What about a scoring system?

Started by Farley4Fan, October 18, 2007, 04:32:13 AM

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Daybreak

Those stats aren't easy to add.
And the point of stats aren't to estimate skill level. They are stats and unless you are the user you have no idea how they are appointed.

An example is being detected by MT, as I have no idea how you can actually gauge you've been seen in EMF and when you weren't. If i've been seen in MT, or set off the MT, 288 times. You don't know if it's because I've played 200 games, and was only seen once in agame. Maybe i've done well and played 500 games. Or maybe I've play 2 games and just aggro'd the crap outta the merc. You really don't know.

Only the user knows how affective the stats are. That's the beauty about stats, they only tell half the story. With time, you'll see that someone might be a good sniper, or good at killing mines, but it doesn't not reflect skill what so ever. Just how rank doesn't express skill.

reason3d

i for one am against a scoring system for a stealth game .

but even though i am against it , the idea of recording successes might be a good idea . it could be like an actual government agency or Private Military Corporation's ranking .

you start out as a "private" (for lack of a better , unique name) , you dont miss anything and you dont "rank up" to gain gadgets but the ranking system allows the community to recognize what level you are at .

in CT most of the time the server list was mixed with "pro's only" , "no n00bs" , or "no pro's" ... a filter in your server could allow only players in certain brackets of skill level to join and would allow gamers to avoid the bs of naming servers and restarting servers to clear out players .

Succubus Dryad Of The Undying Comet

How about having thousands of fakes?

Spekkio

#63
Quote from: Papa Skull on October 25, 2007, 03:35:52 PM
I think it should give you stats like:

How many times detected on EMF:
How many times spy tracked:
How many times killed by mine:
How many times Security Laser were set off:


Things like that would help you rethink how you play the game.  I have already posted something like this but whatever.  If a spy sees that he was detected on EMF a lot, then he will now know that he has to use visions less, and that would improve his game.  Ect with all the other examples.
Thank you for providing the list of things "what not to add."

The stats that could/should be added are:
General Stats
-Time played (spy/merc/total)
-Average game length (merc/spy/total)
-Games played (spy/merc/total)
-Wins/losses (spy/merc/total)
-Win % (spy/merc/total)
-Kills for merc
-Necks for spy
-Objectives taken for spy
-Suicides (merc/spy/total)

Map Specific Stats
-breaks down the above stats by map

Partner specific stats
-Breaks down the above stats according to a teammate(s) you enter.

Also either do the stats by CD-key, or allow the player to integrate multiple accounts into a stats page (same goes for partner).

Then allow sort abilities...sort your stats by best map, best side, most kills, whatever.

Allow people to lookup stats, including the above functions, but add an option to hide stats.

And there you have it. Now, if any of that information can be used to gain an unfair advantage on an opponent, I'd love to hear that far-fetched explanation.


HeyBlinkin.

Quote from: InvisibleMan999 on October 18, 2007, 05:26:14 PM
Last thing we need is a flashing "HEAD SHOT +100 points!!" thing on the screen.

That would be a great easter egg if we got the unreal tournament voice going off every now and then "HEADSHOT!"

Spekkio

I can think of nothing more annoying than the Q3/UT voices. I know I got a headshot because my enemy is dead, I do not need a loud annoying voice screaming it at me.

Farley4Fan

No spekkio, I was telling stats that could be added for only yourself and not for others to see.  Letting others see those kinds of stats wouldn't help you now would it?  I am talking those stats should be for your eyes only.  If you notice that you have been killed by mines a lot, then you should be more careful of mines.  It would help you.

Spekkio

Implementing those stats would be nearly impossible.

InvisibleMan999

Quote from: Papa Skull on October 26, 2007, 12:59:11 AM
If you notice that you have been killed by mines a lot, then you should be more careful of mines.  It would help you.

You need stats for that?

It should be a good indicator when you blew half your lives in the first 2 minutes running past proxies.

Farley4Fan

Tell me one good reason why it would be bad if it showed how many times you were detected on EMF.  If you look back at a game and wonder how that guy detected you, and it says that you were detected 7 times one EMF, you would know that he used EMF to detect you and kill you.  It isn't that easy to tell if you were detected on EMF. 

Daybreak

Not it's not. So how do you want us to tell a computer to distiguish the difference between a Merc seeing you in the ceiling versus not seeing you in the ceiling.
In order to track the stat. Something has to occur. For instance, you can track how many times you set off MT because you'd trigger the box animation. However in EMF nothing happens. The merc sees you or he doesn't. It'd be impossible to track.

Plus a lot of the other stuff, really isn't helpful as it is bound to happen and almost necessary. Thus, trying to reduce such stats or improve such stats is not always benificial.


tigaer

Quote from: Daybreak on October 26, 2007, 03:35:34 AM
Not it's not. So how do you want us to tell a computer to distiguish the difference between a Merc seeing you in the ceiling versus not seeing you in the ceiling.
In order to track the stat. Something has to occur. For instance, you can track how many times you set off MT because you'd trigger the box animation. However in EMF nothing happens. The merc sees you or he doesn't. It'd be impossible to track.

Plus a lot of the other stuff, really isn't helpful as it is bound to happen and almost necessary. Thus, trying to reduce such stats or improve such stats is not always benificial.

They did it in SCDA, when you died from EMF it said that you died from it.

Daybreak

LOL really? I can't even begin to think how they would set the difference. Unless they cheated and used some sort of code that if the merc killed you while in EMF vision you were told you were killed by it. But even then...

Anyway, I really didn't think a stat system would have been such a hard sell. The scoring system ya, but stats? really? Com'on.