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Messages - Overstatement

#1
General / Off-Topic / Re: Google Chrome
September 04, 2008, 02:31:20 AM
I installed it at work. I spent most of the time looking for either my home button or how to get to bookmarks without selecting the "Always show bookmarks" option.

Also, does it suggest corrections for spellchecking? It didn't seem to when I right-clicked the underlined words.
#2
General / Off-Topic / Re: Your favourite game
September 01, 2008, 06:07:59 AM
I like the game where you play with bubble wrap.
#3
Public Discussion / Re: Charged while hanging
August 15, 2008, 02:46:19 AM
Quote from: AgentX_003 on August 15, 2008, 02:34:47 AM
My question is  like does that have something to do with lag

or just poor animation ? . 

It has something to do with the implementing programmer telling their manager it's temporary then BOOM! Deadline looms, implementing it properly becomes a lower priority, not enough programmers on the team to finish the higher priority tasks on time, game gets shipped.

There is no bug that can't be fixed by hiring more programmers.
#4
Public Discussion / Re: The Birthday Thread
June 18, 2008, 02:35:10 AM
Quote from: FR33M4N on June 18, 2008, 12:54:13 AM
MY BIRTHDAY...TODAY (18TH JUNE) WOOO.

Congratulations!
#5
Public Discussion / Re: The Birthday Thread
May 26, 2008, 03:54:55 AM
Congratulations! You two worked hard and deserve this birthday!

(when did we start congratulating people on their birthdays?)
#6
Public Discussion / Re: Destructible Environments
May 19, 2008, 11:36:00 PM
I've been saying we can't add it to PS since my first post. UT3 is has too limited of access to do such a thing.

And I'm sorry that you think if something hasn't been done before in another game, it is either too stupid or too resource intense. I'd rather work on new ideas on how to use the hardware than refining the lighting model over and over.

Quote from: MulleDK13 on May 19, 2008, 11:33:44 PM
Only because we don't have a license.

Yeah, that's what I meant. I was always oppose to this whole MOD thing.
#7
Public Discussion / Re: Destructible Environments
May 19, 2008, 09:42:21 PM
Quote from: Zedblade on May 19, 2008, 08:29:04 PM
Decals that show the other side wouldn't look right. There would be no depth, it would be like a portal and not a hole in something.

Exactly why I think it would be fun. It allows programmers to play artist. We try the most obvious approach and say "Hey, it looks like it has no depth. Let's try to add ... to fix it" and then becomes progressively better until it's very good. It's a process, not single step. And shaders are not inflexible things that can only do bloom, lighting and bumpmapping.

Quote from: goodkebab on May 19, 2008, 09:11:41 PM
The demos from StarWars that i have seen make it appear like it is done procedurally (game engine does it),

"euphoria is currently being integrated into multiple AAA next-generation console titles, including Grand Theft Auto IV, Star Wars: The Force Unleashed, Indiana Jones and Backbreaker."
http://www.naturalmotion.com/euphoria.htm
#8
Public Discussion / Re: Destructible Environments
May 19, 2008, 08:10:14 PM
Who's talking about destructables? I'm talking about decals that show the other side of the object rather than an image the artist makes. Nothing to do with spliting vertices, all done in a pixel shader. It's much easier to implement than destructible enviroments.

I don't think we should have this conversation either because Unreal3 is too damn inflexible to do anything cool.
#9
Public Discussion / Re: Destructible Environments
May 19, 2008, 07:38:59 PM
I would think of bullet holes as advance decals than destructable enviroments. It doesn't take too much resources despite what Zed, the non-programmer, says.
#10
Public Discussion / Re: Destructible Environments
May 19, 2008, 06:47:53 PM
He may sound retarted (don't edit yet, I'm about to give a complement), but this idea...

Quote from: SaltySnail on May 19, 2008, 06:28:53 PM
for example if i took a shotgun and at a fairly close distance shot it at an upturned table, you expect there to be a head-sized hole in it.

would be pretty interesting from a programmer's perspective. It's like decals but cooler and if we were using a more flexible engine, I would definitely want to develop this technology.
#11
Public Discussion / Re: Rail jumping
May 04, 2008, 11:53:34 PM
Quote from: Liqu1D_133 on May 04, 2008, 11:40:13 PM
Like in Assassins Creed, you mean?

No, like REAL LIFE.
#12
Presentation Forum / Re: Guess what... Tick Tock!
April 24, 2008, 02:32:04 AM
You're going to see some chairs that will blow your mind.
#13
Didn't I suggest this a long time ago but a lot more thought out version? You fail.

Quote from: Rambo on September 11, 2007, 04:32:31 PM
good players communicate and play with friends most of the time. playing with random n00bs without communication is just dumb.
Quote from: Rambo on September 12, 2007, 01:53:12 PM
a quick communication system in bf2/2142 style is sufficient. this screenie/vid stuff is a nice to have feature, but it should be implemented carefully.
Quote from: Rambo on September 13, 2007, 07:13:16 PM
it could distract the player, overlap something important, be spammed, etc.
tbh i don't care about it much, because i got a mic and some regular mates...
Quote from: Rambo on April 22, 2008, 10:35:25 PM
it makes communication and teamplay way easier for newcomers and solo players and it would also make it less boring when all the action is taking place somewhere else.
#14
Join Us / Re: Game Level Designer - Khris
April 21, 2008, 02:56:26 PM
Did everyone miss the part where I said I'm paraphrasing from Zed? Is it my fault if he didn't see the joke and ignored when I explicitly state it was not my opinion?
#15
Join Us / Re: Game Level Designer - Khris
April 18, 2008, 01:38:55 AM
Quote from: HBW_Hyrage on April 04, 2008, 02:28:20 AM
What did you mean by video game artist? Personally, I'm a game level designer and I do not consider myself as a Level Artist.

I'm going to paraphrase how Zedblade made the distinction between these two titles in the dev forum.
Zed > You. Times a million.