New Pulse Grenade and Possible chaff buff

Started by Farley4Fan, November 27, 2007, 09:23:43 PM

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Farley4Fan


frvge

Guys, EAX is in ALL games of the last 7 years. It's standard.
From Tombraider to Hitman to Crysis. And I don't hear you about that. Only about the buggy implementation of CT.

A soundcard ENHANCES sound. It makes it better.
In theory, people without a soundcard should still hear the same. But at less quality.
Currently, most motherboards have built-in EAX 2 or something. The AC97-chip has it I believe.

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Well actually I think it only matters WHAT you hear with the soundcard and not how well you hear it.

MR.Mic

[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

InvisibleMan999

Quote from: frvge on November 30, 2007, 01:34:42 AM

In theory, people without a soundcard should still hear the same. But at less quality.


Exactly.

frvge

Quote from: MR.Mic on November 30, 2007, 03:04:09 AM
UT3 uses OpenAL, not EAX.

EAX are extentions to OpenAL, mostly owned by Creative. But it's an open standard.
I can use EAX in my own OpenAL programs.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cyntrox

Quote from: frvge on November 30, 2007, 01:34:42 AM
In theory, people without a soundcard should still hear the same. But at less quality.
People without soundcards wouldn't hear anything at all...?

Not to say that virtually all motherboards nowdays doesn't come with a build-in sound card :P

Gawain

a sound card that supports eax 3.0 (and probably 5.0) should be in every gaming rig, end of discussion.
there's no need to implement crap like chaff disabling frags or pulse grenades ffs. simply let spies hear the sound or let them change their gaming style.

neth

Quote from: frvge on November 30, 2007, 01:34:42 AM
Guys, EAX is in ALL games of the last 7 years. It's standard.
From Tombraider to Hitman to Crysis. And I don't hear you about that.

CT or PS are different, what you hear is 100 times more important than in these mentioned games.

frvge

k... Thief 2: The Metal Age also had EAX  1 or 2 I presume. That's the ancestor of SC1.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Quote from: Gawain on November 30, 2007, 12:37:47 PM
a sound card that supports eax 3.0 (and probably 5.0) should be in every gaming rig, end of discussion.
there's no need to implement crap like chaff disabling frags or pulse grenades ffs. simply let spies hear the sound or let them change their gaming style.

That's the whole fucking question!  Will you let spies hear them with EAX?  IF NOT, then put in pulse nades or some kind of counter to frags.

The question is what you will let spies hear not how well they can hear it.  Don't let mercs hear camo on eax, and if you don't let spies hear frags being fired then they WILL need some sort of counter.  Take it from someone who has dealt with it for years on console.


InvisibleMan999

Quote from: neth on November 30, 2007, 12:51:44 PM
Quote from: frvge on November 30, 2007, 01:34:42 AM
Guys, EAX is in ALL games of the last 7 years. It's standard.
From Tombraider to Hitman to Crysis. And I don't hear you about that.

CT or PS are different, what you hear is 100 times more important than in these mentioned games.

Yeah, I actually hear that in Battlefield 2 EAX gives you superman ears too. It's just that in most FPS, it doesn't matter as much. Those games are more about twitch skills rather than any kind of recon gathering ability. So hearing the enemy soldier coming doesn't help you that much, because the game isn't' finding him, it's killing him.

The same cannot be said for the gameplay in Project stealth. Being able to hear or not hear a sound is as import as having or not having a sound reticule or the ability to see security failures.


Spekkio

Part of the challenge of making games for PC is making the game run the same on all hardware platforms. If the game fails to do this, such as the discrepancy between those with and without Creative Labs Sound Cards in CT, then it is the developer's fault. To equate the use of EAX with cheating is absurd. EAX is a built-in function of the game, and while poor, is an option available to everyone. To actually use a wallhack, the player has to search the internet for a program that will hack into the game code and change it so that he can see through walls.

I think that we can safely assume that the PS team will take great measures to ensure that PS runs the same on all hardware configurations. In the meantime, stop making absurd comparisons between using built-in game options and cheating.

Cyntrox

Quote from: Spekkio on November 30, 2007, 08:59:14 PMTo actually use a wallhack, the player has to search the internet for a program that will hack into the game code and change it so that he can see through walls.
And to use EAX, the player has to search the computer shops for a piece of hardware that will allow him to unlock a piece of the code otherwise not available to him.

The only difference is that cheating doesn't cost money ;D