Project Stealth

Forums => Public Discussion => Topic started by: Overstatement on September 10, 2007, 12:57:17 PM

Title: Picture/Video Communication
Post by: Overstatement on September 10, 2007, 12:57:17 PM
I guess this is suppose to be a mic/non-mic equalizer because me (a non-mic) facing two mics usually gets me a loss.

So we all know teamwork is important and we should take measures to encourage teamwork, right? So why not, as a merc, press a button and what you see for the next 5 seconds gets shown to your partner in a "Picture In Picture" style on his screen? If that's too much for someone, we could limit it to pictures, not video. If that's too much, it could be limited to Camnet only.

This is like a non-mic replacement for "The spy is in _____!". But mics still have the advantage in that they could actually plan on what to do.

And yes, it should be easyish to program. Someone always brings up the programming point...
Title: Re: Picture/Video Communication
Post by: Overstatement on September 10, 2007, 01:01:23 PM
Maybe the spies can hack more than comm? Hmm...?  ;D
Title: Re: Picture/Video Communication
Post by: goodkebab on September 10, 2007, 01:52:13 PM
-would be a cool thing to have for spy traps and spy bullets  :D

-if Tazer has a wifi attachment,  i could see it useful for this when hacking mercs

-having it for use with partner does would not threaten game balance
Title: Re: Picture/Video Communication
Post by: Bionic-Blob on September 10, 2007, 02:43:49 PM
wouldn't this slow down the fps a lot? i don't know how zoning works and all that, but i'm guessing it would.
Title: Re: Picture/Video Communication
Post by: Spekkio on September 10, 2007, 05:02:23 PM
I think a BF2 or Counter-Strike esque style of common voice commands would be sufficient enough. It would actually be better than PIP because you don't have to actively look in the corner, and the voice won't interrupt something you might be looking at in the corner of your screen the way PIP could.
Title: Re: Picture/Video Communication
Post by: B1nArY_001 on September 10, 2007, 05:15:26 PM
You could always make it an option to have it auto display or to recieve an incoming broadcast notification and key it manually via keystroke.
Title: Re: Picture/Video Communication
Post by: Spekkio on September 10, 2007, 05:37:19 PM
Yea, and overstatement could always go out and spend $20 on a headset so that he has a mic.
Title: Re: Picture/Video Communication
Post by: B1nArY_001 on September 10, 2007, 05:44:20 PM
Quote from: Spekkio on September 10, 2007, 05:37:19 PM
Yea, and overstatement could always go out and spend $20 on a headset so that he has a mic.

lmao
Title: Re: Picture/Video Communication
Post by: kronf on September 10, 2007, 10:32:52 PM
I don't think this is such a good idea. Instead of simplifying your idea complicating communication process.
I don't have mic myself and the only thing really I would like to have in PS is some kind of help button to let your teammate know that both spies are there and you need help, instead of typing both while being omgwtfbbq aggroed.
Title: Re: Picture/Video Communication
Post by: B1nArY_001 on September 10, 2007, 10:55:10 PM
Panic button FTW  8)
Title: Re: Picture/Video Communication
Post by: Overstatement on September 11, 2007, 12:16:24 AM
Quote from: Spekkio on September 10, 2007, 05:02:23 PM
I think a BF2 or Counter-Strike esque style of common voice commands would be sufficient enough.

Video will tell you where you are, where the spy is and where he's heading. Besides, it's cool. Isn't that enough? We could also implement the exact same system as voice to disable it locally and server-wide.
Title: Re: Picture/Video Communication
Post by: Kurbutti on September 11, 2007, 12:40:57 AM
1 S DIG HDG MH
Title: Re: Picture/Video Communication
Post by: Daybreak on September 11, 2007, 01:39:55 AM
a custom panic button awesome.

"Oh shit I'm broke"
Title: Re: Picture/Video Communication
Post by: monterto on September 11, 2007, 02:24:09 AM
http://projectstealth.splintercellnetwork.com/index.php/topic,371.0.html
Title: Re: Picture/Video Communication
Post by: Farley4Fan on September 11, 2007, 02:37:00 AM
If you are able to program different sayings to different keys then that would be cool.  The 1 key would be " Help ", 2 key would be " Give Refill ", 3 would be " Guard Terminal " etc...

But it would always be better if you have a mic...

What if spies could listen to mercs while using hear beat?  How would that change gameplay?
Title: Re: Picture/Video Communication
Post by: Westfall on September 11, 2007, 06:52:26 AM
Quote from: Overstatement on September 11, 2007, 12:16:24 AM
Quote from: Spekkio on September 10, 2007, 05:02:23 PM
I think a BF2 or Counter-Strike esque style of common voice commands would be sufficient enough.

Video will tell you where you are, where the spy is and where he's heading. Besides, it's cool. Isn't that enough? We could also implement the exact same system as voice to disable it locally and server-wide.

the video showing where the spy is/what he is doing kind of sucks. i think hacking the comms via spy trap is just fine. No need for a random pop-up video to show where your other merc is. Use a mic. Do you see any helmets or suits that carry live action third person shots of another person constantly? No. You will see the person's face if they have a camera in front of them. Camnet should be left in the game I feel, but a third person random follower video....eh...not really the greatest of things imo. and yea, lag could suck on that one.
Title: Re: Picture/Video Communication
Post by: InvisibleMan999 on September 11, 2007, 07:31:44 AM
I think it'd be kinda nice for teamwork to be able to switch your screen to match your partners view. That'd be nice just as a quick thing. It'd be sorta like a camnet view whee you're seeing through your partner's eyes. I don't like making it 3rd person for the merc, it should just be that you see whatever your partner happens to be seeing at that time.

Be sorta nice for merc and spy. 
Title: Re: Picture/Video Communication
Post by: Overstatement on September 11, 2007, 10:48:12 AM
I didn't actually say third person. I was thinking the exact view of your partner's screen pasted onto your screen (with visions too).

All the mics are saying they wouldn't need this and that's true for them. But you got to think about other's needs too. You could disable it if you don't like it like how you could disable mic locally.

And in most of the random servers I join, my partner doesn't have a mic either. I don't think calling them cheap would be a good solution there, here or anywhere.
Title: Re: Picture/Video Communication
Post by: frvge on September 11, 2007, 11:10:28 AM
Fact is, that a mic is cheap. Get one and come play with the big boys.
Title: Re: Picture/Video Communication
Post by: Overstatement on September 11, 2007, 11:19:30 AM
Don't dictate how I should play. Might as well tell me to join a clan and play in tournaments. (NEVER!)

And my point was, most of the random people I play with don't have mics and no one can tell them to get one.
Title: Re: Picture/Video Communication
Post by: Spekkio on September 11, 2007, 04:26:31 PM
Those random people probably wouldn't use any sort of communication anyway. I'm definitely against a PIP thing.
Title: Re: Picture/Video Communication
Post by: Gawain on September 11, 2007, 04:32:31 PM
good players communicate and play with friends most of the time. playing with random n00bs without communication is just dumb.
Title: Re: Picture/Video Communication
Post by: Westfall on September 11, 2007, 09:24:03 PM
Quote from: Gawain on September 11, 2007, 04:32:31 PM
good players communicate and play with friends most of the time. playing with random n00bs without communication is just dumb.

nuff said...
Title: Re: Picture/Video Communication
Post by: MulleDK19 on September 11, 2007, 11:37:31 PM
LOL............ Placeable cameras for mercs :D

So when a spy pass by, it will flash and send a picture to both mercs! :P
Title: Re: Picture/Video Communication
Post by: Overstatement on September 12, 2007, 02:48:21 AM
Quote from: Gawain on September 11, 2007, 04:32:31 PM
good players communicate and play with friends most of the time. playing with random n00bs without communication is just dumb.

k, we'll have a "good players" option in the server create screen to disable the video.
Title: Re: Picture/Video Communication
Post by: Daybreak on September 12, 2007, 04:31:21 AM
maybe i didn't read it. But why not just have hot keys that send out messages of distress.

"Located a spy"
"I'm being aggro'd"
"My neck is caught in his arms"
"Do you have back pack?"

Things like that. That would be fine. Hell, it could be my awesome voice. I wonder if you could make a global thing too, so you could taunt the spies? 

Edit: Now i see almost everyone posted the same as me. Make a global taunt. That would be fun.
"KHANN!!" no wait. that's not a taunt... ah well. we should make that.
Title: Re: Picture/Video Communication
Post by: Overstatement on September 12, 2007, 05:25:27 AM
Well since everyone here has hate for anyone who doesn't play the game exactly the same as them, lets move on to transmitting video/snapshots in camnet. Good or bad?
Title: Re: Picture/Video Communication
Post by: Westfall on September 12, 2007, 08:08:41 AM
thats not the reason. The idea is a faulty one. We are trying to pick the best for everyone.
Title: Re: Picture/Video Communication
Post by: InvisibleMan999 on September 12, 2007, 11:50:20 AM
Quote from: Gawain on September 11, 2007, 04:32:31 PM
good players communicate and play with friends most of the time. playing with random n00bs without communication is just dumb.

Well if you never use the feature, that's not even a big deal. It might be helpful for some people who don't have the benefit of a partner who happens to always be online the same time you are. At some point, you may not have any friends online, that's just the way it goes. And the problem with random n00bs may not be that they have no mics, but it could be that they speak a different language. On PC I can remember playing with a lot of people from France or Germany or whatever that couldn't speak english. They were good players, but you just couldn't communicate easily with them. A feature like this could help make that easier.

While I agree that a mic is definitely superior, it's kinda nice to be able to just see what's going on with your partner, and I really don't think it'll break the game in any measure. The only question is if the feature is worth the time to code. And really since it's just displaying the same view as another player, it seems as though it'd be easy as pie to code.

-Use sticky cam/camnet animation
-Instead of viewing the camnet or sticky cam, you view your partner's view. You can't turn or anything, you see whatever your partner happens to be looking at.

It's easier to just have it be a live full screen thing rather than a small window, because it'd be easier to code that way.
Title: Re: Picture/Video Communication
Post by: Gawain on September 12, 2007, 01:53:12 PM
a quick communication system in bf2/2142 style is sufficient. this screenie/vid stuff is a nice to have feature, but it should be implemented carefully.
Title: Re: Picture/Video Communication
Post by: Overstatement on September 12, 2007, 01:57:23 PM
Quote from: Gawain on September 12, 2007, 01:53:12 PM
a quick communication system in bf2/2142 style is sufficient.

Sufficient for some, apparently not for all. If it's easy to do and you can turn it off, why not put it in?
Title: Re: Picture/Video Communication
Post by: Bionic-Blob on September 12, 2007, 02:27:50 PM
just stay with text. hones the fast-typing skillz :D
Title: Re: Picture/Video Communication
Post by: InvisibleMan999 on September 12, 2007, 09:52:03 PM
Quote from: Gawain on September 12, 2007, 01:53:12 PM
a quick communication system in bf2/2142 style is sufficient. this screenie/vid stuff is a nice to have feature, but it should be implemented carefully.

What do you forsee as balance problems with this setup?

Title: Re: Picture/Video Communication
Post by: Farley4Fan on September 13, 2007, 03:47:53 AM
I can see some balance problems, but they aren't that huge.  If you could keep that screenie up all the time then you could see what the merc was seeing at all times, if you saw a spy on his screen then you would know where a spy is and where a spy isn't bla bla.  You know, not a big deal.  Imagine if someone was idle, he could just hide in a dark corner where a spy wouldn't detect him and he would pretty much be a camera for the other merc. :-\
Title: Re: Picture/Video Communication
Post by: Gawain on September 13, 2007, 07:13:16 PM
papa skull talks completely bs as always...

Quote from: InvisibleMan999 on September 12, 2007, 09:52:03 PM
Quote from: Gawain on September 12, 2007, 01:53:12 PM
a quick communication system in bf2/2142 style is sufficient. this screenie/vid stuff is a nice to have feature, but it should be implemented carefully.
What do you forsee as balance problems with this setup?
it could distract the player, overlap something important, be spammed, etc.
tbh i don't care about it much, because i got a mic and some regular mates...
Title: Re: Picture/Video Communication
Post by: Overstatement on September 13, 2007, 08:38:37 PM
Umm...everything in that can be said about mics. Overlapping is a stupid reason, no one spends a single second without moving their mouse so whatever is covered will quickly be uncovered. However, mics can "overlap" lots of important sounds.
Title: Re: Picture/Video Communication
Post by: Spekkio on September 13, 2007, 09:13:38 PM
Listen, this is a bad idea on multiple fronts:

1. For the people who have mics, it clutters the screen
2. It changes the way the game is played by being able to be aware of both you and your partner's surroundings. Two mercs looking at a screen to find a spy is better than one.
3. Most importantly, it compensates for someone's laziness. Look, if someone chooses not to communicate, then that's their perogative. There ought not to be a mechanism that makes up for someone's shortcomings. You might as well stick auto-aim into the game while you're at it. If they add a couple of one-button voice commands like "cammed" "let's coop" and "both here," then that would be sufficient. If you want any more careful planning than that, either type it out or get a microphone. It's fucking $20, and if you can't afford that it's time to get a fucking job.

In response to Overstatement's OP: It's not the fact that your opponents have mics that is making you lose; it's the fact that they probably have worked on strategies and tactics together whereas you are playing with someone random.
Title: Re: Picture/Video Communication
Post by: InvisibleMan999 on September 13, 2007, 10:17:32 PM
Quote from: Gawain on September 13, 2007, 07:13:16 PM
it could distract the player, overlap something important, be spammed, etc.
tbh i don't care about it much, because i got a mic and some regular mates...

I think you're missng what I'm saying. I don't want the Picture in picture crap.

I just want it to be like camnet. You press a button and you can see through your partner's eyes (losing your own view in the process and staying stationary). Meanwhile your spy or merc goes into camnet or sticky cam animation and you're stationary while you're viewing your partner.

So there are certainly drawbacks to doing it.

It doesn't clutter the screen that way, but it's another option for people who want to use it.
Title: Re: Picture/Video Communication
Post by: Gawain on September 13, 2007, 10:25:47 PM
Quote from: InvisibleMan999 on September 13, 2007, 10:17:32 PM
I don't want the Picture in picture crap.

I just want it to be like camnet. You press a button and you can see through your partner's eyes (losing your own view in the process and staying stationary). Meanwhile your spy or merc goes into camnet or sticky cam animation and you're stationary while you're viewing your partner.

So there are certainly drawbacks to doing it.

It doesn't clutter the screen that way, but it's another option for people who want to use it.
sounds like a nice feature to me, but it has to be implemented very very carefully (+ there is no real need for it). for example, one should only see exactly what the other one is seeing (maybe with some additional static noise) and there needs to be a (different) animation like using camnet.