Spy humiliation move.

Started by Tidenburg, October 23, 2007, 09:09:23 PM

Previous topic - Next topic

Tidenburg

Quick one.
If a merc runs around a corner and a spy is pressed up against the wall where that corner is. The player can perform a humiliation move by whacking his hand into the mercanaries neck, causing him to fall over and cough blood (possibly) the effect would be the same as putting a merc to sleep. This would be countered by seeing the spy who would have to be slightly visible by the corner edge, a charging merc would knock back the spy.

psyichic

I think spies should be able to cooperatively rip the merc's head off when he is in a grab......

Okay ill leave now.

Tidenburg


Cyntrox

Seems too weak - kinda like the spy railgrab move, too easy to detect.

Farley4Fan

Speaking of rail grabs, we should probably make those a little less obvious than in CT.  Probably should fix that.

Anyways, I would love any cool humiliation moves that get the same effect in the same amount of time.  Example:  A spy breaks a neck killing a merc, takes 3 seconds.  Humiliation:  A spy jumps on the mercs head and twists the merc's neck with his legs killing the merc, also takes 3 seconds.

Vega

It's interesting Tindenburg, but I feel this would alter gameplay in a bad way.  Two things come to mind;
1.  If you're close enough to do this move, a walk/run + grab shouldn't be far off.  As we know, you can kill or knockout a merc from this position.
2.  Besides this move being limited to certain situations, if granted those situations, it would be easier to pull off than a grab.  Spies already have several ways of neutralizing a mercenary, I feel they don't need this.

Quote from: Papa Skull on October 24, 2007, 01:12:44 AM
Humiliation:  A spy jumps on the mercs head and twists the merc's neck with his legs killing the merc, also takes 3 seconds.

This would look silly as shit.  Not to mention if I turned around and saw a mercenary and a spy playing gay chicken that I would just quit the game right then and there and ponder what just went wrong.


Farley4Fan

I was just saying that humiliation moves that take the same time to do as regular kills would be good, that was just an example.

Gawain

i don't think fancy humiliation moves are funny/cool/add to the gameplay. choking the spy after a charge at least has some use.


Vega

Quote from: Papa Skull on October 24, 2007, 05:13:24 PM
I was just saying that humiliation moves that take the same time to do as regular kills would be good, that was just an example.

Yes, I know that, which is why I mentioned nothing about how long it would take - just how goofy it is. 

Zedblade

Quote from: Kok4f4n on October 24, 2007, 05:28:41 PM
Getting info? lol

I've always thought that there should be two spy 'attack' moves.

The first is the standard neck snap.

The 2nd would be something that took a little more time. It doesn't kill, only knocks out, and it takes a little bit to do, giving the merc a chance to counter it , or for his mate to come. However, the payoff is that you would get 'info' in the form of the location of both mercs on the spies radar for the next 30 seconds or whatever.

Meh, something to think about.

frvge

Now that's original and more realistic as the other idea of an interrogation.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cyntrox

Zed... How do you imagine that move? If it takes time, and the merc is able to counter it, it sounds like something that would be very easy to avoid once you get some training. But I don't really know what it'd be like. Elaborate?

neth

Quote from: frvge on October 24, 2007, 06:33:16 PM
Now that's original and more realistic as the other idea of an interrogation.


Didnt you like the idea of interrogation room ?  :D


--
I think spies should be allowed to do something new and nice with crouching mercs.

seefoo.