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Messages - theDuke

#1
General / Off-Topic / Re: Haha we got him!
May 03, 2011, 05:28:55 AM
Quote from: Farley4Fan on May 03, 2011, 03:57:54 AM
This is just naive.  
Naive..
Naive is thinking you did all by yourself. Plus, cooperation could also mean just tolerating what you are doing on their soil. Even if he's number 1 on YOUR listâ€"it still doesn't give you the right to just fly in there, kill a bunch of people and get back out of there without any trouble. Don't get me wrong, I'm glad he's dead but you're lucky they didn't shoot down your helicopters. But then a brief "thank you" on their cooperation would have been enough in Obama's speech. Pakistan didn't make it easy for you, but they helped you eventually.

Since the Tillman case I don't buy any of the patriotic bullshitting stories anyways.
This is why you fear WikiLeaks so much.


#2
General / Off-Topic / Re: Haha we got him!
May 03, 2011, 01:57:40 AM
Quote from: Wh1tE_Dw4rF on May 03, 2011, 12:51:39 AM
That sounds more like band-aid talk to me.
Pakistan might be dodgy, but it would have been impossible to trace him down without their help.
#3
General / Off-Topic / Re: Haha we got him!
May 03, 2011, 12:29:23 AM
Your relationship with Pakistan isn't the best from begin with. They're obviously not happy about the fact you ran this mission without telling themâ€"even if that was crucial to the success of the killing. However, that's not going to strain the relationship even more. They U.S. knew he was in there for a long time.
Even Obama gave them credit last night, "it is important to note that our counter-terrorism cooperation with Pakistan helped lead us to to Bin Laden, and the compound where he was hiding."


#4
General / Off-Topic / Re: Haha we got him!
May 02, 2011, 10:33:26 PM
The U.S. would've never been able to do this without their help. As soon as you had all the information needed you took over and killed that nugget. But the Pakistani military played a huge part in this.
#5
Public Discussion / Re: Soft Drive & Fartcharge
March 22, 2011, 06:36:18 PM
Incorporating ultimate Frisbee in project stealth is not necessarily a valid point.
#6
Public Discussion / Re: Soft Drive & Fartcharge
March 22, 2011, 04:29:19 AM
Also be able to stick a smoke grenade to the merc' helmet.

Just like this: --> http://www.youtube.com/watch?v=jZ8p4LhKo5g
#7
Public Discussion / Re: Soft Drive & Fartcharge
March 22, 2011, 12:39:21 AM
Spies should be able to shoot the disc in gun-stance and behead the merc.
#8
Quote from: KnoogeR on February 11, 2011, 04:05:41 PM
There is advantage for spy, like Spekkio said.. merc in vent = good target for spy;)
Did you even read my post?
#9
Quote from: KnoogeR on February 07, 2011, 06:13:01 PM
That's not a huge problem in CT, that even help a bit spy in specific moments.
Obviously... where's the advantage for the merc?
Quote from: Snakebit. on February 10, 2011, 06:21:08 PM
A really good team in Ct must concist of two super good stealth/aggro mixers , preferably that one is better at stealth and the other at aggro.
ehh or both are good at either style; like led and kronf.

I agree the system should be kept the way it is. The only thing that's annoying in my eyes is that you can't activate the mask while climbing up the ladder, which was already mentioned.
#10
General / Off-Topic / Re: Ol' times Pandora Tomorrow
January 26, 2011, 11:15:16 PM
Well, at least now I know that you are wrong Agent.
There was no limit on neither mines nor traps. There was absolutely no setting whatsoever on how many mines there are in your equipment but when you gave yourself inf. lives you were able to write like a name or something with mines. And you were not able to refill traps at the ammo box.
#11
General / Off-Topic / Re: Ol' times Pandora Tomorrow
January 26, 2011, 03:47:13 PM
Agent can you please elaborate on what's wrong about my statement on mines and traps. I can't remember anymore if you get to have 14 or 15 snares but I'm positive that there was no limit on either traps or mines
#12
General / Off-Topic / Re: Ol' times Pandora Tomorrow
January 20, 2011, 07:07:00 PM
The merc' tazer is more powerful.
There were no limits on mines and traps, when you and your mate both commit suicide you could have 12 mines and 20 traps active at the same time.
you had way more lasers and cameras to pass as a spy; however, you got 15 snares. That was pretty sweet.
#13
Public Discussion / Re: Project Stealth - Limited C4's?
November 10, 2010, 06:16:05 AM
When a modem was shot, the timer didn't reset.
It started off at the time it was shot.
#14
Public Discussion / Re: Project Stealth - Limited C4's?
November 04, 2010, 04:54:13 PM
Sabotage was a hell of a game mode;
bring it back.
#15
Public Discussion / Re: What if...
September 22, 2010, 09:40:08 PM
Quote from: STON3COLDKILLA on September 22, 2010, 06:15:38 PM
Infinite visions have never been a problem, nor stated to be a problem until this thread was posted.
Jog on mate, people are talking about it since pt.

What if it visions only lasts for about 5-10 seconds; the merc can use it to avoid flash, see through smoke, check the ceiling, etc.
But then it has a couple seconds cooldown that gives the spy the opportunity to move, drop, climb or take a piss w/o getting detected.