Grappling Hook

Started by Kubanator, March 09, 2008, 11:22:47 AM

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Succubus Dryad Of The Undying Comet

How about a slow-field built-in to some maps?
So instead of putting security there you'd need to pass a field in which time flows slower. Or a portal system for the mercs.
Or... shit either UT is so awesome, or my ideas are n00bs.

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Hyrage

#32
The Grappling hook -http://en.wikipedia.org/wiki/Grappling_hook- idea isn't stole from anyone and I strongly doubt that someone ever invented it at all anyway.

"The grappling hook became popular as a video game mechanism after the release of the Quake CTF (Capture the Flag) modification on October 2, 1996. This addition to Quake allowed players to fire "the grapple" at any surface. Once embedded in that surface, the grappling hook pulled players to that location. This mechanism allowed players to reach areas of the game level that would otherwise be inaccessible. The huge popularity of this "mod" resulted in the inclusion of both CTF modes and grappling hooks in many future games."


"You could also think to the cool Luke Skywalker Grappling Hook  ::) "


I found something funny here: http://www.utzone.de/include.php?path=content/download.php&contentid=2390 lol...


For sure I think it could be a nice feature, but I think it could only fit for a MERC... or just not in PS. The only hint I could give about it is to limit the range of the hook to balance de gameplay issues.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

I <3 U

The one i mean is like the Batman N Robbin one, where one could fire the grapple, THEN theyd have to clip themself to it, and then climb the rope. It wouldn't just shoot you were you fired in like the UT example you gave. From firing the grapple (depenfing on aiming) to actually being able to clib it should take about 8 seconds roughly (have to wait for rope to straighten etc, and clip spy onto rope). The climbing should be the same spped or maybe slightly slower, so the weapon couldnt be used as an escape tool. So it would take some time to actually use the grapple, however you would be silent ;)

I <3 U

Quote from: Westfall-US on March 09, 2008, 03:44:17 PM
It is a pretty neat idea. Spies shouldn't be able to access coop though. Would the mercs have a grappling hook too?

I think merc's would have the grappling hook which spekkio talks about, where certain points in the map were used for rapel points, but the mercs rapel couldn't be shot out of the gun. like the spies can. This IMO would make it more balanced. I mentioned in my prev post i think a spy should be able to shoot at rapel and come back to it later, provided he hasnt died, i think the merc should be able to do the same with their rapel. for example he could put a rapel on exe top part, at the start of the match for convenience. However, by going for "comebacklater" rapel, this means if they wanted to use it again, they would have to go and collect the rapel which they left before they could use the gadget again. As i talk about this gadget it gets cooler and cooler each time ;D.

Spekkio

A merc grappling hook would go against the whole mechanism of spies being more mobile than mercs.

Succubus Dryad Of The Undying Comet

Quote from: Spekkio on March 10, 2008, 02:52:23 PM
A merc grappling hook would go against the whole mechanism of spies being more mobile than mercs.
Nope. Mercs would have CERTAIN spots for grappling.
Spies would have any ledge except the coop and higher ones.

Gawain

there is absolutely no need for grapling hooks, excape moves or any other bullshit...

BurningDeath

Quote from: Gawain on March 10, 2008, 03:52:58 PM
there is absolutely no need for grapling hooks, excape moves or any other bullshit...
As well as there is no need for ignorant dipshits, who bash every idea and only post negative nonsense.

Gawain

dude, you are the "ignorant dipshit" here. if you want something new implemented, you better find some good reasons why it would improve and fit into the gameplay. i'm waiting...

BurningDeath

Quote from: Gawain on March 10, 2008, 04:25:55 PM
dude, you are the "ignorant dipshit" here. if you want something new implemented, you better find some good reasons why it would improve and fit into the gameplay. i'm waiting...
Didn't say I wanted anything implemented. Just stating that there's little need for someone like you here. Or do you really think the devs will give a shit about what you say?

frvge

Take it to PMs please.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

BurningDeath

Feel free to delete our posts, they're redundant anyways!

Gawain

Quote from: BurningDeath on March 10, 2008, 04:29:05 PM
Quote from: Gawain on March 10, 2008, 04:25:55 PM
dude, you are the "ignorant dipshit" here. if you want something new implemented, you better find some good reasons why it would improve and fit into the gameplay. i'm waiting...
Didn't say I wanted anything implemented. Just stating that there's little need for someone like you here. Or do you really think the devs will give a shit about what you say?
actually, there is a huge need for more people like me here. half of the people in this forum really suck at ct.
what exactly do you want to reach by flaming me for no good reason? you know what i think of you, and i know what you think of me, so stop spamming these contra productive insults.

Succubus Dryad Of The Undying Comet

mh... Nx.R (or what it's wrote like) was a good clan.
Yesterday i played against Cobr4 and Vip3R. They got owned.
Now anyone, please tell me Nx.R didn't recruit them? I mean, it's really BS to play against fakers (as they were imo)... ::)

Also, in any FPS game, you can easily compare your skill to another persons by playing a duel.
In a 2v2 SAM game it's impossible, because it depend's on simply too much random factors.
By eliminating those, and adding more player-affected components, the game would bring fresh air into the general view on the SAM gameplay.