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Map maker ... maybe

Started by Spekkio, October 20, 2007, 01:44:47 AM

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Zedblade

Quote from: element54 on October 25, 2007, 12:30:00 AM
Quote from: Zedblade on October 24, 2007, 08:31:43 PM
Quote from: Tidenburg on October 24, 2007, 07:49:50 PM
gah. Why are there no tutorials on this? Ive found GE view but can't even select things in that mode let alone add events :(

there are tutorials. they are on the CT dvd...

WTF there are tutorials? OMFG you all suck for not telling me this earlier. I HATE YOU ALL!!!!!!

;D




:|

I'm probably the only one that gets this.

element54

Quote from: Zedblade on October 25, 2007, 12:58:59 AM
Quote from: element54 on October 25, 2007, 12:30:00 AM
Quote from: Zedblade on October 24, 2007, 08:31:43 PM
Quote from: Tidenburg on October 24, 2007, 07:49:50 PM
gah. Why are there no tutorials on this? Ive found GE view but can't even select things in that mode let alone add events :(

there are tutorials. they are on the CT dvd...

WTF there are tutorials? OMFG you all suck for not telling me this earlier. I HATE YOU ALL!!!!!!

;D




:|

I'm probably the only one that gets this.

Definitely.

DrKennethNoisewater

i didn't reply to this before but i meant to. i'm with spek on this whole thing, where if this gets running i would like to help design maps...

now, granted i don't really know how, but westfall and myself have discussed working on a map (we live 5 minutes away). i also think we know a lot about what goes into a good map/bad map ect. also, our feelings won't be hurt if we make some shitty thing and you laugh at us... or me rather.

SECONDLY, if you still need some help on the music aspect, i'm a 5th... 6th? w/e.... year music major. i have a lot of experience with composing/creating/general music application. i have written and recorded 4 albums and produced a number of different artists. if you need a general tech/music creation person, PM me with what ya need.

goodkebab

If you are seriously into it,  working with the CT editor will nearly be the same.  You can actually  start now with you ideas and test them in CT, and then port your idea to UT when it is released in the next weeks.

Tidenburg

Whats gonna happen about Geometric events? Does the new UT support them or is there somthing just as good you can use?

iservealot

Quote from: Tidenburg on November 06, 2007, 04:40:37 PM
Whats gonna happen about Geometric events? Does the new UT support them or is there somthing just as good you can use?

There are no Geometric Event type setup within any version of Urneal Engine, except for the modified engine builds used for Splinter Cell by Ubisoft.

Since we are not allowed to compile native code for Unreal 3, we will have to come up with a new solution using Unreal Script. There has been some ideas discussed already, and we are working on a viable solution.  ;)