Map Features/Designs/Interactivity

Started by Farley4Fan, November 10, 2007, 12:46:16 AM

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Farley4Fan

Yes, but it would add a lot of variation to the way you play the maps each time.  Say there is a map in the dark.  You use shadows and sneak through it.  Say it's the same map at daytime.  You would use cover and timing to advance rather than just shadows. 

Xan

Quote from: Papa Skull on November 11, 2007, 07:32:44 PM
Yes, but it would add a lot of variation to the way you play the maps each time.  Say there is a map in the dark.  You use shadows and sneak through it.  Say it's the same map at daytime.  You would use cover and timing to advance rather than just shadows. 

What game have you been playing? You always need good timing and cover, you're just removing the few times when shadows do actually hide you.

neth


Succubus Dryad Of The Undying Comet

Lets make environments TOTALLY interactive: get in vechicles, move things, integrate full physics, give the spy explosives (c4) so they can break through walls and here you have it: the noob game of the year.

Farley4Fan

That's not what I fucking meant by interactive you smart ass. 

I was just saying for toggle able map options you should be able to adjust the setting that it is in.  Not just Day/night, but weather and atmosphere.

neth


Gawain

i think toggable stuff is so hard to balance and hard to implement that it's easier to make an entire different map for sake of variety.

Farley4Fan

True Gawain, maybe that is the better choice.  In that case, I would like a lot more variations in the atmospheres of maps.  Weather like thunder and lightning, raining, foggy, snowing, windy ( may have effects on projectiles ) etc...

Spekkio

In the map I'd make in question, it will be more "old school" in that it doesn't have wildly innovative interactivity.


Succubus Dryad Of The Undying Comet

Quote from: Kok4f4n on November 11, 2007, 08:41:02 PM
Lets make environments TOTALLY interactive: get in vechicles, move things, integrate full physics, give the spy explosives (c4) so they can break through walls and here you have it: the noob game of the year.
Ain't this sarcasm?

I agree with Spekkio - the maps should be like the PT ones, and tweak the gameplay abit so it's halfway up to CT... also the nightvision should be grey and blurry like in PT.
IIRC, the PT Hud was more hi-tech than th CT one, so PS should go that way.

AND!!! i just have an idea!!!
Let the spies do a coop humiliation move on the mercs!!!
Say one spy grabs the merc, and the other spy takes the mercs gun and blasts the mercs head off. The gun goes offline (doesnt work) since the mercs vital signals stop, and we're all happy.

Spekkio

Don't twist my words: I have no problem with making interactivity, so long as it enhances gameplay. I agree fully with what Zedblade said: you have to do everything in moderation. There are literally a half dozen CT custom maps that try to do too much in a single map at the expense of balance, and therefore nobody plays them.

neth

Quote from: Kok4f4n on November 11, 2007, 11:56:42 PM
Quote from: Kok4f4n on November 11, 2007, 08:41:02 PM
Lets make environments TOTALLY interactive: get in vechicles, move things, integrate full physics, give the spy explosives (c4) so they can break through walls and here you have it: the noob game of the year.
Ain't this sarcasm?

I agree with Spekkio - the maps should be like the PT ones, and tweak the gameplay abit so it's halfway up to CT... also the nightvision should be grey and blurry like in PT.
IIRC, the PT Hud was more hi-tech than th CT one, so PS should go that way.

AND!!! i just have an idea!!!
Let the spies do a coop humiliation move on the mercs!!!
Say one spy grabs the merc, and the other spy takes the mercs gun and blasts the mercs head off. The gun goes offline (doesnt work) since the mercs vital signals stop, and we're all happy.


Im afraid this game is gonna be far different from CT, so creating maps basing on it could be a mistake.

B1nArY_001

That Coop humiliation move made me laugh my ass off. Hopefully down the road when there is time we can do something like that  :D

frvge

What about an official teabagging humiliation move?  ;D
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

DrKennethNoisewater

west and i were making a map a long time ago based off a pub/fancy restaurant we both worked at (well i got fired....)

i like that idea, and i still have all the pics i took of it. it was built in an old (correct me if i'm wrong here) 1700's house... well renovated really.

my big interactive ideas included a meat locker much like the task disk in aqua, a thunder storm that would knock the power out at a given point in the game, and the ability to set part of the map on fire via the many fire places in the map.

i was also thinking it'd be cool if the storm knocked tree branches through the windows and stuff through out the match... just random environmental sounds and distractions that would help the spy be a little more stealthy.

the location was really awesome though... PM me if any map makers would like to see the pics  ;D