SplitJump / System Malfunction .

Started by AgentX_003, May 26, 2008, 01:15:39 AM

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Westfall

Agent...when I go zzz and get shot in the head I lose my hud. Everytime....you can hear the spy shooting you. Wake up...no hud. It probbly doesn't work sometimes, but I always get the worse end of the stick.

I think the 10sec hud loss is alright, I actually wouldn't mind it staying the same.

InvisibleMan999

I'd like a single key splitjump. The main problem with SJ isn't so much doing it, but doing it quietly. It'd be nice if split jump could be implemented as a true quiet stealth move.

Farley4Fan

Agreed, same with the half split jump, if that gets the okay ofc.  My main problem with it is that there is like nowhere to do it.  Well there are some places but they are never good places to use SJ.  It's useless atm, and I hope the map designers like Zed do a good job of making those split jump places useful.

AgentX_003

one thing you all missed ,is that i noticed sometimes the split jump doesn't always work and relies on how high your fps is ..  =/


-Thanks Murdy for da Sig <3  xD

InvisibleMan999

Quote from: Papa Skull on May 27, 2008, 04:29:19 AM
Agreed, same with the half split jump, if that gets the okay ofc.  My main problem with it is that there is like nowhere to do it.  Well there are some places but they are never good places to use SJ.  It's useless atm, and I hope the map designers like Zed do a good job of making those split jump places useful.

Yeah, that's for sure.

The main problem I think is that those narrow corridors favor the merc so much. A merc can basically stand in the middle of a split jump corridor and there's no way to get past him. Because the small corridors didn't really lend themselves to a great play experience, I think the map makers for CT decided to pretty much ignore the split jump.

Seriously though, I probably wouldn't even mind if it was left out of PS. It may end up not even be worth the animation.

AgentX_003

Quote from: InvisibleMan999 on May 27, 2008, 09:15:38 AM
Quote from: Papa Skull on May 27, 2008, 04:29:19 AM
Agreed, same with the half split jump, if that gets the okay ofc.  My main problem with it is that there is like nowhere to do it.  Well there are some places but they are never good places to use SJ.  It's useless atm, and I hope the map designers like Zed do a good job of making those split jump places useful.

Yeah, that's for sure.

The main problem I think is that those narrow corridors favor the merc so much. A merc can basically stand in the middle of a split jump corridor and there's no way to get past him. Because the small corridors didn't really lend themselves to a great play experience, I think the map makers for CT decided to pretty much ignore the split jump.

Seriously though, I probably wouldn't even mind if it was left out of PS. It may end up not even be worth the animation.

kk this is where i stop the train of thought. 

@ invisible , it is worth it because there has been soo many times where im running from a merc and a split jump is accessible.. do it quick enough and the merc thinks uve gone down that corridor.

@ papaskull  , in terms of chaos theory  ya they didn't make too many places where to split jump on chaos theory maps specificially.. but I however can name 1 of em where you can do so.. and that would be missle strike.


-Thanks Murdy for da Sig <3  xD

Gawain

does performing a split jump trigger the merc's reticule?

small corridors are good for the gameplay/balance in some spots because they add a new tactical element to the map and quite efficiently stop obvious aggro bullshit.

Farley4Fan

I just thought that if 2 spies get on both sides of the merc he doesn't have much area to avoid the spies and to hide his back.  But in general yeah, tight passages nerf aggro guys.  And that's fine for some parts for balancing maps.

1 way map designers could make it useful is by making the backgrounds of the split jump area all black or shadowed, this way it's much easier for a merc to miss a split jumping spy.

Gawain

yeah darkness in that area would help, though in most small corridors there are lamps at the ceiling.

Succubus Dryad Of The Undying Comet


Cyntrox

Quote from: Papa Skull on May 27, 2008, 05:07:53 PMtight passages nerf aggro guys.
Well, that depends. If the passage is crucial, then aggro is pretty much the only option - which nerfs stealth.

I mean, try sneaking past a merc who's guarding a tight hallway.

InvisibleMan999

#26
Quote from: AgentX_003 on May 27, 2008, 09:36:47 AM
@ invisible , it is worth it because there has been soo many times where im running from a merc and a split jump is accessible.. do it quick enough and the merc thinks uve gone down that corridor.


Really, any time I've tried a split jump, I've got my ass kicked. It works like this. When you're running from a merc and you suddenly stop (aka stop pinigng the reticule), a good merc has a decent idea of where you stopped running and is going to search that area. Mostly he's searching for you doing a back to the wall or setting up an ambush. But he could also easily find split jumps too.

Quote
does performing a split jump trigger the merc's reticule?

I'm not honestly sure if the act of a split jump triggers the reticule, I've never tested it. It's kind of pointless though since you've got to be running to do a split jump (which most certainly does ping the reticule). Now maybe there are some uber pros out there who can split jump in just the perfect amount of distance without actually making noise, I don't know.

But personally if we include SJ, I'd like to make it a little easier to do and something you can easily do from stealth 100% of the time without making noise.

If it makes any noise, it's useless.

As far as small tight corridors, they're okay if they're used for merc routes, but the spy really does need another way around. A good use for them was in Schermerhorn leading to the camera room and up to the other objective. It was a place that mercs probably werent' going to patrol actively, but you still got screwed if you were caught in there.

Gawain

afaik you don't have to be running to do a splitjump, changing position to "standing" is sufficient (maybe the xbox controls are gay in that matter).
the only place the split jump worked well for me against good players is museum cafe corridor with some smoke spam.

BurningDeath

Quote from: Rambo on May 27, 2008, 08:44:24 PM
afaik you don't have to be running to do a splitjump, changing position to "standing" is sufficient (maybe the xbox controls are gay in that matter).
the only place the split jump worked well for me against good players is museum cafe corridor with some smoke spam.
you don't even have to be standing, you can aswell pull it off from the crouched position. I love to get stealth Split-jump-kills. Happens rarely, but is hilarious!

Farley4Fan

Quote from: Cyntrox on May 27, 2008, 06:53:08 PM
Quote from: Papa Skull on May 27, 2008, 05:07:53 PMtight passages nerf aggro guys.
Well, that depends. If the passage is crucial, then aggro is pretty much the only option - which nerfs stealth.

I mean, try sneaking past a merc who's guarding a tight hallway.


Well, that depends also.  Try aggroing past a merc in a tight hallway.  I guess narrow hallways nerf spies in general.  But narrow hallways could also present new half split jump climbing abilities for spies.  It's hard to really tell what they'd do to gameplay. :-\