Variable speed vs. invariable speed

Started by Spekkio, December 08, 2007, 06:15:29 PM

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goodkebab

which introduces the crouch-roll-crouch  which is the fastest possible in stealth.

Gawain

which leads me to the conclusion that it should make a little bit more noise.

Spekkio

Quote from: goodkebab on December 11, 2007, 01:46:21 PM
people will be playing as fast as possible,  or stealthy as possible   which is why I understand they took out multiple speeds for CT.
We're back to this again. Taking out the multiple speeds made sense for CT because there was no gameplay difference between speed 2, 3, and 4. They all set off motion sensors/mt/etc, so you might as well move fast.

If you make the speeds actually have a real impact in PS, which is exactly what I'm suggesting, they will have a use. Then you get as the one guy said above -- good players will move as quickly as stealthily possible.

frvge

That'd be like:
quick-no stealth (as in walk-run)
quick-stealth (probably crouch-run, since walk-normal sucks)
slow (=stealth) (as in crouch-sneak)

I don't see a reason for slow-no stealth :p Spy banging on the walls while he slowly walks forward isn't feasible.

The effect would be that if you are coming from a quick-no stealth, switch to quick-stealth mode, you AUTOMATICALLY crouch. Since there are only 3 animations that make sense.
That way, a crouch button or something is not needed.
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element54

Quote from: frvge on December 12, 2007, 12:22:18 AM
That'd be like:
quick-no stealth (as in walk-run)
quick-stealth (probably crouch-run, since walk-normal sucks)
slow (=stealth) (as in crouch-sneak)

I don't see a reason for slow-no stealth :p Spy banging on the walls while he slowly walks forward isn't feasible.

The effect would be that if you are coming from a quick-no stealth, switch to quick-stealth mode, you AUTOMATICALLY crouch. Since there are only 3 animations that make sense.
That way, a crouch button or something is not needed.

Kinda like this i suppose.

Quote
has anyone mentioned 3 speeds yet? i saw that spekkio has something for 5 speeds but that just seems a bit overboard and too much to work with.

slowest: material won't make noise, mercs can't hear you and proxy mines won't blow.
medium: material still won't make noise and mercs won't have the sound reticule ping but you will set off proxy mines.
fast: you fail. mercs can hear you, sound reticule will ping and you set off mines.

this seems a pretty easy solution to me.

Spekkio

#80
Quote from: frvge on December 12, 2007, 12:22:18 AM
That'd be like:
quick-no stealth (as in walk-run)
quick-stealth (probably crouch-run, since walk-normal sucks)
slow (=stealth) (as in crouch-sneak)

I don't see a reason for slow-no stealth :p Spy banging on the walls while he slowly walks forward isn't feasible.

The effect would be that if you are coming from a quick-no stealth, switch to quick-stealth mode, you AUTOMATICALLY crouch. Since there are only 3 animations that make sense.
That way, a crouch button or something is not needed.

Quote from: element54 on December 12, 2007, 01:01:32 AM
Kinda like this i suppose.

Quote
has anyone mentioned 3 speeds yet? i saw that spekkio has something for 5 speeds but that just seems a bit overboard and too much to work with.

slowest: material won't make noise, mercs can't hear you and proxy mines won't blow.
medium: material still won't make noise and mercs won't have the sound reticule ping but you will set off proxy mines.
fast: you fail. mercs can hear you, sound reticule will ping and you set off mines.

this seems a pretty easy solution to me.
No.

I think I explained this pretty clearly on the last page of the thread. What constitutes "quick stealth" would vary depending on the surface you're moving on and the ambient noise surrounding you. Three speeds is not enough to make a real impact. Five might be too much, so I think that four is the perfect amount.

Farley4Fan

The problem with four is that there isn't a real middle speed.  I think there should me an odd number of speeds so you have a speed that isn't fast or slow, but medium as well.

Westfall

I think, by setting the sensitivity of the scroll, the spy should go from faster to slower at whatever rate you've set your scroll. Is this not possible? Does there need to be certain speeds the spy can go? Can't he just go from a quick pace to a slower and move slower and slower and slower until he's as stealthy as possible? 

Farley4Fan

I believe this is a little bit harder to implement without an analog stick but it should still be possible.  Something that is sensitive to how much you are scrolling it making your character move that fast would be great.

Spekkio

Quote from: Westfall-US on December 12, 2007, 06:45:30 AM
I think, by setting the sensitivity of the scroll, the spy should go from faster to slower at whatever rate you've set your scroll. Is this not possible? Does there need to be certain speeds the spy can go? Can't he just go from a quick pace to a slower and move slower and slower and slower until he's as stealthy as possible? 
I think the mousewheel is digital, thus there needs to be set speeds.

This is one area where console analog sticks would be superior.

Gawain

this could help balance mt: detection delay depending on speed. running/rolling/jumping spies/nades/quickcams get detected instantly, crouching/climbing with the delay it got in ct, slow walk/slow crouch/slow climb doesn't get detected at all.

VaNilla

I haven't read the whole topic so all I'll say is along as they have something unique about them in terms of gameplay effect, then I'm all for it.

Lurch

I think there should be 6 different speeds, 3 for croutched movement and 3 for standing as well. When the spy would move while standing (creep, walk or run), he'd have the advantage of moving faster while not making more noise, however he'd suffer from improved visibility.

I also think that the different speeds should make all other movements faster or slower. No more pressing and holding E when you're using hbs silently, no more frustrations with climbing animations if the merc's got MT on or there's a proxy next to the top of the ladder (everyone want's to nerf mines, right?).

InvisibleMan999

Quote from: Lurch on December 13, 2007, 05:17:18 PM
When the spy would move while standing (creep, walk or run), he'd have the advantage of moving faster while not making more noise, however he'd suffer from improved visibility.
Yeah, I always felt that standing should work. Standing should be faster than crouching and just as quiet, just more visible. Except for maybe the fastest run and fast crouch. Aside from that slow walk and slow crouch should work that way. That's actually the only way you make slow walk mean anything.

Lurch

Quote from: InvisibleMan999 on December 13, 2007, 05:27:22 PM
Standing should be faster than crouching and just as quiet, just more visible. Except for maybe the fastest run and fast crouch.
Agreed.