model of a soldier - a work in progress thread

Started by reason3d, October 29, 2007, 04:48:02 AM

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B1nArY_001

#45
You could easily cut that poly count in half. A huge amount of detail you modeled can be done with a normals map. I would model all your detail into this version then wrap an optimized version around it. Screws, rivets all those goodies.

I'm just basing this off of an assumption that I am looking at the real time model since a high poly version would easily be 20-40k or even in the hundreds of thousands.

Looks pretty good though, nice job.

reason3d

#46
yeah im fidgety about what goes into geometry and whats normaled ... i need everything that is interesting , that isnt incredibly wasteful of polys to be geometry ... this way when I (yes me) play it , i know that it fits a hardcore sim if it loks like its real to me . not that i am everythign but i do know my realism based gaming history and alot of faked geometry ruined the immersion ( cough Ravenshield ) . what i really want in the skin is the fine detail like the texture and intricacies of the metal .

anyways i am marinating on the model and working with another modder , seems as though my realism quest is ending for now and i will be joining a mod team with a mapper for UT3 building "somethign unreal" ... hehe fun

so ill be in and out for a while , still love the progress you guys got , little tweaks and my oipinons to come , and i will skin this AK 47 for myself and anyone who cares about it and make some shiney HDRI enabled renders : goodkebab dont say it , hold it in lol .


** EDIT ** is it true that in unreal 3 you only render the part of the model you can see in the cam ? that it will occlude automatically the backfacing geometry ? this is what i am thinking by making everything geometrical and not skinned .




Gui Brazil

Indeed, it is looking good but you could get rid of quite a bit of polygons up on the front of the gun.

This is an example of a gun I did for project stealth:


Of course, this one will not be viewed so close as a first person view as yours. 5 sides on the front barrel wouldn't cut it but 20 or something is a bit too much :P. The other part that got into my eyes is the trigger guard. You have 2 rows of edges going through it that are not really doing anything, and therefore, useless. I also think that you could fake the holes on the part before the barrel with a normal map and save some polys on it.

Beside that, Good job.


reason3d

#50
well just comparing the 2 models , the rifle you have there is made to be more boxed , and an ak if you get a good look is made with all these round , beveled and cylindrical parts .

in order to make the first person view completely realistic is to keep all the polygons ... here is a first person render :



i will see how it renders in a high poly environment and make changes as needed , but the good thing is if i know what im doing , the engine will only render whats being seen by the viewer , hence no backfacing or unseen poly rendering . that cuts the count in half already , plus more .

but then again , i am not arguing my point or methods , because knowing my luck it wont work the way i interpret it and it will lag and i will make a whole new one lol .


Gui Brazil


reason3d

#53
yeah it seemed odd to put that gun in lol .

but i re-read the post you made and i will eventually weld all them parts that have no purpose , i work as hard and fast as i can and am used to pumping out renders , so its kinda but not quite finished . zedblade remembers that phrase lol .

reason3d

did some tweaking and a mterial test on the low poly (only the diffuse materials have any bump , and not alot at all

this is in no way even close to a finished render , still have a whole 'nother model to start and finsih .






Westfall

Your model of a soldier makes me feel like its not only CS 1.2, but CS 1.2 with the Crash Test Dummies.

InvisibleMan999

Quote from: Westfall-US on November 15, 2007, 03:40:48 AM
Your model of a soldier makes me feel like its not only CS 1.2, but CS 1.2 with the Crash Test Dummies.

lol, so true.