Hmm the idea that i thought of that would be quite interesting to have is, Well.. Let me ask you this , has there ever been a time where you had one Annoying person in the lobby who doesn't know how to turn off their mic or in game music ?? .... well if that is you, i believe there should be a selective mute button for Admins to be able to mute that particular player in the lobby, rather then having everyone else suffer in game.. Discuss! ;D
I feel that they will learn over time how to change their settings. They are probably really noob and you should just ask them to leave. Or...turn of the mics in lobby like CT allows.
Ultimately, we're at mercy of UT's own engine - right? If so, then we can only hope that they will allow each player an ability to mute disturbing players; in any other case, make it so.
Turning off voice chat in lobby the way it is in CT isn't really that big of an inconvenience.
Quote from: Kurbutti on September 19, 2007, 08:00:37 PM
Ultimately, we're at mercy of UT's own engine - right?
For stuff outside the game, yes. But mic control does qualify for being inside the game so no.
Quote from: Westfall-US on September 19, 2007, 07:51:00 PM
I feel that they will learn over time how to change their settings.
Aren't the settings for speakers feeding back into the mic (when you don't even own a mic) at: Start->Accessories->Enterainment->Volume Control. In there: Properties->Recording->Mute All? I can see some people never learning that, I don't even remember how I know it...
If the mic is a problem you should just be able to go in to the options menu of Project Stealth and disable it. The only thing is, I believe that you should still be able to hear the other player(s) if you turn your mic off, unlike CT which completely cuts off all audible communication.
If you don't know how to deal with your mic, then unplug the damn thing and figure it out later. You shouldn't just sit in lobby pissing every1 off because your mic/settings are lame. Or else...booted...simple as that.
Quote from: Westfall-US on September 19, 2007, 10:46:02 PM
If the mic is a problem you should just be able to go in to the options menu of Project Stealth and disable it. The only thing is, I believe that you should still be able to hear the other player(s) if you turn your mic off, unlike CT which completely cuts off all audible communication.
If you don't know how to deal with your mic, then unplug the damn thing and figure it out later. You shouldn't just sit in lobby pissing every1 off because your mic/settings are lame. Or else...booted...simple as that.
And, on top of that, everyone could be given the ability to mute a specific player; Assuming there even can be voice in the lobby, let alone if it could be simply disabled, as Spekkio pointed out above
enhancing the voip options sounds like a good thing to me. but there is an easier way to solve most problems: don't play with idiots.
not to self: don't play with gawain
What? the pc version didn't have a mute option? Console did, I never found that to be much of a problem, you just select the from the players list and mute them.
Interesting that the PC version doesn't have that option. Just shows you how kind UBI is to us compared to the console players.
Dude, you guys can program triple nades to one single key. I guess each version has its own little perks, strange, they should all have the same perks or it makes it unfair in my opinion. Why doesn't PC? Ubi smokes Doobies. ;D
Quote from: Papa Skull on September 20, 2007, 06:47:22 AM
Dude, you guys can program triple nades to one single key.
Well not really, the one key triple nade is the result of some kind of macro program that runs an action script. So you press one key, a third party program simulates you pressing the appropriate keys to triple nade, and CT interprets it as though you actually pressed the keys. It's not actually an integral feature to CT. It's more or less a non-invasive sort of hack.
Ok, I gotcha. But really, you can't do anything like that at all on console.
Triple nades don't really work anymore. If you're trying to aggro they are your best friend but lets face it, who doesn't know how to work around it (aside from the new generation starting to play the game).
Quote from: Bionic-Blob on September 20, 2007, 12:09:01 AM
not to self: don't play with gawain
fuck off, you dont even know me.
isn't that a good thing then?
I lol at you guys. ;D
alright people chill, lets keep this to Project stealth related only content, not Flame wars, if you have any disputes take it out on over to Sc lamers or the Ubi forums.
Quote from: AgentX_003 on September 21, 2007, 09:44:12 AM
alright people chill, lets keep this to Project stealth related only content, not Flame wars, if you have any disputes take it out on over to Sc lamers or the Ubi forums.
Nothing further to add about the topic?
What topic? It is kind of obvious that there will and should be a mute option. UT3 is totally capable of that.
They would be retarded not to incorporate it. The Source engine has that capability. Have we even thought about using the Source engine? Or is that shit compared to what the Unreal engine will be?
Quote from: Westfall-US on September 23, 2007, 08:04:15 AM
They would be retarded not to incorporate it. The Source engine has that capability. Have we even thought about using the Source engine? Or is that shit compared to what the Unreal engine will be?
I got the impression that source didn't do shading well or something.
Source's lighting system sucks. Maybe it has improved with the new Episodes, but still...
Source is a last-gen engine, UE3 is next-gen.
Quote from: frvge on September 23, 2007, 12:11:46 PM
Source's lighting system sucks. Maybe it has improved with the new Episodes, but still...
Source is a last-gen engine, UE3 is next-gen.
True
Quote from: Westfall-US on September 23, 2007, 08:04:15 AM
They would be retarded not to incorporate it. The Source engine has that capability. Have we even thought about using the Source engine? Or is that shit compared to what the Unreal engine will be?
Ehm... Do you like steam?
I don't think so, the Steam services just suck and people will have to buy the mod to play online (if I remember right).
If we mod a Steam game, we also force people to buy a steam game (which means like $30 + $10 for a MP mod which doesn't even go to us). Last but not least, Source engine is WAY DIFFERENT in coding than U3.
Steam is just a platform. Plenty of other games are on it. I think it can be distributed at low or zero cost.
You can pay for mods because some mods were really popular (more than Half Life itself?) so Valve hired them and started selling the mods in retail stores. You can still download the mods for free online if you have Half Life. At least that was how it was for HL1, not sure about stuff these days like TF2 and Potal.