Project Stealth

Forums => Public Discussion => Topic started by: ray mysertio on February 12, 2008, 10:24:58 PM

Title: random new merc weapons topic lol
Post by: ray mysertio on February 12, 2008, 10:24:58 PM
sup all , came by to show off my airsoft gun , and if you wanna use it as a merc weaapon thatd be cool with me :

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F3742%2Fmp5upgrade3hj9.jpg&hash=84a4f26285dd081cf5e86aca656cf373c2a83750)

i know its mad 1337 so you dont have to compliement me lol

l8r all .
Title: Re: random new merc weapons topic lol
Post by: Zedblade on February 13, 2008, 12:44:26 AM
hey dimmy, how's it going?
Title: Re: random new merc weapons topic lol
Post by: Farley4Fan on February 13, 2008, 12:49:08 AM
Hey Zed, you might want to post quickly, you've got 666 posts right now lol.  Nice gun.  Too heavy for the mercs to lug around all the time.  I prefer sniping while airsofting, and flashlights don't help too much cuz they give away your position.
Title: Re: random new merc weapons topic lol
Post by: Succubus Dryad Of The Undying Comet on February 13, 2008, 01:14:10 AM
How about giving merc's more ways to cover objecives??
What i mean is:
- Sniping from half the map away (some spots, take ~30s to get there from spawn + no headshot available)
- Securing with mines/ explosives.
- Cutting off routes with additional deployed security.
- Patrolling.
+ Add more here.
Now how about an optional function-system that would give you different objectives (+ preset loadout), depending on the main gun you choose. This would make it easier for new players, since you would get clear instructions on what you have to do, like:
"Get to obj.A and secure it (+ some hint for morons, like) [WITH YOUR FUCKING MINES]"
"Get to the main Sniping point and cover obj.B at all cost"
"Prevent the intruders from reaching sector C [WITH YOUR SPYTRAPS AND MINES]"

Maybe even consider locking objectives through camnet for 30 seconds, but ONLY on maps like factory or bigger.
Title: Re: random new merc weapons topic lol
Post by: Farley4Fan on February 13, 2008, 01:16:19 AM
With a good tutorial that everyone has to go through that isn't needed liquid.  And lmao: {with your fucking mines you noob!}  :D
Title: Re: random new merc weapons topic lol
Post by: Succubus Dryad Of The Undying Comet on February 13, 2008, 12:25:02 PM
Im 100% sure that many people won't even notice that there IS a tutorial.
Title: Re: random new merc weapons topic lol
Post by: Tidenburg on February 13, 2008, 12:57:40 PM
They would if you integrate a ghost system into the maps. Only allow one map when the user starts and then once they've played it twice they can use the others. If you have ghosts on some maps near all the places they need them and prompts which pop-up they could learn as they play.
Title: Re: random new merc weapons topic lol
Post by: frvge on February 13, 2008, 01:10:27 PM
Ghosts suck.
Title: Re: random new merc weapons topic lol
Post by: Gawain on February 13, 2008, 01:50:27 PM
Quote from: Liqu1D_133 on February 13, 2008, 12:25:02 PM
Im 100% sure that many people won't even notice that there IS a tutorial.
why do you want to help those retards?
and why not simply make the tutorial mandatory?
Title: Re: random new merc weapons topic lol
Post by: Cyntrox on February 13, 2008, 02:46:26 PM
Quote from: Gawain on February 13, 2008, 01:50:27 PM
and why not simply make the tutorial mandatory?
Because then you have to do it again if you reinstall.

You could make it so that the first time you start PS you have a HUGE button saying "TUTORIAL" and a small one saying "skip tutorial".
Title: Re: random new merc weapons topic lol
Post by: Gawain on February 13, 2008, 04:23:15 PM
make it bigger and blinking and if you dont press the small skip button within 5s the tutorial starts *g*
Title: Re: random new merc weapons topic lol
Post by: Farley4Fan on February 13, 2008, 04:54:56 PM
Were you being sarcastic when you said "why do you want to help those retards?"

If you weren't then that was an idiotic statement.   You want to help them so there is bigger competition in the community and you won't ever get stuck with a teammate that doesn't even know where the generators are on Polar Base.
Title: Re: random new merc weapons topic lol
Post by: Gawain on February 13, 2008, 05:45:20 PM
dude people that are new to svm but don't play the tutorial are such stupid that they will never ever be competition for me XD
Title: Re: random new merc weapons topic lol
Post by: Gui Brazil on February 13, 2008, 05:58:40 PM
Quote from: Gawain on February 13, 2008, 05:45:20 PM
dude people that are new to svm but don't play the tutorial are such stupid that they will never ever be competition for me XD
You're so SO good.::)
Title: Re: random new merc weapons topic lol
Post by: Farley4Fan on February 13, 2008, 06:05:39 PM
On CT on xbox it's required to take the tutorial, how can you not?  Even on PC I had to.  Yeah, we'll have to take it if it's required in PS.  So what.
Title: Re: random new merc weapons topic lol
Post by: Succubus Dryad Of The Undying Comet on February 13, 2008, 06:42:30 PM
Put icons next to the players name that would indicate if he passed or not the tutorial.
Title: Re: random new merc weapons topic lol
Post by: Ion.67 on February 13, 2008, 11:25:27 PM
Quote from: Gui Brazil on February 13, 2008, 05:58:40 PM
Quote from: Gawain on February 13, 2008, 05:45:20 PM
dude people that are new to svm but don't play the tutorial are such stupid that they will never ever be competition for me XD
You're so SO good.::)

But not as good as me and gui. We will beat your face in.

Just make it required, but skippable by altering the ini.
Title: Re: random new merc weapons topic lol
Post by: Westfall on February 14, 2008, 07:19:42 AM
Quote from: Ion.67 on February 13, 2008, 11:25:27 PM
Quote from: Gui Brazil on February 13, 2008, 05:58:40 PM
Quote from: Gawain on February 13, 2008, 05:45:20 PM
dude people that are new to svm but don't play the tutorial are such stupid that they will never ever be competition for me XD
You're so SO good.::)

But not as good as me and gui. We will beat your face in.

Just make it required, but skippable by altering the ini.

GUI?????? Cheating on Westfall???? Stay tuned......
Title: Re: random new merc weapons topic lol
Post by: Farley4Fan on February 14, 2008, 07:25:23 AM
Oh, this is like the days of our lives!  BUT BETTER!!1!1
Title: Re: random new merc weapons topic lol
Post by: Gawain on February 14, 2008, 05:05:16 PM
Quote from: Gui Brazil on February 13, 2008, 05:58:40 PM
Quote from: Gawain on February 13, 2008, 05:45:20 PM
dude people that are new to svm but don't play the tutorial are such stupid that they will never ever be competition for me XD
You're so SO good.::)
thank you so SO much  ::)
Title: Re: random new merc weapons topic lol
Post by: Gui Brazil on February 14, 2008, 05:18:31 PM
Quote from: Westfall-US on February 14, 2008, 07:19:42 AM
Quote from: Ion.67 on February 13, 2008, 11:25:27 PM
Quote from: Gui Brazil on February 13, 2008, 05:58:40 PM
Quote from: Gawain on February 13, 2008, 05:45:20 PM
dude people that are new to svm but don't play the tutorial are such stupid that they will never ever be competition for me XD
You're so SO good.::)

But not as good as me and gui. We will beat your face in.

Just make it required, but skippable by altering the ini.

GUI?????? Cheating on Westfall???? Stay tuned......

Nothing beats the 4th dimmension. Not even the 5th because it's only a lame crappy copy of the all mighty 4th.
Title: Re: random new merc weapons topic lol
Post by: Spekkio on February 14, 2008, 05:30:47 PM
Required tutorials are annoying. All you need is ONE reminder the first time a person logs on that they should visit the tutorial.
Title: Re: random new merc weapons topic lol
Post by: Westfall on February 14, 2008, 05:53:37 PM
Quote from: Spekkio on February 14, 2008, 05:30:47 PM
Required tutorials are annoying. All you need is ONE reminder the first time a person logs on that they should visit the tutorial.

agreed.
Title: Re: random new merc weapons topic lol
Post by: MR.Mic on February 14, 2008, 06:22:25 PM
Quote from: Gui Brazil on February 14, 2008, 05:18:31 PM
Quote from: Westfall-US on February 14, 2008, 07:19:42 AM
Quote from: Ion.67 on February 13, 2008, 11:25:27 PM
Quote from: Gui Brazil on February 13, 2008, 05:58:40 PM
Quote from: Gawain on February 13, 2008, 05:45:20 PM
dude people that are new to svm but don't play the tutorial are such stupid that they will never ever be competition for me XD
You're so SO good.::)

But not as good as me and gui. We will beat your face in.

Just make it required, but skippable by altering the ini.

GUI?????? Cheating on Westfall???? Stay tuned......

Nothing beats the 4th dimmension. Not even the 5th because it's only a lame crappy copy of the all mighty 4th.

Are you referring to that 10 dimensions site?
I hope you know that's all bullshit, right?

That site presentation was written by an idiot.


There are two kinds of dimensions, spatial dimensions and time dimensions.
For any universe, you can have any arbitrary number of spatial dimensions (and possibly time dimensions).
Title: Re: random new merc weapons topic lol
Post by: Westfall on February 14, 2008, 06:31:40 PM
Quote from: MR.Mic on February 14, 2008, 06:22:25 PM
Quote from: Gui Brazil on February 14, 2008, 05:18:31 PM
Quote from: Westfall-US on February 14, 2008, 07:19:42 AM
Quote from: Ion.67 on February 13, 2008, 11:25:27 PM
Quote from: Gui Brazil on February 13, 2008, 05:58:40 PM
Quote from: Gawain on February 13, 2008, 05:45:20 PM
dude people that are new to svm but don't play the tutorial are such stupid that they will never ever be competition for me XD
You're so SO good.::)

But not as good as me and gui. We will beat your face in.

Just make it required, but skippable by altering the ini.

GUI?????? Cheating on Westfall???? Stay tuned......

Nothing beats the 4th dimmension. Not even the 5th because it's only a lame crappy copy of the all mighty 4th.

Are you referring to that 10 dimensions site?
I hope you know that's all bullshit, right?

That site presentation was written by an idiot.


There are two kinds of dimensions, spatial dimensions and time dimensions.
For any universe, you can have any arbitrary number of spatial dimensions (and possibly time dimensions).

Yes, but ever since that thread GUI and I have created the 4th Dimension which is.......GUI AND WESTFALL....THE 4TH DIMENSION!!!

You can think whatever you want in terms of time and spatial dimensions. I'm sure some of this refers to a parallel dimension(s)....but everything is speculation. Actually the idea of 10 dimensions isn't that farfetched. Though that guy might be a moron who wrote the site, it is one of the leading theories right now. Quantum Physicists are going for 9 dimensions and a 10th one being time.

Still though, all speculation. You can make the universe whatever you want Mic....I'll allow it.
Title: Re: random new merc weapons topic lol
Post by: Overstatement on February 14, 2008, 08:00:04 PM
I thought he was refering to the dimension your characters are in when GUI hosts a server.
In the 4th dimension, the distance between objects don't matter and what seems like teleportation happens often.
In the 4th dimension, time doesn't matter, sometimes nades go unexploded for hours, sometimes they blow up in your face.
In the 4th dimension, your perception of space doesn't matter, it's a world of messed up charges, grabs and jumps.
Title: Re: random new merc weapons topic lol
Post by: Ion.67 on February 14, 2008, 11:35:47 PM
Don't worry westfall; we were through long ago.
Title: Re: random new merc weapons topic lol
Post by: Gui Brazil on February 14, 2008, 11:40:23 PM
Quote from: Overstatement on February 14, 2008, 08:00:04 PM
I thought he was refering to the dimension your characters are in when GUI hosts a server.
In the 4th dimension, the distance between objects don't matter and what seems like teleportation happens often.
In the 4th dimension, time doesn't matter, sometimes nades go unexploded for hours, sometimes they blow up in your face.
In the 4th dimension, your perception of space doesn't matter, it's a world of messed up charges, grabs and jumps.

That actually does look like my server..
Title: Re: random new merc weapons topic lol
Post by: Farley4Fan on February 14, 2008, 11:40:42 PM
Ooo, it's a love square!?  Or a love pentagon?!!!  ZOMG!!!
Title: Re: random new merc weapons topic lol
Post by: ray mysertio on February 19, 2008, 08:55:09 PM
theres only 3.5 dimensions ...

x(horizontal) , y(to and fro LOL) , z(vertical) , and of course the half dimesnion is the mind's eye ..

like partially blind people making football rushes and hockey players without their glasses making crisp 'tape to tape' passes . this alos includes perspective , which is a perception , but as we know it fact .
Title: Re: random new merc weapons topic lol
Post by: Daybreak on February 19, 2008, 09:22:52 PM
Wait a second, are there like a whole lot dimensions? Isn't it all relative?
I always thought a dimension was used to locate something. The number of dimensions required depends on who's reading it.

So for this here there are 3 dimensions.

Party at 9pm
235 kentucky drive
5th floor.

But only makes sence to somone within that town. You'd need another dimension to explain where exactly like New York. But the all this can be reduced with proper GPS positionnig. But then again, that's just longitude and lattitude and then the floor(height) and then Time. So there's 4 dimensions right there. We don't even get to talk about planet, galaxy, universe. How could there be a limit? That's why time travel is impossible. The end.

Title: Re: random new merc weapons topic lol
Post by: frvge on February 19, 2008, 09:52:57 PM
Philosophy should go to SCLamers. I believe there is a recent thread on the dimensions-discussion.
Title: Re: random new merc weapons topic lol
Post by: I <3 U on February 19, 2008, 10:52:30 PM
Quote from: Overstatement on February 14, 2008, 08:00:04 PM
I thought he was refering to the dimension your characters are in when GUI hosts a server.
In the 4th dimension, the distance between objects don't matter and what seems like teleportation happens often.
In the 4th dimension, time doesn't matter, sometimes nades go unexploded for hours, sometimes they blow up in your face.
In the 4th dimension, your perception of space doesn't matter, it's a world of messed up charges, grabs and jumps.

lol, ive never played in one of his servers, but it made me laugh ;D