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Messages - Guggle

#1
Public Discussion / Re: Rail jumping
May 10, 2008, 04:51:34 AM
Multiple accounts? lolwut? ???
#2
Public Discussion / Re: Rail jumping
May 09, 2008, 06:13:39 AM
Who cares about halo?  :P
#3
Public Discussion / Maps
May 09, 2008, 12:42:32 AM
Though I haven't seen a lot of it, the parts that I have seen of Lakehouse seem really big. Are you guys planning on making maps about DA size, or CT size? Personally, I think smaller maps are better. As long as they are complex and strategic with vents and other things.
#4
Public Discussion / Rail jumping
May 04, 2008, 08:50:12 AM
Racking yourself should seriously be possible.
#5
Public Discussion / Re: Limit On Tazers
May 03, 2008, 03:29:23 AM
Quote from: Splinterfactor8 on May 02, 2008, 03:44:34 AM
When people play merc they relay on there tazer to much and i hated be tazed everykill because they dont know how to play


If you get killed by tazer, it's you that doesn't know how to play. And I'm pretty sure that the pause between each taze is deliberately in the game so that people don't overwhore it. Stupid idea.
#6
Public Discussion / Re: clarity soft
April 14, 2008, 01:28:53 AM
Yeah, that map is awesome, too bad a lot of people say it sucks because they don't know it  :-[
#7
Public Discussion / Re: Landing bug
April 14, 2008, 01:26:07 AM

Sidenote: Guggle is a new ct player / PS forumer? I've never heard of him  ???
[/quote]

Then lets arrange a game, wiener.
#8
Presentation Forum / Re: Things we are proud of...
April 13, 2008, 08:56:00 AM
Zebra vs Spy vs Mercenary
#9
Public Discussion / Re: Natural effects
April 13, 2008, 08:48:27 AM
Not true, I love destroying shit. It keeps me awake while playing clueless noobs  8)
#10
Public Discussion / Natural effects
April 13, 2008, 08:34:06 AM
A weird thing I noticed about UT3 is that if you shoot at the water, there is not splash what so ever. My opinion: That's gay. Not only that, but if you shoot at wood or cement walls, it doesn't chip or anything. It sometimes leaves a black mark then disappears after time, but usually nothing changes. Please tell me that this will not be the case in PS    :-[
#11
Public Discussion / Landing bug
April 13, 2008, 08:29:45 AM
I hope you all know about the "landing bug". If you don't your a stupid noob, GTFO....       Just kidding :P. But personally, I don't think it takes away from the game at all. It actually makes the mercs job a little harder and not so lame. When a spy jumps down from a decent hight and goes uuuggghhhh, the merc can easily just charge, but when the spy shuffles through visions, he doesn't do so. Of course I am not implying that you should add that the spy needs to switch visions in order to avoid the slow down, but you should just take the slow down out. I don't know why, but it seems like it would positively impact the game.
#12
Public Discussion / Re: Video
April 08, 2008, 02:18:10 AM
I love yukcs cloud's stupid comments "This server is stupid" and "I can't grab"  :D
#13
Public Discussion / Re: Engine
April 08, 2008, 02:11:35 AM
Why you chose UE3 over Crytek  ;D
#14
Public Discussion / Re: Video
April 08, 2008, 02:05:26 AM
You had some pretty sweet necks  :-X but I doubt a lot of them would work on decent players  :-*
#15
Public Discussion / Engine
April 08, 2008, 02:03:58 AM
Just a question, but what does Unreal Engine have that Crytek doesn't?...
Is it the requirements? ???