Tick tack: Count-down complete (spy/merc renders)

Started by frvge, October 13, 2007, 12:44:26 PM

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goodkebab


Gawain

well, i guess there is at least one dev capable of stuff like this. but it's one of the many little nice-to-have features with no influence on the gameplay so who cares.

Farley4Fan

Well yeah, I do know that you have to be looking straight at it to see through them.  But, coolness over realism, imo.  It still looks better, even though it isn't realistic.

Gawain

it will stop looking cool after 5 minutes. realism whereever possible without hurting the teamplay or coherency of the setting.

Cyntrox


Farley4Fan

yeah, designing a model w/o goggles is less work.

greenday5494

bah. Shaders are actually simplier than you think. Valve uses shaders to save time, for example, in the first part of EP2, where the destroyed "vista" of the Citidel is, the clouds are actually Shaders, cuz it was easier to make shaders than textures.
also, i would like to have it. even though it isnt realistic, it still looks cool, and it doesnt cost THAT much graphics power. mabye more than a simple texture, but meh, it still looks awsome :).
and. since when as Versus been realistic? sure, getting hit with like 20-30 bullets, surviving, and then being completly normal, by touching your partner. 0_o. coolness>realism. look at TF2!

iservealot

Um... every single material in Unreal Engine 3 is a shader...

Zedblade

Quote from: iservealot on October 30, 2007, 03:35:41 AM
Um... every single material in Unreal Engine 3 is a shader...

lol i was about to say the same thing


plus, ever shader is made up of textures.

Spekkio

QuoteI presume no one want to have delayed snipe mode so that we can have an animation.
There is a short delay, but I think that you're right that few if any people want to see it lengthened.

element54

Some delay and an animation is good. No more than what is set up in CT but look how shitty the snipe mode on DA turned out. It just flashed to the snipe screen and took more time to adjust to the change in perspective than having the animation involved.

goodkebab

I looked at it in CT,  and it was no more then 1 second animation.

Rifle was less then half way to the snipe position when the HUD changed.


I know its a cool effect to see through scope,  but its not on our priority list just yet.

Farley4Fan

It's on the nice to have feature list though...

greenday5494

well, how about just having it while you are carrying it, i mean, who cares if it is really black in real life, getting shot more than 6 times, and you still live is not realistic. lets have a shader on the gun, and be happy with it, eh?

B1nArY_001

#149
Unless it is a relatively cheap scope or telescope then the relief isn't that bad. High-end $1200-$4000 scopes have such good reliefs you can almost see through them when the scope is about cheek-bone hight.

What you wind up seeing is blackness and then the further you get into the relief (scope gets more on an even level with the eye) you start seeing the image which pans into your fov as a circular image in an opposite approach vector to the eye as the scope and eye come together. Hard to explain :/

Distortion on perimeter of the image seen through the scope is typically a sign of a poorly made scope so we should probably avoid any effects like that