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Messages - coldbloodedkill3r

#1
Public Discussion / Re: In-Game Rep System.
July 08, 2007, 02:15:49 AM
Seems to work just fine with Xbox Live.  I understand it's not a primary concern now.
#2
Public Discussion / Re: In-Game Rep System.
July 08, 2007, 01:18:27 AM
Quote from: Papa Skull on July 08, 2007, 01:15:20 AM
It wouldn't be hard to implement, just a record that goes under your name when viewed.

Atleast a prefer player feature should be added.  This happens when you send them a good review, and next time they are in a joinable match, you get put into their game when you search for a quick match.

Same goes vice versa when you send someone a bad review.

I think the record though should probably only be view by the person themselves, or the host(so he knows who to kick). Not sure if this would work, but maybe you should add a suspension system if they get low enough rep(kinda like XBL).
#3
Join Us / Re: Just another hopeful Tester.
July 07, 2007, 11:05:00 PM
Oh yeah, my XBL gamertag is in my sig.
#4
This just an idea for instead of just pumping clips into spies and protecting the objective, you can actually extract information from the spies too.
#5
Could someone actually give me an opinion please.
#6
Public Discussion / Re: In-Game Rep System.
July 07, 2007, 01:15:21 AM
why.
#7
Maybe instead of killing all the spies, you could capture some of them and take them to the interrogation room. You could then press them for information by using a vairity of technique such as family threatening, whipping, etc. Different tactics work for each spy (the tactics the spy are vulnerable to would be randomly generated at the beginning of the round). If you use the right techniques, the spy's mental meter would go down. Once it's empty, then all the mercs would then receive information on the location on where the spy's are, their load outs, where the traps set up, etc for one minute(this would all show up on each merc's map or hud). The spy would then be out of commission for a set amount of time, and then would be put back into the field. The more a spy has been out in the field(the more hours they play), the more mental strength they have. The more time a merc has spent in the interrogation room, the more mental damage they can dish out. Of course, another spy could break in to the interrogation room, take out the merc, and save his comrade too.

What do you think?
#8
Public Discussion / Re: ideas for equipment
July 07, 2007, 12:02:59 AM
Maybe there could be a UAV that reveals positions on holographic maps like in Battlefield, but it could be taken down with a sticky shocker or by using bullets?
#9
Public Discussion / In-Game Rep System.
July 06, 2007, 10:48:29 PM
I was wondering if it would be feasible to add an in game reputation system, kind of like Xbox Live's. If you met a total a**hole or a in a game and don't feel like playing w/ him again, just right click on the player's handle and select "Give Negative Feedback  >:(". If you would like to play with this player again, select "Give Positive Feedback  ;D"

you may also consider wanting to add an option to report an in game glitchers
#10
Join Us / Just another hopeful Tester.
July 06, 2007, 10:20:51 PM
I have very limited game creation skills (the very best I can work with is editing Beyond Virtual's premade games), but that's beside the point. I have always loved the Splinter Cell series. I can test on the weekends.

My specs are as follows:

Windows Vista Home Premium 32 bit
AMD Athlon 64 X2 Dual Core Processor 4600+
PNY Nvidia 8500 GT 512MB
2.0 GB RAM
SigmaTel High Definition Audio CODEC


PM me, mail me, or hit me up on Xbox Live.
I hope I get selected!

CBK