Compatiblity with an analogstick

Started by AgentX_003, April 26, 2008, 03:22:23 AM

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AgentX_003


k Im tired so , ill make this short and simple


motherfucker from Xbox wants to know if PS will have the same compatibility . help ?

Lebron abbreviate more on this . even tho it was solid who put me up to it .


-Thanks Murdy for da Sig <3  xD

Hyrage

Quote from: AgentX_003 on April 26, 2008, 03:22:23 AM

k Im tired so , ill make this short and simple


motherfucker from Xbox wants to know if PS will have the same compatibility . help ?

Lebron abbreviate more on this . even tho it was solid who put me up to it .
The code is already in UT3 PC so I guess we could jsut take it and BOOM it work?
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Savior20061

Quote from: AgentX_003 on April 26, 2008, 03:22:23 AM

k Im tired so , ill make this short and simple


motherfucker from Xbox wants to know if PS will have the same compatibility . help ?

Lebron abbreviate more on this . even tho it was solid who put me up to it .
Hey Agent! I guess you're enjoying the lack of censorship on this site, eh? ;D
http://img152.imageshack.us/img152/7339/savsig2cp5.jpg[/img]
An upcoming novel by me.
Melonie from SC forums made this sig =D

element54

Quote from: AgentX_003 on April 26, 2008, 03:22:23 AM

Lebron abbreviate more on this . even tho it was solid who put me up to it .

What the hell does this mean?

Hyrage

Quote from: element54 on April 26, 2008, 06:40:57 AM
Quote from: AgentX_003 on April 26, 2008, 03:22:23 AM

Lebron abbreviate more on this . even tho it was solid who put me up to it .

What the hell does this mean?

I'll not answer if I do not have my lawyer!  :o
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Farley4Fan

Yeah, wtf does that mean?

Anywho, it's UE3, and it has that compatibility.  It's just up to the devs if they want to actually use that feauture or not, and I strongly hope they do.

Westfall

Wow...its another Agent-ism. Dude, abbreviate means to shorten a word (i.e. developer = dev). You obviously meant to say that Lebron should talk more about this topic, but tried to use a big word. FAIL.

Hyrage

Quote from: AgentX_003 on April 26, 2008, 03:22:23 AM

k Im tired so , ill make this short and simple


motherfucker from Xbox wants to know if PS will have the same compatibility . help ?

Lebron abbreviate more on this . even tho it was solid who put me up to it .
Isn't it oky? I mean, this is already in the UE3 (UT3).

[Engine.PlayerInput]
Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+0")
Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="XboxTypeS_A",Command="Camera ThirdPerson")
Bindings=(Name="XboxTypeS_B",Command="ToggleTranslocator")
Bindings=(Name="XboxTypeS_X",Command="PrevWeapon")
Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
Bindings=(Name="XboxTypeS_Back",Command="SetShowScores true | Onrelease SetShowScores false")
Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="Jump")
Bindings=(Name="XboxTypeS_RightShoulder",Command="Use")
Bindings=(Name="XboxTypeS_DPad_Up",Command="ShowCommandMenu")
Bindings=(Name="XboxTypeS_DPad_Down",Command="ToggleMinimap")
Bindings=(Name="XboxTypeS_DPad_Left",Command="Camera ThirdPerson")
Bindings=(Name="XboxTypeS_DPad_Right",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="AltFire")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="")
Bindings=(Name="XboxTypeS_RightThumbstick",Command ="Duck")
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

AgentX_003

Quote from: Hyrage on April 26, 2008, 08:54:55 AM
Quote from: AgentX_003 on April 26, 2008, 03:22:23 AM

k Im tired so , ill make this short and simple


motherfucker from Xbox wants to know if PS will have the same compatibility . help ?

Lebron abbreviate more on this . even tho it was solid who put me up to it .
Isn't it oky? I mean, this is already in the UE3 (UT3).

[Engine.PlayerInput]
Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+0")
Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="XboxTypeS_A",Command="Camera ThirdPerson")
Bindings=(Name="XboxTypeS_B",Command="ToggleTranslocator")
Bindings=(Name="XboxTypeS_X",Command="PrevWeapon")
Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
Bindings=(Name="XboxTypeS_Back",Command="SetShowScores true | Onrelease SetShowScores false")
Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="Jump")
Bindings=(Name="XboxTypeS_RightShoulder",Command="Use")
Bindings=(Name="XboxTypeS_DPad_Up",Command="ShowCommandMenu")
Bindings=(Name="XboxTypeS_DPad_Down",Command="ToggleMinimap")
Bindings=(Name="XboxTypeS_DPad_Left",Command="Camera ThirdPerson")
Bindings=(Name="XboxTypeS_DPad_Right",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="AltFire")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="")
Bindings=(Name="XboxTypeS_RightThumbstick",Command ="Duck")

BUT doesn't mean it will function with the mods movements =/.


-Thanks Murdy for da Sig <3  xD

Hyrage

Quote from: AgentX_003 on April 26, 2008, 09:03:44 AM
Quote from: Hyrage on April 26, 2008, 08:54:55 AM
Quote from: AgentX_003 on April 26, 2008, 03:22:23 AM

k Im tired so , ill make this short and simple


motherfucker from Xbox wants to know if PS will have the same compatibility . help ?

Lebron abbreviate more on this . even tho it was solid who put me up to it .
Isn't it oky? I mean, this is already in the UE3 (UT3).

[Engine.PlayerInput]
Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+0")
Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="XboxTypeS_A",Command="Camera ThirdPerson")
Bindings=(Name="XboxTypeS_B",Command="ToggleTranslocator")
Bindings=(Name="XboxTypeS_X",Command="PrevWeapon")
Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
Bindings=(Name="XboxTypeS_Back",Command="SetShowScores true | Onrelease SetShowScores false")
Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="Jump")
Bindings=(Name="XboxTypeS_RightShoulder",Command="Use")
Bindings=(Name="XboxTypeS_DPad_Up",Command="ShowCommandMenu")
Bindings=(Name="XboxTypeS_DPad_Down",Command="ToggleMinimap")
Bindings=(Name="XboxTypeS_DPad_Left",Command="Camera ThirdPerson")
Bindings=(Name="XboxTypeS_DPad_Right",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="AltFire")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="")
Bindings=(Name="XboxTypeS_RightThumbstick",Command ="Duck")

BUT doesn't mean it will function with the mods movements =/.
... For the 3rd person, nope... for the Merc... probably. It may requires a few twist, but I think the stuff is pretty much already in the engine, but I could be totally wrong. Any Dev to answer?
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Tidenburg

QuoteLebron abbreviate more on this
Ha! I lol'ed.
By any chance to you mean elaborate?

ray mysertio

this is sad ... so much ado about nothing .

btw savanna samson is a shoe in for that image tidenberg , and she aint that fine ... bodies deppreciate the finer you the body you see , alyssa milano is agin like wine though .
Tell ppl to fuck off over the net, just expect them to want to fight you until they can.

I <3 U

Quote from: element54 on April 26, 2008, 06:40:57 AM
Quote from: AgentX_003 on April 26, 2008, 03:22:23 AM

Lebron abbreviate more on this . even tho it was solid who put me up to it .

What the hell does this mean?


He wants lebron to "abbreviate", but he means expand more on this. He then goes onto say how it was Solid who made him ask about analog compatibility.

I <3 U

Quote from: Westfall on April 26, 2008, 08:30:44 AM
Wow...its another Agent-ism. Dude, abbreviate means to shorten a word (i.e. developer = dev). You obviously meant to say that Lebron should talk more about this topic, but tried to use a big word. FAIL.

LOL, lucky im here to correct him:p.

Savior20061

Quote from: Tidenburg on April 26, 2008, 12:10:49 PM
QuoteLebron abbreviate more on this
Ha! I lol'ed.
By any chance to you mean elaborate?
Rotfl. I was gonna say that. 8)
http://img152.imageshack.us/img152/7339/savsig2cp5.jpg[/img]
An upcoming novel by me.
Melonie from SC forums made this sig =D