continuing "a model of a soldier" : major updates

Started by ray mysertio, December 14, 2007, 06:28:09 PM

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ray mysertio

notice to anyone viewing :

* like i said before in my old topic and noone seemed to see it , i only worked on the previous work around an hour or so , and so far i chalk up about 5 hours of work so please take this into consideration when gang-raping and flaming me , oh i mean giving comments and crits lol *


hmm i cant seem to post in my old thread ...

mulle DK before i call you a retarded monkey dousche bag face for talkin about me like that ...

heres the last work i had for my previous thread :



as low poly as it gets with me , only the head can be optimized and i expect a fair drop from that piece .

some old work on the old high poly model , i had forgotten the molle straps that are shown in the last render on the page , and i will finish that in max and add musculature similar to this :





and i dont model queer lookin man-boys with pouty eyes because i see no value in it ... maybe if , god forbid i ever have kids i will know what its like to have "touchy feelings" , but i think ill raise em like i expect them to survive .

one thing i do like is bunnies :

see not too bad

latest render since i am doing the high poly version over from just the base model (basically scratch , except what the base model is , derrrr) :



guess you ddont know what that look means boys ... lol hoaah !

that is from max with no attention to muscles except a start on the proper cage , and all the errors can be fixed in photoshop ; the backside errors will be covered with pouches so im not even gonna worry abou that ...

in closing i regret i even post wip at the beginning because all of you lit up like fireflies and little flames spontaneously combust inside your shabby hearts and then the feast of beasts happens when you tell me i wasted 6 years in max making what took less than 3 hours while playing insurgency mod lol . read , forgive , understand ... more , hate on dimmy less cuz if you be technical with me youll get a friend not some asshole who has to fight his way to the people that will discuss the work .

and oh yeah , a helmet will make him look more 1337 ... any modelers around that arent on the dev team ? im not stealing technically theyre still workin their way up so i could use the help , all credits will be given , simply save a copy of the model for yourself .
Tell ppl to fuck off over the net, just expect them to want to fight you until they can.

Gui Brazil


Westfall

His fingers are equivalent to those of Mickey Mouse.

frvge

I think it's funny how you always want models to look realistic and then you compare you model with a Rabbid, which is extremely stylized and in absolutely no way realistic.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Westfall

Quote from: frvge on December 14, 2007, 07:27:09 PM
I think it's funny how you always want models to look realistic and then you compare you model with a Rabbid, which is extremely stylized and in absolutely no way realistic.

Though all he did was add a bee to the picture...rofl.

ray mysertio

i made that rabbid , and i added my bee ... and i never compared the 2 , i mentioned the rabbid because 1: duh i made it i dont post pics of game art for no reason , and 2 : because you said i could never make anything like that wierd guy with his eyes full of tears .

the hands are funky still im workin out alot of different things at once in a rush so i have things prepped before xmas . im gettin a good RAM upgrade and wanna start workin as soon as i get the new RAM . and i taught myself this way , and yes i have completed models using the random nit-pick method . havent showed anyone here except maybe mr . mic , was from years ago .

he has lips theyre just sort of pressed against the teeth , of course difficult to tell because theres no texture , but its a war face .
Tell ppl to fuck off over the net, just expect them to want to fight you until they can.

Gui Brazil

You keep talking about your good work and how good you are but all you show us are works that even you define as "not as good as it could be" (I know, its a WiP). So I was wondering why don't you show us something that you're proud of. Something that makes you as good as you say you are.

ray mysertio

#7
i dont know when i say im good , if you want a simple prop you can request one from my site , otherwise i am finally making what does make me happy , that i will be proud of .

a quick answer would be : progress ... as i work towards goals so do other people and im not the best so i have to continually work hard to even look better lol . some ppl are amazing . im still learning .

ya see , all my previous work has been for someone ... ie . someone barks "make this " and i gotta go run and make it , i did do a few pieces that were my idea actually but i had no direction at the time i do alot of things and mainly i do research . when i join a mod i am not just a modeler i am someone who can fill a viod when someone doesnt know something that i do know , and i know alot of shit about alot of shit .

this is my mod , and 6 hours into it i see people tellin me i suck almost . why dont you be patient , since i think i am allowed to post in these public forums for PS , so i can show beginners or people interested in game art the process of change one encurs when building such a model .

thats the point of why i post it here , so people see what it looks like when logs turn into a lifelike character ... i am just used to teaching alot and do it in much finer increments than someone like good kebab . and whats odd about this whole scenario is that you could just post what you see wrong and if i dont already know about it then i will fix it and you've helped make a model and modeler better .
Tell ppl to fuck off over the net, just expect them to want to fight you until they can.

Vega

Quote from: ray mysertio on December 14, 2007, 08:59:24 PM
and 6 hours into it i see people tellin me i suck almost . why dont you be patient

Maybe because you have the worst attitude going?  Or that you flame everyone who disagrees with you?  Or that you're incapable of self-correction?  Oh, I know, how about the fact that you're a hypocrite, constantly telling everyone PS sucks but then apply for a position on the PS team numerous times?  You're too thick to understand anything I'm telling you, but I guess I hope that one day you'll realize your own faults -- for once in your life.

ray mysertio

you dont get it , you all keep it going , when i am giving you simple answers .
Tell ppl to fuck off over the net, just expect them to want to fight you until they can.

B1nArY_001

Quote from: ray mysertio on December 14, 2007, 08:59:24 PMand whats odd about this whole scenario is that you could just post what you see wrong and if i dont already know about it then i will fix it and you've helped make a model and modeler better .

The hands are blocky and misshapen.
The wrists are incredibly thick.
The muscle groups are not laid out properly in the arms.
The veins in the arm are running on the outside of the bicep instead of across the front.
The geometry is pinched in several locations.
The head is to small.
The base geometry for the nose flows into the cheekbones all wrong.
The mouth is pinched and very narrow.
The face is to broad with no definition of features.
The eyes and brow are completely horizontal.
The ears are completely flat to the head.
The chest is still very square.
The legs are disproportionate to the rest of the body, actually each body part is out of proportion to the rest.

ray mysertio

hmm good list ill look through it , but if you get a min could you split that up into high poly / lowpoly please ? havent checked any of it but i may misunderstand some of what you mean  . thanks .
Tell ppl to fuck off over the net, just expect them to want to fight you until they can.

B1nArY_001

Your pre-subdivision model is where you are going to need to make the changes. The muscles can be sculpted in mudbox or zbrush but it helps to define the major muscle groups and make sure your geometry is fairly even quads before the subdivision and export to your sculpting package.

silence

When i started learning 3d on a daily base in 2003 , I made the same heads like you do.
Because I was studying the software , rather then focussing on art.
balance , gesture , weight , rhytm , Now i have to catch up , so much to learn in so little time.
U think software is hard ? try to understand art.

Overstatement

I wonder if goodkebab ever did this kind of thing when he started learning.