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gametypes

Started by Vandalist2k, January 12, 2008, 01:40:17 AM

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Vandalist2k

since ut3 has this structure i thought of different gametypes for the mod
for example i liked the "only 1 life for spy&merc gameplay" ... it was more difficould and therefore more exciting especially as merc because when you have 2 or 3 lifes you don't realy care if you get grabbed ones.
So i thought of a counterstrike like gametype where you play a lot of rounds in a row.
You may say its boring for the one that died to wait 5 minuten or more but i do think if its 1on2 and the 1 left  has only 1 life the game won't last that long.
Then again i think this gametype would be for experienced players ... dont forget that the main problem in sc:ct was the lack of a league support( no recording demos no spectators no dedicated server usw ) but with a ut3 mod this could be different and so there may be a need for a gametype which is constructed for "advanced" league matches.
+ i don't think that a deathmatch gametype would be that difficould to programm in ut3 ;-)

frvge

We'll first focus on getting the total conversion done. After that, we can try stuff like that.
Or, we can release the source, so you can extend on our code. :P
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cyntrox

CT had dedicated servers...

Kubanator

On this note, can we have tag added to a gamelist? Tag for those of you that don't know, is a variation of DM where there are 3 spies and 1 merc. Each spy has 3-10 lives depending on how you play. The merc has infinite lives. When a spy runs out of lives, you go to lobby and the merc becomes a spy, and the spy that lost his lives becomes a merc.

Farley4Fan

Quote from: Kubanator on January 12, 2008, 05:17:21 AM
On this note, can we have tag added to a gamelist? Tag for those of you that don't know, is a variation of DM where there are 3 spies and 1 merc. Each spy has 3-10 lives depending on how you play. The merc has infinite lives. When a spy runs out of lives, you go to lobby and the merc becomes a spy, and the spy that lost his lives becomes a merc.

Ummm, no.  Imo, tag was just for little kids who didn't want to play merc.  Then usually they kick the merc if the host loses all of his lives first.  NO THANKS...

As for gametypes, story comes first and foremost.  Then, a decent DM with a changing environment that rewards patrolling.  Then, a story mode with the hack glove.  Then, I like the way that the S+M vs S+M (spy and merc versus spy and merc ) is coming along, it would be a whole different gametype for CTF. 

Those are the order of the gametypes I would like to see.

frvge

Quote from: Cyntrox on January 12, 2008, 03:43:28 AM
CT had dedicated servers...
Lol, no. They just made you believe that. Real dedicated servers only do networking, so they usually don't have anything graphically. Just text.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

LennardF1989

Quote from: frvge on January 12, 2008, 02:06:59 AM
We'll first focus on getting the total conversion done. After that, we can try stuff like that.
Or, we can release the source, so you can extend on our code. :P
Or, how about we RIP-OUT the code and only give them a tutorial on how they can make a gametype? ;D My framework has mutator possibilities by the way.

Vandalist2k

QuoteWe'll first focus on getting the total conversion done. After that, we can try stuff like that.
Or, we can release the source, so you can extend on our code.
open source would be nice :-) but i don't see why you have to change that much in the game menus ... for instance i think there is no need for a lobby ... just add a restart round command ... would be more exciting that waiting the whole time in the lobby ... i don't know what u guys have in mind but i don't see any reason for switching the whole time between lobby and game ... for instance in sc: when 1player left you had to wait untill a new player joint THAN you had to go to the lobby and start the game again instead of just    typing in 1 command in the console.

frvge

Well, that person needs to be able to set-up his/her own equipment too, right? Maybe a little teamchat about tactics. Maybe he prefers another map. And most people don't like or know about typing stuff in the console.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

won't cheating be way easier with open source?
(my technical understanding is pretty low but that was my first thought)

Succubus Dryad Of The Undying Comet

Quote from: Gawain on January 12, 2008, 05:14:24 PM
won't cheating be way easier with open source?
(my technical understanding is pretty low but that was my first thought)
QFE

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

MR.Mic

Unreal checks if you're running the same code as the server.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Succubus Dryad Of The Undying Comet

But only when you connect to the server. Unless you make servers 'pure', there will be cheats.

LennardF1989

Quote from: Kok4f4n on January 13, 2008, 11:58:03 AM
But only when you connect to the server. Unless you make servers 'pure', there will be cheats.
Not as long as I (as a programmer) am in control.