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Messages - sniperbr0

#1
Public Discussion / Re: nades...
March 05, 2008, 06:24:42 AM
a delay between shots could be a reload... it could be implemented depending on how realistic it will be, like of course its impossible to fit so many nades inside that gun, so realistically he should reload, even if its a fast reload, just to prevent triple nading

although that reload if its too fast would be quicker than the delay on CT when you are throwing the same type of nade... now i dont know if its a good idea, we already have a good delay for nades of the same type...

the delay/reload could also be skipped by throwing a nade with the gun and the other at your feet...

well... i think we should leave it the way it is...
#2
Public Discussion / Re: about the netcode...
March 03, 2008, 01:55:53 AM
i know its from pulse, i have it, but i thought his avatar was a golf ball the first time i saw it, too small on 1600x1200
#3
Public Discussion / Re: about the netcode...
March 02, 2008, 10:20:04 PM
Quote from: Westfall-US on March 02, 2008, 05:31:56 PM
Quote from: Gui Brazil on March 02, 2008, 02:15:24 PM
Quote from: T2C LeBron on March 02, 2008, 03:19:03 AM
Quote from: Gui Brazil on March 01, 2008, 08:05:41 PM
But he still won't get less than a 300 ping to an european server...

I know it, he knows it....brazilians are doomed....

You sir are +1 in my book, for your avatar.  Brilliant band, whats your fav album?  Mine is piper at the gates of dawn.

Most probably The Division Bell because of Coming Back To Life, Lost For Words and...well, pretty much all the others. I'm also a big fan of The Dark Side Of The Moon and The Wall.

yea man..

lol i just noticed its pink floyd, avatar is small didnt notice before, i thought it was a painted golf ball lol, i have that dvd, its a very good one
#4
how about 16:9 aspect ratios? they are the best for me, in newer games i always have more image on screen on those resolutions:

960x540 (i play crysis in this resolution :P)
1024x576
1088x612
1280x720
1600x900
1920x1080

16:10 has less horizontal image but more vertical image than 16:9, if the game is optimized for 16:10 of course, if it isnt, 16:9 always has more image

btw i think you are forgetting some resolutions:

4:3
--------
960x720 (used to play alot of heavy games under this resolution long time ago, couldnt get a good fps at 1024x768 lol)
1152x864
1792x1344
1920x1440
2048x1536 (the max my monitor can handle)

btw its 5:4, not 5:3, the only 5:3 resolution i know is 1280x768

16:10
--------
960x600
1024x640
1680x1050 (this one is the default resolution of most widescreen LCD monitor, very important to not forget this one)
#5
Public Discussion / Re: about the netcode...
March 02, 2008, 06:51:32 AM
#6
Public Discussion / Re: New game mode
March 02, 2008, 06:28:43 AM
Quote from: Papa Skull on March 02, 2008, 01:28:28 AM
Quote from: FR33M4N on March 02, 2008, 12:54:07 AM
Dont mean to rain or your parade, but IMO its sounds Kind of retarded. However Maybe the spies have to free hostages, whist the mercs prevent them from being rescued?

I think it would be fun.  Freeing hostages means more modeling would have to be done.  Unless of course, the spies would be freeing spies.  And when a spy is kept in a containment cell, the spy is basically a hostage, then his partner has to free him.  Kind of like your idea.

that game mode is called jail break, theres a mod for ut2004 and quake 3, its very fun and a very good idea to implement as a alternative game mode, way better than DM that is.
#7
Public Discussion / Re: about the netcode...
March 02, 2008, 03:56:51 AM
Quote from: Gui Brazil on March 01, 2008, 02:19:00 PM
Took you a while to get back on the 1mbit connection, eh?

The only problem is that no matter what your connection is, your ping won't drop below 120 for US servers (atleast it never happened to me in CoD or CT) or 300 for european ones..

actually its 4mbit, i didnt really mention which one was the new connection i got and when, in the first post, 1mbit was during CT, then a year later the internet company screwed me up leaving me only with 256k, february 2007 i got 1mbit again but nobody played CT anymore, 4 months ago when people came back to it i had already gotten my 8600gts and with no flashlights and shadows i didnt feel so eager to play it again. now i got 4mbit and i guess i can get rid of warping

and we arent doomed, we are doomed if it uses the same shoot delay ping-based netcode as CT had, if you played FEAR, Timeshift, or any Source engine game like HL2 or CSS, you know we arent doomed because it plays very well even with 300ms ping

i was going to buy UT3 the day it was released, but i was afraid of them using the same netcode, even after other games like the ones i mentioned had sucess with their netcode, so i downloaded the demo and got very disappointed, i really hope it doesnt use the same netcode or that it can be tweaked to satisfy everyone, if it just plays like FEAR, timeshift or source engine games it will be a dream come true

lennard im counting on you, if you need anyone to test it out, count me in
#8
Public Discussion / about the netcode...
March 01, 2008, 01:53:25 PM
Hello

some of you may remember me from the official Ubi forums, some may remember from playing PT or CT, anyways, ive been watching this forums for a long time, but now that things have settled down (for a while at least) for me i have the chance to post and contribute the way I can

im very excited about this mod, im back playing scct now but without shadows and flashlight (8600gts) :( but i can now enjoy it the way i couldnt with my new connection, and thats what i want to talk about

we all know that PT and CT use UT engine netcode, the one that is quite stable but its main flaw is the shoot delay, that means if you have a ping higher than 100 you would have to wait like 1 second or more depending on the ping, to see your shot hit, and that usually ruins gameplay

back in 2004 i had a crappy 256k (that wasnt so crappy back then) and used to play PT perfectly with US and EU players, getting 150-350 ping but it was still playable, there was little to none shoot delay difference between playing with US or EU players, i got used to it and it was always playable

with the release of CT, i upgraded my connection to 1mb expecting improvements but i found out that i could no longer play with EU players, because of the huge amount of lag, shoot delay and warpage, but with US players it was fine like PT (a little worse but still very playable)

i dont know what changed from PT to CT but i think one of the main aspects of remaking or recreating something, is the new version to be good at what the old version was bad, so i mainly worry about that, the netcode

apart from the UT engine netcode, we have seen FEAR, Timeshift and Source engine netcodes, where the shoot instantly hits even on a 300ms server, while the lag is compensated with little warping around, but at least you are able to kill

I guess that those problems occured because they didnt really test their netcode on high ping sessions, so thats why im here

I live in brazil so my ping for US players should be around 200 and for EU players should be around 300, to make sure an efficient netcode is being written and used by any player in the world, i would like to help you guys test it on high ping sessions to see whats the result on the developed netcode

of course you can also simulate a high ping netcode just by turning on emule and put some things to download, but thats different, thats not how a dude in japan will experience when playing against an EU player. Due to distance, my connection is being used to the max, not lagged, but just delayed (lag would be the consequence of that).

im very anxious about this mod and i have great hopes for it, i want to help the way i can but i know nothing about programming (yet) and I suck as an artist, so when you guys need to test the netcode ill be glad the provide all the help i can to improve it so everyone around the world can find out what SvM is all about and enjoy playing it.

sniperbr0