.
All of the models that Kebab has drawn look like they should be in the game. Even the one that Tidenburg edited looks good enough to me. As long as it looks as high quality as the spy models, if not then they will look weird. How are they coming by the way kebab?
I seriously thin we need to be able to play as a shark... I mean come on!
Quote from: monterto on July 18, 2007, 02:31:25 AM
I seriously thin we need to be able to play as a shark... I mean come on!
Spies infiltrate a military base at the bottom of the ocean, and mercs can control mechanic sharks to keep spies off.
personally I think that halo design looks like a total knock-off of the marines from the original doom...
I completely agree with Zed on that one.
just a got big ass computer today, which i intend to do PS with.
Dual quadcore Xeons (i never saw 8 cpus in the task manager before :D)
16gb Ram
1.6 Tb hardisk
24" widescreen Einzo monitor (highend)
to go with my Cintique 21" monitor (that 3520x1200 desktop)
8800 gtx (was tempted to go SLI...but maybe with the next card)
with that on my desk, and with more time, I will be able to start working more seriously on the merc.
Notes on the merc, i love all of the suggestions so far.....but I am to far into the process to make radical changes.
OH GOD!
That's all I have to say.
Congratulations on the purchase, Kebab.
Quote from: goodkebab on July 19, 2007, 01:13:09 AM
just a got big ass computer today, which i intend to do PS with.
Dual quadcore Xeons (i never saw 8 cpus in the task manager before :D)
16gb Ram
1.6 Tb hardisk
24" widescreen Einzo monitor (highend)
to go with my Cintique 21" monitor (that 3520x1200 desktop)
8800 gtx (was tempted to go SLI...but maybe with the next card)
with that on my desk, and with more time, I will be able to start working more seriously on the merc.
Notes on the merc, i love all of the suggestions so far.....but I am to far into the process to make radical changes.
wow..... :-X
if you don't mind me asking... how much did that set you back?
hah...thats not something i am going to boast about.
let me put it like this, i saved at least $3000 by having a shop build it, instead of getting a package deal by Dell or Boxx who specialize in highend machines.
oh...and i am now in love with Eizo monitors....impressive quality.
wait... that says 16gb of ram!
Sweet geebus. I'm still at 516MB.
is it wrong I want to make out with kebab's computer?
i am drooling for the day...which should be in less then 6months when mudbox will no longer have a ram limit
What OS are you working on?
It works like a dream, doesn't it?
Quote from: goodkebab on July 19, 2007, 10:21:35 PM
i am drooling for the day...which should be in less then 6months when mudbox will no longer have a ram limit
Zbrush 3>Mudbox>Zbrush2
:P
That is a big time comp omg :o
Mudbox2>Zbrush 3>Mudbox>Zbrush2
:P
they have not posted a release date yet, but Mud 2 will have texture painting and will take advantage of x64. People are posting rumours of voxels, which allows you to model based on particle like system that uses volume instead of the standard polygonal system. Voxels=modelling with volume where you can make unlimited extrusions without effecting mesh density. The polygonal system works like a skin, where vert placement is crucial because it effects mesh density, and edge flow, and introduces issues when making extrusions, bevels, holes, etc etc.
The one reason Z feels faster is for that very reason, its a 32bit app that can use x64 advantages. But generally speaking, they both have pretty much the same poly limits so you have to be clever about how you manage the memory. Mud can handle a 6mill mesh with some slowdown, but the file itself can have 40+ mill polygons although not all displayable.
Kebab, you know there is such a thing as too much RAM, right?
Quote from: hughie21 on July 20, 2007, 03:42:41 PM
Kebab, you know there is such a thing as too much RAM, right?
Yeah, but when you work on high polygon models such as the spy and merc, you REALLY need the PC to run smooth, otherways making models becomes a nightmare.
Quote from: hughie21 on July 20, 2007, 03:42:41 PM
Kebab, you know there is such a thing as too much RAM, right?
nonsense
Quote from: Bionic-Blob on July 20, 2007, 04:24:33 PM
Quote from: hughie21 on July 20, 2007, 03:42:41 PM
Kebab, you know there is such a thing as too much RAM, right?
nonsense
There is actually, but there are mobos that don't have a limit - my mobo can handle up to 3 Gigs of ram, though i can pack 8 Gigs on it :/
What I mean is that there must be a point where you don't feel an upgrade of RAM.
Quote from: hughie21 on July 20, 2007, 05:13:27 PM
What I mean is that there must be a point where you don't feel an upgrade of RAM.
lol i have 512 and i think that i will always feel this need :P
there is a ram limit on 32bit OS and on 32bit applications.
XP x86 supports 4gb ram with tweaks, but applications will never get more then 2gb of ram.
I am running Vista x64, so there is no ram limitation for the OS or any of the 64 bit apps i run.
The important part is the multitasking...i can render an image that needs 2gb of ram and 4 cpus running 100%. The other 4 cpus and ram is dedicated to working on files that require unlimited amounts of ram. I more often then not have Photoshop, Mudbox, Maya, and a video player open simultanously. ....I dont want to be slowed down by my tools.
So all this is so that the PC can keep up with You?
Respect.
Mudbox and Zbrush will suck up Ram like cooked spaghetti noodles
Mental Ray, will max out ALL cpus to 100% with just a click of the button.
Quote from: goodkebab on July 20, 2007, 09:03:36 PM
I am running Vista x64, so there is no ram limitation for the OS or any of the 64 bit apps i run.
unless you can get 16 zettabytes of ram :|
Anything above 70.000 polygons on mudbox makes my pc go boom already...and that's nothing.
2gb of ram should get you 6million...and scene files have been known to contain 40 million
Yea I've started saving money so I can upgrade it all by christmas.
gui, your comp just needs a format. you should be able to handle at least 500,000
Gui what be yer specs?
Quote from: goodkebab on July 20, 2007, 10:41:24 AM
Mudbox2>Zbrush 3>Mudbox>Zbrush2
:P
they have not posted a release date yet, but Mud 2 will have texture painting and will take advantage of x64. People are posting rumours of voxels, which allows you to model based on particle like system that uses volume instead of the standard polygonal system. Voxels=modelling with volume where you can make unlimited extrusions without effecting mesh density. The polygonal system works like a skin, where vert placement is crucial because it effects mesh density, and edge flow, and introduces issues when making extrusions, bevels, holes, etc etc.
The one reason Z feels faster is for that very reason, its a 32bit app that can use x64 advantages. But generally speaking, they both have pretty much the same poly limits so you have to be clever about how you manage the memory. Mud can handle a 6mill mesh with some slowdown, but the file itself can have 40+ mill polygons although not all displayable.
You win this round...
BUT I WILL BE BACK!!!
Quote from: goodkebab on July 21, 2007, 09:53:32 AM
2gb of ram should get you 6million...and scene files have been known to contain 40 million
Scene as in http://scene.org/ ? I love those procedural things. ;D Some demos beat SCCT's quality by far.
Quote from: psyichic on July 31, 2007, 04:08:40 PM
Gui what be yer specs?
There's a typo up in there...its 700.000 not 70.000.
I have an athlon 64 3000+, 1gb of ram PC3200 and a GeForce 6600gt 128mb AGP.
@Blob, you know I got a scene with 5 million polyongs in zbrush3...of course it took me 20 seconds to open the brush tab and I had to close it, but that's a detail.