Holo Pod Discussion: In or Out?

Started by Farley4Fan, December 05, 2007, 02:29:36 AM

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goodkebab

Quote from: Cyntrox on December 05, 2007, 04:36:25 PM
Quote from: Gawain on December 05, 2007, 02:41:35 PM
i like the idea of a hologram, but it's hard to implement the right way.
another way of controlling the movement of the holo spy that comes to my mind is say 5 slots for movements that you can record ingame and possibly before the game.
I like that idea. I think it'd be too easy to see if the hologram and spy movement were identical.

Also, if we stick by GoodKebab's idea, you will only have to switch vision modes to see the difference. But will that be too easy?

the same logic applies to camo.  A flip of a vision and  you know camo is in use.  I am not a fan of using slots like  a grenade,  but rather using the power cell of the spy that depletes tazer/camo if used to much.

Intelligent use of gadgets requires stealth, no matter the gadget...

a halo would be far more convincing when used in the first 2-3 seconds and especially under conditions when merc is stressed or distracted.  Remember,  the objective is not to convince the merc for an extened period of time.  Halo spy would not ping sound reticle,  but of course the player would ping.

Westfall


LennardF1989

Quote from: neth on December 05, 2007, 02:35:39 AM
4. answer this alone - whats the probability that any of community new ideas will be implemented into the     game ?

Do you really wanna know? hahahaha  ;D

(j/k) We take every idea into consideration ;)

Farley4Fan

That's what I was saying Kebab.  When a merc is getting hit by a smoke or a flash, or he barely sees it, or saw it in his periferal, then it would be hard to tell if it was real or not.  Plus you could record the movement so that he is crouching or rolling at all times, this way it wouldn't matter if the hologram made sound or not because a real crouched spy doesn't make sound.  And tell me, what kind of merc flips on his vision as soon as he sees a spy?  No matter the player it is always easier to snipe without EMF or Motion Tracking on.  Most mercs are just going to use regular vision and try to shoot it right?  So, if they don't use EMF or motion, then it would be harder to tell if it was hologram.

The only ways that you could tell if it was a hologram:
If you see it running and your reticule doesn't ping
If you switch to motion and it doesn't ping the sensor
If you see him run by a mine and it doesn't trigger
If you are 100% sure that you hit him but it doesn't say that you did hit him
If you see it go through a wall or something.
Or by chance you see the hologram projector on the floor or something.

THose are the only ways to really tell if it's real or not right?  Other than that, you'd be quite convinced it is a real spy.

:D  I just thought of something!  :D  What if you could record your movements so you are teabagging!  Then you just kill a merc, teabag him, then throw your teabagging holopod down and you've got an instant teabagging threesome!!

Gawain

just got the idea that the spy can create the hologram with SS instead of dropping something. this way it's not op for aggro and can also be used in light areas/without wasting time to set it up.

Cyntrox

#20
Quote from: Papa Skull on December 05, 2007, 09:37:30 PMThe only ways that you could tell if it was a hologram:
If you see it running and your reticule doesn't ping
If you switch to motion and it doesn't ping the sensor
If you see him run by a mine and it doesn't trigger
If you are 100% sure that you hit him but it doesn't say that you did hit him
If you see it go through a wall or something.
Or by chance you see the hologram projector on the floor or something.
You forgot EMF.

Farley4Fan

No I didn't.  You can't always see a spy in EMF so what makes you think that if you can't see him in EMF then he is a hologram?  The hologram wouldn't show up in EMF.

Cyntrox

o.O

*note to self: stop posting at 1 am*

T2C LeBron

OK guys here is a abuse you could use, you are on one side of the door your partner is hacking and you got a hologram on the other side or running or something and the merc then doesn't bother to look at the other side and dies.  Now that may be balanced depending on the hologram works and may be a good stealth technique and add another layer of tactics.  I don't know it would have to be very balanced to implement but goodkebab did convince me that it could be a useful and balanced gadget that makes sense.

MulleDK19

Quote from: goodkebab on December 05, 2007, 11:55:23 AMA very simple way  for player control,  is the halo pod

Hahaha, Halo pod :P

If my heart ever heals, I will make sure it'll never break again.

Test-Subject

How about a Hallucinogen grenade for the spy...

It could create a smoke cloud like the smoke grenade but only it wouldn't slow down the merc. The effect would last a long time like 2 min, the merc would be fine but from time to time would have hallucination. To make them effectif he would see a spy(halluciantion) when he turns (I if you turn a corner or turn around urself and see a spy crouch and going to you you usualy charge without thinking). Ai could be simplified to few key "illusion" ex: on side right "behide you"(since you only could(it's not automatic) see him if you turn) you see a spy that was going for ur neck, you take a look at a objectif and you see a spy going for it, you turn around and far away there a spy pulling out him gun and shooting at you etc.

Succubus Dryad Of The Undying Comet


Test-Subject

Quote from: Kok4f4n on December 10, 2007, 01:03:16 AM
Would be cool, like FEAR. I agree.

yeah thats what I was thinking about... the little girl in fear

Farley4Fan

That would be hard to program I believe.  That's what I'm guessing.  And depending on how you implement it you might be able to tell if it was fake or not.

Cyntrox

I'd love to see just a little movement in the corner of the screen :P That'd be so creepy! o.O