Project Stealth

Forums => Public Discussion => Topic started by: neth on December 24, 2007, 09:10:00 PM

Title: Blood
Post by: neth on December 24, 2007, 09:10:00 PM
Do you guys think that there should be blood in game ? How much of brutality should be there ?
Title: Re: Blood
Post by: InvisibleMan999 on December 24, 2007, 09:22:54 PM
It would be kind of interesting to be able to track a spy by blood drops.
Title: Re: Blood
Post by: goodkebab on December 24, 2007, 09:39:25 PM
maybe not blood drops....but i certainly want to see nasty headshots
Title: Re: Blood
Post by: Succubus Dryad Of The Undying Comet on December 24, 2007, 09:46:23 PM
Yeah, the kind like 'leave the spies brain on the wall and piss on it' stuff would be awesome.
Title: Re: Blood
Post by: Farley4Fan on December 24, 2007, 09:56:06 PM
Like Gears of War headshots.  Pretty much, you hear a POP and there comes skull parts and blood and brains everywhere.  I'd just like to see a spray of blood come out when you shoot him, like a can of red spray paint.
Title: Re: Blood
Post by: Tidenburg on December 24, 2007, 09:58:33 PM
haha. The GoW headshots are just ridiculous.
Title: Re: Blood
Post by: Overstatement on December 24, 2007, 10:07:40 PM
You should be able to set your own gore level. Personally, I don't see that PS needs heads blowing up.
Title: Re: Blood
Post by: Westfall on December 24, 2007, 10:08:46 PM
I think the bullet leaving with a blood trail, followed by the body falling and blood pooring from the cranium would be a lovely scene ;)
Title: Re: Blood
Post by: Test-Subject on December 24, 2007, 10:45:30 PM
Yeah if you the developers can make it nice sure why not (the blood in hitman blood money it's pretty nice)... maybe even leave the dead body even after respawn would be nice
Title: Re: Blood
Post by: Succubus Dryad Of The Undying Comet on December 24, 2007, 10:56:35 PM
Yeah, seeing your own dead body would own... yeah and make it so that falling ded bodies would ko the mercs, so that spies can take the dead bodies and throw them around.
Title: Re: Blood
Post by: Cyntrox on December 24, 2007, 10:59:12 PM
Quote from: Kok4f4n on December 24, 2007, 10:56:35 PM
Yeah, seeing your own dead body would own... yeah and make it so that falling ded bodies would ko the mercs, so that spies can take the dead bodies and throw them around.
Eh. If you got killed in a vent, the vent would basically be blocked off, since you have to drag away the body and perhaps drop it, making sound.

Besides, do the spies need this extra weapon?
Title: Re: Blood
Post by: Test-Subject on December 24, 2007, 11:23:23 PM
Quote from: Cyntrox on December 24, 2007, 10:59:12 PM
Quote from: Kok4f4n on December 24, 2007, 10:56:35 PM
Yeah, seeing your own dead body would own... yeah and make it so that falling ded bodies would ko the mercs, so that spies can take the dead bodies and throw them around.
Eh. If you got killed in a vent, the vent would basically be blocked off, since you have to drag away the body and perhaps drop it, making sound.

Besides, do the spies need this extra weapon?

yeah haven't thought about the vents =/
but I don't think the dead body should have any interaction with other character, nade ,etc (maybe only with explosions)

Or lets say the dead body interact with all the physics and it's blocks a vent or u just don't want it there... you can get to it and destroy it like in crysis (:D)
Title: Re: Blood
Post by: Succubus Dryad Of The Undying Comet on December 25, 2007, 12:08:22 AM
Nah, it would add more depth to the game, since you wouldn't want to get killed in vents even more, and having some path blocked off by your body is YOUR fault as a team.
Title: Re: Blood
Post by: Bionic-Blob on December 25, 2007, 12:20:04 AM
just make it nocollide with the other spy <_<

or just don't allow it to obstruct the spy with physics (so you walk normally, and the body's physics don't cause friction or anything, they just get out of the way)
Title: Re: Blood
Post by: Frelli on December 25, 2007, 12:22:11 AM
I don't think blood is nessesary. It's not that kind of game in my eyes.
Title: Re: Blood
Post by: Farley4Fan on December 25, 2007, 12:28:30 AM
It CAN be that kind of game though.  I mean, you are cracking necks, smashing heads in with your gun, putting projectiles into someone's head.  It's kind of brutal if you think about it.  Adding some blood would make it a little more of a serious game imo.  Adding some gore is not bad, but I was just kidding about the GoW headshots, even though they are SOO satisfying. 

I would prefer just a little spray of blood after someone is shot.  Just make it atleast noticable.

OOO, idea!  I think it would be awesome if you get a headshot and the spy immediately goes into rag doll physics.  Imagine getting a headshot while he is running, seeing a spray of blood, and watching him stumble over his feet.  Now THAT would be soo cool.
Title: Re: Blood
Post by: frvge on December 25, 2007, 12:51:20 AM
Quote from: Kok4f4n on December 24, 2007, 10:56:35 PM
yeah and make it so that falling ded bodies would ko the mercs,

That's already in the other SAM games.
Title: Re: Blood
Post by: Tidenburg on December 25, 2007, 01:49:57 AM
Yes, I also want realistic particle effects for the blood so it can drip of railings etc.  ::)
Title: Re: Blood
Post by: LennardF1989 on December 25, 2007, 02:08:34 AM
Quote from: Papa Skull on December 25, 2007, 12:28:30 AM
OOO, idea!  I think it would be awesome if you get a headshot and the spy immediately goes into rag doll physics.  Imagine getting a headshot while he is running, seeing a spray of blood, and watching him stumble over his feet.  Now THAT would be soo cool.

When a spy/merc dies, he dies... No matter in what state.

Dictionary:
Dying = Going into ragdoll mode.

And I like the idea of having blood, it adds that little bit of realism (first kind mod I make/download for games).
Title: Re: Blood
Post by: Cyntrox on December 25, 2007, 02:44:44 AM
Quote from: LennardF1989 on December 25, 2007, 02:08:34 AM
Quote from: Papa Skull on December 25, 2007, 12:28:30 AM
OOO, idea!  I think it would be awesome if you get a headshot and the spy immediately goes into rag doll physics.  Imagine getting a headshot while he is running, seeing a spray of blood, and watching him stumble over his feet.  Now THAT would be soo cool.

When a spy/merc dies, he dies... No matter in what state.

Dictionary:
Dying = Going into ragdoll mode.

And I like the idea of having blood, it adds that little bit of realism (first kind mod I make/download for games).
Well, you may notice that in CT, the characters goes into a set animation, not ragdoll - and we have no idea what you devs are going to make it like, so we can't know if you've already decided/planned/made something.
Title: Re: Blood
Post by: Zedblade on December 25, 2007, 02:52:00 AM
If we add blood it's going to be as realistic as we can. We aren't going to have it look as stupid as GoW where a single bullet makes a stream of blood squirt out 20 feet. It will be more like blood puffs and we might add bleeding once you are under and certain amount of health that won't go away unless you use a healing device or are healed by your partner.

Either way, this is all speculartory and personally I don't think blood is needed at all... Blood in game is only a gimmick.
Title: Re: Blood
Post by: Overstatement on December 25, 2007, 03:25:58 AM
I believe in my "Concepts that look cool" thread, I suggested having bullet holes (or dents) for each shot the spy takes, with the fatal shot having blood leak out. It would be pretty cool for mercs to go up to the body and see how many hits he got and which one kill him.
Title: Re: Blood
Post by: Vega on December 25, 2007, 10:03:29 AM
Quote from: Frelli on December 25, 2007, 12:22:11 AM
I don't think blood is nessesary. It's not that kind of game in my eyes.

QFE. 
Title: Re: Blood
Post by: Westfall on December 25, 2007, 10:05:27 AM
Didn't DA have blood sprays when the spy was hit? It didn't leave a trail, but was present.
Title: Re: Blood
Post by: Daedalus on December 25, 2007, 11:29:55 AM
Quote from: Overstatement on December 25, 2007, 03:25:58 AM
I believe in my "Concepts that look cool" thread, I suggested having bullet holes (or dents) for each shot the spy takes, with the fatal shot having blood leak out. It would be pretty cool for mercs to go up to the body and see how many hits he got and which one kill him.

I like that. IIRC Fisher's suit was somewhat resistant to bullets, I'd expect shadownet spies to have some sort of protection.
Title: Re: Blood
Post by: LennardF1989 on December 25, 2007, 12:44:26 PM
Quote from: Cyntrox on December 25, 2007, 02:44:44 AM
Well, you may notice that in CT, the characters goes into a set animation, not ragdoll - and we have no idea what you devs are going to make it like, so we can't know if you've already decided/planned/made something.

One more time.... This is not CT!!! Keep that in mind pretty please :)

Quote from: OverstatementI believe in my "Concepts that look cool" thread, I suggested having bullet holes (or dents) for each shot the spy takes, with the fatal shot having blood leak out. It would be pretty cool for mercs to go up to the body and see how many hits he got and which one kill him.

I think decals won't be a problem and that would definatly look cool. It's all about that small bit of realism.
Title: Re: Blood
Post by: neth on December 25, 2007, 01:45:49 PM
Quote from: Westfall-US on December 25, 2007, 10:05:27 AM
Didn't DA have blood sprays when the spy was hit? It didn't leave a trail, but was present.

I think it was there but looked pathetic as I remember.
Title: Re: Blood
Post by: Denny on December 25, 2007, 02:37:31 PM
No blood is just ridiculous. It's okay to crack someones neck, but seeing a drop of blood makes people go wee-woo.

Typical american bullshit. The same with "let's blow people to pieces but a pair of boobs makes the world go under."
Title: Re: Blood
Post by: frvge on December 25, 2007, 03:00:42 PM
Nipples are more aggressive than blowing people's heads off! D'oh.

On-topic: Blood is, IMO, on the nice-to-have list.
Title: Re: Blood
Post by: Succubus Dryad Of The Undying Comet on December 25, 2007, 03:05:14 PM
Yeah, either way both sides know that the bullet hit (if it did), so i don't see any sense in changing this.
Title: Re: Blood
Post by: Westfall on December 25, 2007, 07:50:57 PM
Quote from: Denny on December 25, 2007, 02:37:31 PM
No blood is just ridiculous. It's okay to crack someones neck, but seeing a drop of blood makes people go wee-woo.

Typical american bullshit. The same with "let's blow people to pieces but a pair of boobs makes the world go under."

Excuse? I'm American and am not as "typical" as you so boldly felt the need to state. Blood doesn't make people go this "wee-woo" you speak of either. Sure, you have the exceptional tight ass who can't stand it, but you've made an extreme stereotype that doesn't exist. Hence the "rating" system that was established.

I don't just bust out in a forum and say that Europeans are complete assholes when I'm playing games, when thats just not the truth. Not all Europeans are as ignorant as some of the fools that play CT. Being quick to judge makes you look foolish. Good start though, Denny.
Title: Re: Blood
Post by: Gawain on December 25, 2007, 10:07:41 PM
Quote from: Kok4f4n on December 25, 2007, 03:05:14 PM
Yeah, either way both sides know that the bullet hit (if it did), so i don't see any sense in changing this.
yeah there's already a hit indicator so i can't see a need for this. maybe as a replacement, but this would have serious influence on gameplay.
Title: Re: Blood
Post by: Overstatement on December 25, 2007, 10:54:57 PM
Why that in response to my idea? My idea was obviously for artistic reasons only. If the spy runs away and doesn't die, how could you go up to his body to see the bullet holes? If a spy does die, I don't think you'd be asking if you'd hit him or not. It's not a replacement in any way.
Title: Re: Blood
Post by: Farley4Fan on December 26, 2007, 04:16:54 AM
Quote from: Denny on December 25, 2007, 02:37:31 PM
No blood is just ridiculous. It's okay to crack someones neck, but seeing a drop of blood makes people go wee-woo.

Typical american bullshit. The same with "let's blow people to pieces but a pair of boobs makes the world go under."

Wtf?  Wow, you are an idiot my friend.  A drop of blood makes people go "wee-woo"?  What, like the 1% of the world that is squeamish to a drop of blood?  American bullshit?  Way to go.  You just lost faith in half of the board and made everyone here think you are a fucking retard.

He's on the production team?  Are you serious?
Title: Re: Blood
Post by: Cyntrox on December 26, 2007, 04:38:19 AM
Quote from: LennardF1989 on December 25, 2007, 12:44:26 PM
Quote from: Cyntrox on December 25, 2007, 02:44:44 AM
Well, you may notice that in CT, the characters goes into a set animation, not ragdoll - and we have no idea what you devs are going to make it like, so we can't know if you've already decided/planned/made something.

One more time.... This is not CT!!! Keep that in mind pretty please :)
We can only assume that this particular part will be like CT for the sake of discussion, since we have heard nothing from the team.
Title: Re: Blood
Post by: Zedblade on December 26, 2007, 05:01:21 AM
Quote from: Denny on December 25, 2007, 02:37:31 PM
No blood is just ridiculous. It's okay to crack someones neck, but seeing a drop of blood makes people go wee-woo.

Typical american bullshit. The same with "let's blow people to pieces but a pair of boobs makes the world go under."

...

Wow, if we knew you were so ignorant, we might have not placed you on the production team. Keep foolish, arrogant things like this bottled up in your mind please.

Consider this a warning.
Title: Re: Blood
Post by: Farley4Fan on December 26, 2007, 05:42:28 AM
Quote from: Zedblade on December 26, 2007, 05:01:21 AM
Quote from: Denny on December 25, 2007, 02:37:31 PM
No blood is just ridiculous. It's okay to crack someones neck, but seeing a drop of blood makes people go wee-woo.

Typical american bullshit. The same with "let's blow people to pieces but a pair of boobs makes the world go under."

...

Wow, if we knew you were so ignorant, we might have not placed you on the production team. Keep foolish, arrogant things like this bottled up in your mind please.

Consider this a warning.

Thankyou Zed.

If people are soo squeamish to blood like you insist they are, why do millions of people insist on playing gory games like GoW, Manhunt, or even Bioshock?  Why do millions of people like surgeons or crime scene investigators not quit their job if a drop of blood makes them flip?

This is a game that could be a little more bloody.  Let's not make this halo with a happy fun time shooting pink needles and jumping around with blue explosions going on in the background.  I say we should make it a little darker.  Not like silent hill dark, but just a little more serious and creepy.
Title: Re: Blood
Post by: theyearis1945 on December 26, 2007, 07:44:56 AM
i want to have nightmares from the images of getting a headshot.
Title: Re: Blood
Post by: Westfall on December 26, 2007, 08:18:50 AM
Quote from: theyearis1945 on December 26, 2007, 07:44:56 AM
i want to have nightmares from the images of getting a headshot.

/lie
Title: Re: Blood
Post by: B1nArY_001 on December 26, 2007, 10:07:42 AM
I think a little blood would be a nice touch, nothing over the top and not for pure gore, but to add a little touch of realism. It would provide a good indicator for when a shot lands instead of going with something like the red reticle in the other SAMs.
Title: Re: Blood
Post by: neth on December 26, 2007, 12:30:06 PM
Quote from: Zedblade on December 26, 2007, 05:01:21 AM
Quote from: Denny on December 25, 2007, 02:37:31 PM
No blood is just ridiculous. It's okay to crack someones neck, but seeing a drop of blood makes people go wee-woo.

Typical american bullshit. The same with "let's blow people to pieces but a pair of boobs makes the world go under."

...

Wow, if we knew you were so ignorant, we might have not placed you on the production team. Keep foolish, arrogant things like this bottled up in your mind please.

Consider this a warning.


Why are you raiding him ? Does ha have no right to state his opinion ? This is weird...

There is no reason to get angry because he used the word: "american" in bad context. Most of known movies are made there and this country gives standards for films and games. You cant deny that the fact that game gets M or Adult rate only because you can see a boob there isn't ok ?
Title: Re: Blood
Post by: LennardF1989 on December 26, 2007, 12:55:35 PM
I second that.

He's just stating his opinion. Yes, he used the word American in the wrong context (because you guys can't help it there is that - perhaps damned - rating-system), but that's no reason to flame him.

Why do you guys blow up only 2 lines soo much? PSVille has the right of free speech you know (  ::) )!
Title: Re: Blood
Post by: Daedalus on December 26, 2007, 01:34:33 PM
Back on topic, seeing a pink cloud puff out from a spy's head when you headshot him would be a nice touch.
Title: Re: Blood
Post by: Denny on December 26, 2007, 01:44:53 PM
If it's going to be this sensitive just because I threw out some generalisation, feel free to remove me from the team. You guys accept that people call eachothers idiots both on the public and team areas and bitch like nothing else. But when I throw a generalized comment, you all can't distinguish it from generalisation and objectivity. Just because I said american bullshit doesn't mean I meant any of you specifically.

I'm going to stand my point regarding the american bullshit and feel free to ban me and whatever. If you can't take something like this on the net, I feel sorry for you.

But as you all have pointed out, maybe it's best that I resign and so I shall. I'll be nice enough to leave what I've done so far on the server, but unless people stop being so damn uptight and elitist here I won't stay. Because obviously it's better to throw shit in eachothers faces than making a generalized comment not aimed at anyone in specific.

And yeah, I'm sorry and I know it wasn't the best thing to say. But I still feel you're way too sensitive about the subject.
Title: Re: Blood
Post by: frvge on December 26, 2007, 02:02:30 PM
@All: chill out.

Temporarily locked so we can all calm down. Reopening in a few hours.

edit: unlocked. On-topic to the blood-subject please.
Title: Re: Blood
Post by: Cyntrox on December 26, 2007, 05:50:27 PM
Quote from: Papa Skull on December 26, 2007, 05:42:28 AMThis is a game that could be a little more bloody.  Let's not make this halo with a happy fun time shooting pink needles and jumping around with blue explosions going on in the background.  I say we should make it a little darker.  Not like silent hill dark, but just a little more serious and creepy.
I agree. It should be very creepy.
Title: Re: Blood
Post by: Farley4Fan on December 26, 2007, 06:49:46 PM
If I say something like "homos are idiots" or "black people are stupid", then OBVIOUSLY there will be some uprising.  Same with you saying shit about Americans.  ALL generalizations are stupid.  The way the media potrays different countries litters everyone's minds about how they are.  Just the other day I saw Jon Stewart make a remark about the British having big teeth.  And we believe them because it is funny.  Not all Americans are bloodthirsty rednecks.  Not all rednecks are bad tbh.  So please, everyone, stop with all the stereotypical garbage.

Edit:  I just saw Frvge's post.


It should be a creepy game and lighting effects should help increase the intense factor.  Like a flickering light going on and off would make a little more creepiness.  A  good way to help the intense factor is making deaths a lot more brutal, or adding some blood of course.  And no, no one is going to flip a new one everytime they see a drop of blood.  It's virtual blood lol
Title: Re: Blood
Post by: Xris on December 26, 2007, 08:56:56 PM
Blood would be a nice touch, there should be the option of turning it on and off for those out there that do not want to see it.
Title: Re: Blood
Post by: Hybrid Circle on December 26, 2007, 09:14:50 PM
It's not like you have to pass this over to the ESRB for rating,

So I say bloody it up a bit
Title: Re: Blood
Post by: Cyntrox on December 27, 2007, 03:26:07 AM
Quote from: Papa Skull on December 26, 2007, 06:49:46 PMThe way the media potrays different countries litters everyone's minds about how they are.
That's a generalization.
Title: Re: Blood
Post by: scope2005 on December 27, 2007, 03:33:48 AM
OFF-TOPIC: Been busy and I want to say gratz guys on starting production!

ON-TOPIC: Yes blood please! But not OTT soldier of fortune style limb removing gore ;)
Headshots that leave huge blood-spatters on the wall from the exit wound, and headsnapping headshot physics for the win though.
Title: Re: Blood
Post by: Tidenburg on December 27, 2007, 03:46:29 AM
QuoteALL generalizations are stupid.  The way the media potrays different countries litters everyone's minds about how they are.  Just the other day I saw Jon Stewart make a remark about the British having big teeth.  And we believe them because it is funny.
Contradiction?
It's ok for you to believe british people have big teeth coz its funny, but when we say somthing about Americans its all taboo? No, its a two way system, both sides cut the shit and eventually it goes. This is the same at black v white racism, even though one side is highlighted more the stereotypes usually always go both ways and only when both sides are ready to stop will it actually end.
Anywho... dont reply just edit your post or pm or somthin similar, overwise we risk off-topic ness :D
Title: Re: Blood
Post by: InvisibleMan999 on December 27, 2007, 03:51:32 AM
Quote from: Papa Skull on December 26, 2007, 05:42:28 AM
This is a game that could be a little more bloody.  Let's not make this halo with a happy fun time shooting pink needles and jumping around with blue explosions going on in the background.  I say we should make it a little darker.  Not like silent hill dark, but just a little more serious and creepy.

Now you got me envisioning a PS map set in silent hill :P
Title: Re: Blood
Post by: Farley4Fan on December 27, 2007, 05:11:25 AM
Quote from: Tidenburg on December 27, 2007, 03:46:29 AM
QuoteALL generalizations are stupid.  The way the media potrays different countries litters everyone's minds about how they are.  Just the other day I saw Jon Stewart make a remark about the British having big teeth.  And we believe them because it is funny.
Contradiction?
It's ok for you to believe british people have big teeth coz its funny, but when we say somthing about Americans its all taboo? No, its a two way system, both sides cut the shit and eventually it goes. This is the same at black v white racism, even though one side is highlighted more the stereotypes usually always go both ways and only when both sides are ready to stop will it actually end.
Anywho... dont reply just edit your post or pm or somthin similar, overwise we risk off-topic ness :D

There was no contradiction.  I said that ALL generalizations are stupid.  Generalizations about english having big teeth are stupid.  Generalizations of all americans being fat is stupid.  When exactly did I say that it is okay?  I said that they are funny sometimes, but it doesn't mean that they are true.  The bad thing is that some people actually start to believe them because they are on TV all the time.  I saw a cartoon today of a guy with huge teeth, drinking tea, and he had a british accent.  Of course I thought it was funny, but I knew that it wasn't true.  Some people may get the idea that it is actually what all british people are like.

When I said we I meant both English and American start to believe in it.
Title: Re: Blood
Post by: Xris on December 27, 2007, 05:44:51 AM
Quote from: Papa Skull on December 27, 2007, 05:11:25 AM
Quote from: Tidenburg on December 27, 2007, 03:46:29 AM
QuoteALL generalizations are stupid.  The way the media potrays different countries litters everyone's minds about how they are.  Just the other day I saw Jon Stewart make a remark about the British having big teeth.  And we believe them because it is funny.
Contradiction?
It's ok for you to believe british people have big teeth coz its funny, but when we say somthing about Americans its all taboo? No, its a two way system, both sides cut the shit and eventually it goes. This is the same at black v white racism, even though one side is highlighted more the stereotypes usually always go both ways and only when both sides are ready to stop will it actually end.
Anywho... dont reply just edit your post or pm or somthin similar, overwise we risk off-topic ness :D

There was no contradiction.  I said that ALL generalizations are stupid.  Generalizations about english having big teeth are stupid.  Generalizations of all americans being fat is stupid.  When exactly did I say that it is okay?  I said that they are funny sometimes, but it doesn't mean that they are true.  The bad thing is that some people actually start to believe them because they are on TV all the time.  I saw a cartoon today of a guy with huge teeth, drinking tea, and he had a british accent.  Of course I thought it was funny, but I knew that it wasn't true.  Some people may get the idea that it is actually what all british people are like.

When I said we I meant both English and American start to believe in it.

agreed, i'm from canada, and I have talked to people that have not been here and they stick with the stero types of always snow and igloos lol.
Title: Re: Blood
Post by: Farley4Fan on December 27, 2007, 08:06:35 AM
Lol, Canadians DO say eh a lot.  I've been there.  Maybe not a lot but enough to make stereotype about it, eh?   :D
Title: Re: Blood
Post by: Daedalus on December 27, 2007, 10:24:32 AM
Guys, cut the drama already...
Title: Re: Blood
Post by: ray mysertio on December 27, 2007, 11:29:30 AM
Quote from: Zedblade on December 26, 2007, 05:01:21 AM
Quote from: Denny on December 25, 2007, 02:37:31 PM
No blood is just ridiculous. It's okay to crack someones neck, but seeing a drop of blood makes people go wee-woo.

Typical american bullshit. The same with "let's blow people to pieces but a pair of boobs makes the world go under."

...

Wow, if we knew you were so ignorant, we might have not placed you on the production team. Keep foolish, arrogant things like this bottled up in your mind please.

Consider this a warning.

zedblades ignorant , but he is ballsucked by many . i wonder how i could have cuddled better lol .
Title: Re: Blood
Post by: LennardF1989 on December 27, 2007, 04:30:27 PM
Get on-topic right now, or I'll let frvge (or one of the others) lock it for a longer time of period or even let it get removed (that also counts for topics that get started about it).

Stop blowing up 2 lines already and talk about massive gore again, thank you.
Title: Re: Blood
Post by: frvge on December 27, 2007, 04:36:24 PM
*gives off-topic posters an EVIL look*
Title: Re: Blood
Post by: Gawain on December 27, 2007, 05:25:51 PM
Quote from: Papa Skull on December 27, 2007, 05:11:25 AM
I said that ALL generalizations are stupid.
you gotta love this one ^^
Title: Re: Blood
Post by: LennardF1989 on December 27, 2007, 06:39:29 PM
Quote from: Gawain on December 27, 2007, 05:25:51 PM
Quote from: Papa Skull on December 27, 2007, 05:11:25 AM
I said that ALL generalizations are stupid.
you gotta love this one ^^

Didn't we just said something? Shut up about it! Don't even quote the damn subject... Blood is what we want to hear here, so do it!

Let me help you guys... Blood is awesome, it adds realism and should definatly go on the TODO list :D Though, mercs should have green blood xD
Title: Re: Blood
Post by: Gawain on December 27, 2007, 06:53:54 PM
it was solely meant to loosen the moot, this statement was just too ironic ^^

on the blood topic: i'm ok with some blood, but this should not turn into a man hunt mod XD
i think everything improving the athmosphere while not disturbing the gameplay/balance is a good goal.
according to this philosophy i say no to blood traces.
with some blood, more impressive explosions and bullet impact on materials i can imagine playing the merc side to be much more fun than in "other SAM games".
Title: Re: Blood
Post by: Hybrid Circle on December 27, 2007, 06:57:14 PM
I think blood tracking should be a host option, just to make things interesting.
Title: Re: Blood
Post by: frvge on December 27, 2007, 07:12:31 PM
Nice idea to make it an admin-setting.
Title: Re: Blood
Post by: Denny on December 27, 2007, 08:22:38 PM
I find it slightly amusing that most of the time, in a lot of multiplayer mods, features that people are fighting over tends to get a yay or nay. Not just a host option, which is the best solution as people may configure the game to how they want it. It could be fun to have a setting in options for blood/gore level;

None
Slight
Normal
Heavy
Ridiculous

;D
Title: Re: Blood
Post by: Succubus Dryad Of The Undying Comet on December 27, 2007, 08:50:03 PM
Ridiculous
HS rips the head off, blood fountain.
When the spy dies the body gets gibbed and EVERY wall around gets blood all over.
Gibs stay forever.
Title: Re: Blood
Post by: Xris on December 27, 2007, 09:53:38 PM
ROFL, host option for blood tracking would be great, as for gore level that should be in personal options.

I tihnk a high / med / low would be enough.  No off cause then what if blood tracking was enabled you wouldn't see it, thats why I say low should just show the tracking and thats about it.
Title: Re: Blood
Post by: Farley4Fan on December 27, 2007, 09:57:35 PM
Shouldn't there be an option like this:

Hello Kitty Island Adventure
Viva Pinata
Chaos Theory
Halo
Gears of War
Saw
Manhunt
Title: Re: Blood
Post by: Xris on December 27, 2007, 10:07:12 PM
LOLZ @ Papa
Title: Re: Blood
Post by: Westfall on December 27, 2007, 10:35:44 PM
I like the idea of different classifications of gore. Just a matter of if its too time consuming.
Title: Re: Blood
Post by: neth on December 27, 2007, 11:43:22 PM
How about a chainsaw instead of tazer ?
Title: Re: Blood
Post by: Gawain on December 27, 2007, 11:57:20 PM
nice1 papa  ;D
i don't like changable settings. i can't understand those noobs that play on a knife-only or no-vehicle or no mines-at-flags server in bf2142. just play the game as it's meant to be and if it's good you'll probably have way more fun and actually improve yourself instead of adjusting the game to your needs.
Title: Re: Blood
Post by: BurningDeath on December 28, 2007, 12:21:57 AM
Umm actually, mods like that are quite popular in the eSports world, because they even out the experience, making it fair and enjoyable for everyone (in wars).
Take Call of Duty 4 for example, the P90, DEagle and some of the perks are banned in clanwars or in UT, many players play InstaGib, and so on, and so on ..
Title: Re: Blood
Post by: Denny on December 28, 2007, 01:09:58 AM
Quote from: Papa Skull on December 27, 2007, 09:57:35 PM
Shouldn't there be an option like this:

Hello Kitty Island Adventure
Viva Pinata
Chaos Theory
Halo
Gears of War
Saw
Braindead

I think I fixed it for you mate. ;D
Title: Re: Blood
Post by: Tidenburg on December 28, 2007, 02:35:41 AM
gawain if people just played games "as is" then UT would never have been adapted into mods!
Anyhow, apart from game variants I agree to a certain degree.
Title: Re: Blood
Post by: Gawain on December 28, 2007, 02:20:51 PM
Quote from: BurningDeath on December 28, 2007, 12:21:57 AM
Umm actually, mods like that are quite popular in the eSports world, because they even out the experience, making it fair and enjoyable for everyone (in wars).
Take Call of Duty 4 for example, the P90, DEagle and some of the perks are banned in clanwars or in UT, many players play InstaGib, and so on, and so on ..
the esl rules are fucking stupid. the ct ones were the worst i ever saw.

the P90 is in no way op, it sucks on everything except close combat for noobs. i think serious esports players get enough aiming to pwn guys with a P90.
Title: Re: Blood
Post by: Farley4Fan on December 28, 2007, 06:59:58 PM
On COD4 ANY sub with stopping power on is pretty much overpowered.  It takes about 3-4 hits to kill them and since it has a high ROF, it drops them REALLY fast.  This is only at Close Range to Mid Range though...  So it's actually not too overpowered.  Some may consider snipers to be overpowered because most of them to one hit kills, and all of them can pull of a one hit kill with stopping power.  But the thing is that they suck balls at close range.  So, they aren't op.

Gawain, how is close combat for noobs?  It happens to everyone, sometimes unexpectedly.  But if you mean just spray and pray and push melee a bunch of times then yes, it is for noobs.  ;D
Title: Re: Blood
Post by: BurningDeath on December 28, 2007, 07:20:24 PM
Quote from: Gawain on December 28, 2007, 02:20:51 PM
the P90 is in no way op, it sucks on everything except close combat for noobs. i think serious esports players get enough aiming to pwn guys with a P90.
Err .. who was talking about the ESL rules again?
Title: Re: Blood
Post by: Gawain on December 28, 2007, 10:08:35 PM
the esl rules give points for every objective taken which is bullshit.
Title: Re: Blood
Post by: theyearis1945 on December 28, 2007, 10:10:24 PM
Quote from: Westfall-US on December 26, 2007, 08:18:50 AM
Quote from: theyearis1945 on December 26, 2007, 07:44:56 AM
i want to have nightmares from the images of getting a headshot.

/lie

i wasnt serious
Title: Re: Blood
Post by: Covert on December 28, 2007, 10:26:56 PM
Quote from: Kok4f4n on December 24, 2007, 10:56:35 PM
Yeah, seeing your own dead body would own... yeah and make it so that falling ded bodies would ko the mercs, so that spies can take the dead bodies and throw them around.
Oh, falling dead bodies can knock mercs out, don't you worry about that. I found that out in Club a ways back.

Also, I'd like to see a blood level similar to that in SWAT4. If someone was standing close to a wall and got hosed, they would have blood blown onto the wall behind them from the exit wounds. It wasn't anything really excessive or unrealistic, and it was just a nice grim touch.
Title: Re: Blood
Post by: Succubus Dryad Of The Undying Comet on December 28, 2007, 10:34:32 PM
Yeah, but now the spies CANT grab bodies and throw them.
Title: Re: Blood
Post by: Covert on December 28, 2007, 10:37:17 PM
 ... good. That would be retarded.
Title: Re: Blood
Post by: Farley4Fan on December 28, 2007, 10:43:39 PM
How about 3 levels of gore, that's it.

None
Some
A lot

On the none setting there would be no blood, at all.

On the some setting there would be some blood, like a spray of blood where the entry wound is.

On the a lot setting there would be a lot of blood, like a spray of blood where the entry wound is and a splatter of blood on the wall where the bullet exited.  When the spy is dead on the ground there would be a pool of blood around him.

Then it doesn't really get like silent hill, but it keeps it pretty serious on the a lot setting.

Title: Re: Blood
Post by: BurningDeath on December 28, 2007, 11:36:43 PM
Quote from: Gawain on December 28, 2007, 10:08:35 PM
the esl rules give points for every objective taken which is bullshit.
Yes but.. you quoted my post and babbled something about ESL rules, which I didn't even mention.
Title: Re: Blood
Post by: Gawain on December 29, 2007, 09:38:49 AM
you talked about the esports world and some mods/rules that make it more enjoyable. esl is one of the biggest european leagues and is known to suck for making up stupid rules and not allowing to spam games with people all over the world like clanwars.cc in zh times.

on the blood topic: it would add to the athmosphere if it can be implemented in a realistic way. the devs certainly have enough good taste not to make a gore game out of this.
Title: Re: Blood
Post by: Westfall on December 29, 2007, 09:44:28 AM
Quote from: theyearis1945 on December 28, 2007, 10:10:24 PM
Quote from: Westfall-US on December 26, 2007, 08:18:50 AM
Quote from: theyearis1945 on December 26, 2007, 07:44:56 AM
i want to have nightmares from the images of getting a headshot.

/lie

i wasnt serious


lol...I know.

Title: Re: Blood
Post by: Farley4Fan on December 29, 2007, 10:27:30 AM
Quote from: Westfall-US on December 29, 2007, 09:44:28 AM
Quote from: theyearis1945 on December 28, 2007, 10:10:24 PM
Quote from: Westfall-US on December 26, 2007, 08:18:50 AM
Quote from: theyearis1945 on December 26, 2007, 07:44:56 AM
i want to have nightmares from the images of getting a headshot.

/lie

i wasnt serious


Lol, what a funny conversation.  That was a lie.  :P

lol...I know.


Title: Re: Blood
Post by: Wandering_Youth on December 31, 2007, 01:35:08 PM
Uhh, wow. I see you guys get really worked  up about this blood/gore thing quite a bit.  :-\

Anyways, blood is ok but not necessary. IMO, I rather have the game without it. If the game is good and the game play is awsome you don't really pay attention to the gore while you're focused on playing the game especially so if this game is going to have a steep learning curve.  I mean do you really have time to stop and admire the gore while the spy is hackzoring your laptop/nuclear bomb/car?

For a game like PS, I think the most important factor is definitely is the environment for immersion. Besides if the maps going to be really dark like I hear they're going to be, you won't see too much blood in the dark.
Title: Re: Blood
Post by: Denny on December 31, 2007, 02:26:27 PM
For some reason I doubt that argument in this context. Because blood in a development process is far from a time eater, it's pretty simple to implement and only affects the artists, which means that the actual gameplay won't be effected much unless we're talking visual indications and performance.

One way the blood is actually good for gameplay is hit detection, not in a programmers sense but the player sense. Some games have hit detection by sound, take Quake3 for example. Other games relies heavily on animations. Some few games actually uses "blood dust clouds". Which essentially means that when someone gets hit, a small red cloud of blood appears as the bullets pierces through the body (is mostly only seen with high speed rifles).

So from a practical use, I see it mighty fine to have blood. It's a way to know "Did I hit or not?".




I haven't played any of the SC online modes, but as I've noticed it seems the Spies are the popular choice and the easiest to play (or am I wrong?). I think blood would give Mercs a bit more fun to it all. :)
Title: Re: Blood
Post by: Cyntrox on December 31, 2007, 03:38:39 PM
I am quite sure mercs are easier for new players - but spies are the unique part of SvM, and therefore more attractive.
Title: Re: Blood
Post by: AgentX_003 on December 31, 2007, 04:53:12 PM
spies have a steep learning curve ,its because people have repeatively tried time and time again to get down the movement , hence people make it look easy.
Title: Re: Blood
Post by: Farley4Fan on December 31, 2007, 08:59:18 PM
Really, in all honesty, some good quality gore and blood improves the gameplay in most cases.  Like Gears of War for example:  If there was no blood while chainsawing someone it would be retarded.  If there was no blood or gore when you got a headshot and he just fell over it would be retarded.  Okay, so I guess it doesn't affect the gameplay, but it affects how much fun you have right?

In Gears of War if you get a headshot the head pops into a thousand pieces and blood sprays out.  It is much more satisfying then say, a Chaos Theory headshot.  Only because it is much more humiliating for the other player.  Instead of "hey, I shot your head", it is "hey, I shot your head OFF!"  lol

Anyways, there should be a decent amount of blood, like I said before, but maybe not like Gears of War.
Title: Re: Blood
Post by: psyichic on December 31, 2007, 10:15:35 PM
Unless we are bringing back the idea of the chainsaw gadget I vote no to GoW style blood and gore.
Title: Re: Blood
Post by: Spekkio on December 31, 2007, 10:18:02 PM
Quote from: Denny on December 31, 2007, 02:26:27 PM
For some reason I doubt that argument in this context. Because blood in a development process is far from a time eater, it's pretty simple to implement and only affects the artists, which means that the actual gameplay won't be effected much unless we're talking visual indications and performance.

One way the blood is actually good for gameplay is hit detection, not in a programmers sense but the player sense. Some games have hit detection by sound, take Quake3 for example. Other games relies heavily on animations. Some few games actually uses "blood dust clouds". Which essentially means that when someone gets hit, a small red cloud of blood appears as the bullets pierces through the body (is mostly only seen with high speed rifles).

So from a practical use, I see it mighty fine to have blood. It's a way to know "Did I hit or not?".




I haven't played any of the SC online modes, but as I've noticed it seems the Spies are the popular choice and the easiest to play (or am I wrong?). I think blood would give Mercs a bit more fun to it all. :)
I suggest you play online before making a post like this, then.

On the merc end, hits are designated by a changing of the crosshair color from yellow ---> red.

On the spy end, hits are designated by a grunt, screen flash, and sometimes convulsions.

I never have a problem knowing whether or not I'm being hit, and blood is not going to add or detract anything in that regard.
Title: Re: Blood
Post by: Succubus Dryad Of The Undying Comet on December 31, 2007, 10:24:00 PM
Aggree with Spekkio.
Blood should be an option, blood tracking host option, and it's all set.
Title: Re: Blood
Post by: Farley4Fan on December 31, 2007, 10:32:42 PM
I agree.  But making that damn spy bleed is more satisfying than knowing that you took some of his health away.  I'd like to see a spray atleast.  Of course not like Gears of War lol, I was using that as an example.
Title: Re: Blood
Post by: Succubus Dryad Of The Undying Comet on December 31, 2007, 10:35:44 PM
So you'll just friggin turn blood on goddamit. Stop saying the same thing all over again. It took 7 pages already, get over with it.
Title: Re: Blood
Post by: Farley4Fan on December 31, 2007, 10:52:41 PM
Well what the fuck else is there to talk about?  You've been suggesting toggle able blood for a long time also, we get it, we can ALL shut the fuck up now.  Nothing to discuss.
Title: Re: Blood
Post by: Xris on January 18, 2008, 08:12:11 PM
I know this thread and my link are old but we dont want PS to end up like this ....

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fcad-comic.com%2Fcomics%2F20071116.jpg&hash=3eafb7bd6f5a012b13158a2fdc11b02c9f0d8d60)
Title: Re: Blood
Post by: Farley4Fan on January 18, 2008, 08:19:43 PM
lol of course not

For the last time.  I only want a bit of blood.   Like a splat of blood on the wall/floor coming from the exit wound.  Maybe a little spray of blood where the entry wound is.  OR if you wanted a bit more than that, a pool of blood would be good.  Not an actual "pool" like that though  :D
Title: Re: Blood
Post by: Xris on January 18, 2008, 08:45:55 PM
lol i know what you want papa, i just saw this an thought it was funny
Title: Re: Blood
Post by: Guggle on January 19, 2008, 09:26:41 PM
No blood! It does not match this sort of game. I can't explain why, but I can see how blood would affect the experience... not well.
Title: Re: Blood
Post by: Westfall on January 19, 2008, 09:39:20 PM
It wouldn't affect the experience at all actually.
Title: Re: Blood
Post by: Farley4Fan on January 19, 2008, 10:19:23 PM
Quote from: Guggle on January 19, 2008, 09:26:41 PM
No blood! It does not match this sort of game. I can't explain why, but I can see how blood would affect the experience... not well.

Seriously?  And of course you can't explain why.  It would give it a little more of serious atmosphere.  And that is good.
Title: Re: Blood
Post by: neth on January 19, 2008, 10:31:32 PM
If you dont want blood, you can always turn it off, whats the problem ?
Title: Re: Blood
Post by: excite.gg on January 19, 2008, 11:19:32 PM
blood is bootless; first i think the gameplay should be completed before we can speak about this peanuts
Title: Re: Blood
Post by: Cyntrox on January 20, 2008, 12:11:44 AM
Indeed, this is a matter of polishing. However, we seem to have a lack of things to speak of, and will take anything.
Title: Re: Blood
Post by: neth on January 20, 2008, 12:26:07 AM
Thats because devs dont want to show us anything new since 2 months.
Title: Re: Blood
Post by: frvge on January 20, 2008, 01:08:22 AM
Quote from: neth on January 20, 2008, 12:26:07 AM
Thats because devs dont want to show us anything new since 2 months.
We know, we're working on it ;)
Title: Re: Blood
Post by: LennardF1989 on January 20, 2008, 01:13:54 AM
You're working on it...
>.>
<.<
0.0

:P

Anyway, have faith guys :)
Title: Re: Blood
Post by: Kubanator on January 20, 2008, 02:17:25 AM
I think that a spy being shot, bleeding, and making a trail of blood would make a fine gameplay addition. Otherwise, it's simple to code in blood effects, and don't see why a little blood wouldn't hurt.
Title: Re: Blood
Post by: Farley4Fan on January 20, 2008, 03:54:25 AM
^ exactly. Why not?  If you get a weak stomach over virtual blood then I don't know what to tell you.  The lack of things to talk about is another reason why I make so many topics.
Title: Re: Blood
Post by: Ion.67 on January 20, 2008, 04:32:20 AM
Maybe a little puff, but not gears of war style blood. It should be just visible to the merc, but not disrupt any of the spies screen space. So, it would have to be very small.
Title: Re: Blood
Post by: Westfall on January 20, 2008, 09:17:34 AM
DA was fine when it came to blood. It should leave a trail.
Title: Re: Blood
Post by: Westfall on January 21, 2008, 12:38:35 AM
frvge....you should remove the blood from your avatar so people don't get disgruntled.
Title: Re: Blood
Post by: Farley4Fan on January 21, 2008, 12:40:56 AM
Quote from: Westfall-US on January 21, 2008, 12:38:35 AM
frvge....you should remove the blood from your avatar so people don't get disgruntled.

Disgruntled over a little splat of virtual redness?  I sure hope not.  Then they should imagine that it was a paintball gun splat.
Title: Re: Blood
Post by: frvge on January 21, 2008, 12:55:59 AM
You mean the stuff in the old logo?
Title: Re: Blood
Post by: Farley4Fan on January 21, 2008, 12:57:24 AM
your avatar perhaps?  lol
Title: Re: Blood
Post by: frvge on January 21, 2008, 01:00:43 AM
Hmz, I only now see that it's blood. =]
I focus more on the blinking thing. Which I love.
edit: typo
Title: Re: Blood
Post by: Farley4Fan on January 21, 2008, 01:54:41 AM
I knew it.  Lol.  Just like this one sig I made where this guy blinked randomly.  It made like 10 people go wtf was that?  :D