Project Stealth

Forums => Public Discussion => Topic started by: coldbloodedkill3r on July 07, 2007, 12:45:47 AM

Title: Spy Interrogation Room Idea. Please Look.
Post by: coldbloodedkill3r on July 07, 2007, 12:45:47 AM
Maybe instead of killing all the spies, you could capture some of them and take them to the interrogation room. You could then press them for information by using a vairity of technique such as family threatening, whipping, etc. Different tactics work for each spy (the tactics the spy are vulnerable to would be randomly generated at the beginning of the round). If you use the right techniques, the spy's mental meter would go down. Once it's empty, then all the mercs would then receive information on the location on where the spy's are, their load outs, where the traps set up, etc for one minute(this would all show up on each merc's map or hud). The spy would then be out of commission for a set amount of time, and then would be put back into the field. The more a spy has been out in the field(the more hours they play), the more mental strength they have. The more time a merc has spent in the interrogation room, the more mental damage they can dish out. Of course, another spy could break in to the interrogation room, take out the merc, and save his comrade too.

What do you think?
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: tigaer on July 07, 2007, 01:09:03 AM
what the fuck is this?
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: Bionic-Blob on July 07, 2007, 01:18:38 AM
Quote from: tigaer on July 07, 2007, 01:09:03 AM
what the fuck is this?

qfe xD
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: tigaer on July 07, 2007, 01:22:43 AM
Quote from: Bionic-Blob on July 07, 2007, 01:18:38 AM
Quote from: tigaer on July 07, 2007, 01:09:03 AM
what the fuck is this?

qfe xD

qfe?
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: coldbloodedkill3r on July 07, 2007, 01:23:26 AM
Could someone actually give me an opinion please.
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: Bionic-Blob on July 07, 2007, 01:28:51 AM
Quote from: tigaer on July 07, 2007, 01:22:43 AM
Quote from: Bionic-Blob on July 07, 2007, 01:18:38 AM
Quote from: tigaer on July 07, 2007, 01:09:03 AM
what the fuck is this?

qfe xD

qfe?

http://www.acronymfinder.com/ (http://www.acronymfinder.com/)
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: Overstatement on July 07, 2007, 01:32:40 AM
It means one of these. Choose one.
Atmospheric pressure (Q) at Field Elevation (aviation)     
Quick Fix Engineering (Microsoft)   
Quad Fast Ethernet   
Quoted for Emphasis   
Quest for Excellence   
Question for Everyone (online chats and forums)
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: coldbloodedkill3r on July 07, 2007, 01:35:52 AM
This just an idea for instead of just pumping clips into spies and protecting the objective, you can actually extract information from the spies too.
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: Gawain on July 07, 2007, 02:08:55 AM
there's already the option to hack communications of the spies and listen to their plans ;)
i think your idea can't improve the gameplay. and the existing information gathering options are sufficient.
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: Succubus Dryad Of The Undying Comet on July 07, 2007, 02:59:46 AM
Quote from: Gawain on July 07, 2007, 02:08:55 AM
there's already the option to hack communications of the spies and listen to their plans ;)
i think your idea can't improve the gameplay. and the existing information gathering options are sufficient.
Agreed, although i'd like to see something to increase together with the amount of time spent playing (not lobby or stuff, just playing).
like the rolling speed to increase, or the merc to get bigger lungs and stuff...
And make the game so you can connect only to servers with even playtime as you, or you lose the bonuses and stuff... kinda complicated, but i'd like to see that in some game.
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: HeroFromHyrule on July 07, 2007, 04:10:35 AM
How do you intend a feature like this to work in a game where the majority of rounds last about 10 minutes?
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: goodkebab on July 07, 2007, 11:26:02 AM
this does not fit into the fast paced nature of multiplayer.  The only mental meter in this game is the one you bring with you to the game.
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: AgentX_003 on July 07, 2007, 12:11:14 PM
LOL , touche.
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: HeroFromHyrule on July 07, 2007, 04:54:21 PM
Quote from: goodkebab on July 07, 2007, 11:26:02 AM
this does not fit into the fast paced nature of multiplayer.  The only mental meter in this game is the one you bring with you to the game.

I see the first Project Stealth t-shirt in your future...
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: greenday5494 on July 17, 2007, 10:25:57 PM
that actually is a very good idea. But, i dont think it would be practical. They would prolly say it is "a feature that would be nice to have" and would take too long to code, program, anumate, etc, etc. But, that is a very good idea. if some of the jackholes wouldnt be such jerks, and an actual dev person looked at this and put it in, that would be awsome. But, it would have to be a server-side option
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: Daybreak on July 17, 2007, 10:29:55 PM
"and an actual dev person looked at this and put it in, that would be awsome. But, it would have to be a server-side option"

Devs? Sweet... Good work everyone!
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: Valserp on July 18, 2007, 02:24:39 AM
Quote from: coldbloodedkill3r on July 07, 2007, 01:23:26 AM
Could someone actually give me an opinion please.

Yes - it sucks.
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: hughie21 on July 18, 2007, 03:18:11 AM
How would this work in an online game? That would be pretty damn boring if you were the spy. Well, and for the Merc.
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: Daybreak on July 18, 2007, 03:19:26 AM
"TELL ME WHERE THE OTHER SPY IS?!"
"no."
"SHIT!"
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: hughie21 on July 18, 2007, 04:07:18 AM
ahahaha, that basically sums it up.
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: Farley4Fan on July 18, 2007, 04:27:48 AM
What kind of information would they interrogate from them anyways?  There isn't really anything they need to know from the spies.
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: Covert on July 22, 2007, 12:28:02 AM
Quote from: Daybreak on July 18, 2007, 03:19:26 AM
"TELL ME WHERE THE OTHER SPY IS?!"
"no."
"SHIT!"
GG!
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: frvge on July 22, 2007, 06:19:15 PM
Meh, maybe some part of it can be used, but overall I say no.
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: MR.Mic on July 23, 2007, 01:48:42 AM
Oh my god, that's one of the worst ideas I have ever seen!
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: InvisibleMan999 on July 23, 2007, 07:36:09 AM
Spy1: "WTF? How'd the merc know I was there?!"
Spy2: "Sorry man..  he threatened to fry my graphics card. I had no choice..."
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: Succubus Dryad Of The Undying Comet on July 23, 2007, 11:39:11 AM
That owned me....
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: psyichic on July 30, 2007, 10:25:13 PM
Quote from: coldbloodedkill3r on July 07, 2007, 12:45:47 AM
whipping,

Okay now that is seriously disturbing.....
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: B1nArY_001 on July 30, 2007, 11:16:46 PM
Quote from: greenday5494 on July 17, 2007, 10:25:57 PM
that actually is a very good idea. But, i dont think it would be practical. They would prolly say it is "a feature that would be nice to have" and would take too long to code, program, anumate, etc, etc. But, that is a very good idea. if some of the jackholes wouldnt be such jerks, and an actual dev person looked at this and put it in, that would be awsome. But, it would have to be a server-side option

It would make an interesting single player feature, but we're not working on a single player game. This would also be interesting for an espionage RPG but, this is not an RPG. All in all, not a bad suggestion in and of itself but not for this game. Things happen to fast to be interrogating someone. Picture this, you capture a spy, YAY! You start putting needles under his fingernails and threatening to castrate him with a rusty spoon. Meanwhile your mate gets necked and the other spy runs amok hacking objectives. If the spy is decent on his timing he could get 2 objectives not just one. So now the captured spy has told you yes, I shot a spy bullet in the corner by room 116 and my partner is using flash bangs, chaff, smoke and cams. Well chances are your partner who just got necked could have told you that. It just doesn't make sense for this particular game.

Edit: Getting a spy on spy trap = easier and less time consuming than an interrogation.
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: Farley4Fan on August 02, 2007, 12:28:41 AM
I still don't see how this would work at all.
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: Succubus Dryad Of The Undying Comet on August 02, 2007, 12:46:13 AM
Maybe an sv option to get both spies on radar after making the merc humiliation move?
Say the merc hq manages to interfere with the spies radio frequencies, and after a while the spy hq cuts the mercs off? say 25 seconds of knowing where both spies are. I think it's a good idea.
Title: Re: Spy Interrogation Room Idea. Please Look.
Post by: frvge on August 02, 2007, 01:06:28 AM
That makes the neck-the-humiliating-merc tactic unusable.