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couple ideas

Started by kronf, October 24, 2007, 10:16:42 PM

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kronf

some ideas:

1. Merc moves quicker when loses his gear (nades, mines + other stuff). In the end of the round you will have a slight speed advantage if you spent all your gear. It also gives you a reason not to suicide as merc for more equip and when spy got mercs neck he now decides whether to kill him so that he comes back as slow bitch but with his gear or knock him so that he will be without equip but fast fucker. Difference shouldn't be that big but it has to have some value.

2. Uzi without grenade launcher. Ever saw an uzi in real life? I don't think its possible to attach nade launcher to it. Now to have strong at close and medium range weapon you will need to sacrifice nades^^

3. Some kind of gadget for mercs which locks objs directly, or like merc alarm snare locks obj through causing alarm. For example you are in on club house near glass doors on second floor. You know one spy is in tea waiting for his mate to go to garden obj to hack 2 objs at same time. So you lock garden obj for like 5 sec i guess, go kill tea guy then come back to guard garden. You will say too powerfull, but merc will have limited number of times he can use it and locking time wont be long + he sacrifices equip slot for it. Something like that ^^

I have lots more ideas just need to think about them better before posting...

seefoo.

#1
idk bout lightning speed for merc but faster with no eq is good lol.  no nades for uzi nice.  eq for alarm locking nice little new techniques

kronf

Not lighting speed, just slightly faster  :)

seefoo.

ohhhh it says slight not lightning lols.  early and stil drinkin coffee.

this is kool all bosses are out of town...stay on net all day haha.  time goesss sloow though.....

kronf

^^
I'm sick so staying home and bored so making up stupid crap  :)

Tidenburg

Im jealous. Ive got to complete 3 pieces of coursework by friday and I've only started one of them which has to be in tommorow. God help me.  :-[

kronf

So hows the ideas good, bad, so so?

Tidenburg


Farley4Fan

Maybe when you have uzi/shotty you would have to throw nades with your hand.  You wouldn't have as much accuracy or range as you would with a launcher but atleast you still have nades.  But seriously, this game isn't about realism so launchers on subs or shotties shouldn't really matter.

Faster mercs is kind of stupid, realism FTL once again. [ For the loss ]

I like the idea of the merc security laser, you mean like the ones that come default on the map right?  That would be cool to set up those in various places.  Those wouldn't track the spies, but it would lock objectives and show that a spy had been there.  Good idea.

neth

Come on ppl... who the hell uses uzis or shots?

Succubus Dryad Of The Undying Comet

I DO.
On Aqua, club and orph.

Gawain

it got lagg/old graphic card problems, but uzi is quite a strong choice as its way more reliable in close till medium (almost far) distances (you don't have to go into sniper mode, spy can't aim at you while taking hits, you practically never need to reload etc). going uzi+sniper or dual uzi is a viable possibility on a lot of maps. i used to play a lot with uzi but stopped after almost every1 flaming me -.-

Spekkio

Quote from: kronf on October 24, 2007, 10:16:42 PM
some ideas:

1. Merc moves quicker when loses his gear (nades, mines + other stuff). In the end of the round you will have a slight speed advantage if you spent all your gear. It also gives you a reason not to suicide as merc for more equip and when spy got mercs neck he now decides whether to kill him so that he comes back as slow bitch but with his gear or knock him so that he will be without equip but fast fucker. Difference shouldn't be that big but it has to have some value.
This would certainly add depth to the game, but there's one problem: once a merc gets his speed boost, he will become nearly ungrabbable because he will move more quickly than the spy.

Quote2. Uzi without grenade launcher. Ever saw an uzi in real life? I don't think its possible to attach nade launcher to it. Now to have strong at close and medium range weapon you will need to sacrifice nades^^
Is uzi + frags OP somehow? I really don't see the need for this. Yea, it's fake to have an uzi with frags, but there are a million fake things in this game.

Quote3. Some kind of gadget for mercs which locks objs directly, or like merc alarm snare locks obj through causing alarm. For example you are in on club house near glass doors on second floor. You know one spy is in tea waiting for his mate to go to garden obj to hack 2 objs at same time. So you lock garden obj for like 5 sec i guess, go kill tea guy then come back to guard garden. You will say too powerfull, but merc will have limited number of times he can use it and locking time wont be long + he sacrifices equip slot for it. Something like that ^^

I have lots more ideas just need to think about them better before posting...
That last thing would be a bit too strong, no? "Oh a spy is hacking and I can't get there on time *hits auto-shutoff* well, now I'll get him muahahahaha!"

kronf

QuoteThat last thing would be a bit too strong, no? "Oh a spy is hacking and I can't get there on time *hits auto-shutoff* well, now I'll get him muahahahaha!"

There are really a lot of ways to balance it. You can make it that if a spy already started hacking you cant lock obj + like i said before merc will have limited number of times he can use it and locking time wont be long and he sacrifices equip slot for it. I don't think its hard to balance. Its just whether you like idea of being able to lock down objs or not.

QuoteIs uzi + frags OP somehow? I really don't see the need for this. Yea, it's fake to have an uzi with frags, but there are a million fake things in this game.

No, but uzi is and one simple way to balance it remove nade launcher. I just gave a reason why remove it. Now merc with uzi will be absolutely useless in long range, but better in medium and close.

QuoteThis would certainly add depth to the game, but there's one problem: once a merc gets his speed boost, he will become nearly ungrabbable because he will move more quickly than the spy.

I dont know exact speed of spies and mercs, but im sure there is enough difference between them to play around with it. Make merc little slower than now with full equip and little slower than spy with empty.


Westfall

I don't think uzi should be in PS at all. I really don't see this as being skillful at all.

The "set off alarm timer" seems a little too overpowering to be implemented. That would just piss everyone off to the fullest. Standing there, then alarm goes off even though you didn't hit an alarm? GOD WHY!!!!!!!!!!!!!