Kubanator's Gadget thread

Started by Kubanator, February 04, 2009, 04:03:56 AM

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Roberto1223

boobie trap for merc against spy.

spy trips on it and gets his foot cut off, so now all he can do is use his "last stand perk" aka "revival perk" to just shock mercs and screw around to buy his mate some time to hack something while he bleeds to death and while being teabagged by merc

;D

frvge

Ah! I like your boobie traps idea. Especially the boobie part.
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

AgentX_003

Quote from: Roberto1223 on February 07, 2009, 08:27:07 AM
boobie trap for merc against spy.

spy trips on it and gets his foot cut off, so now all he can do is use his "last stand perk" aka "revival perk" to just shock mercs and screw around to buy his mate some time to hack something while he bleeds to death and while being teabagged by merc

;D

that's great and all but really drowning the main focal point of this project. Please Mighty mods Keep it da same.


-Thanks Murdy for da Sig <3  xD

Roberto1223

1. poison gas grenade for merc. helps kill spies deep inside vents, or forces them out.

    (like the poison gas from missile silo)


2. jetpack for merc.

lolz. jk.

3.*just for fun* Knife kills for spies. like if you press the "break neck" button when you have your knife equiped (would not take a gadget slot). the spy will get his knife out and do a back stab or some shit.


i really dont have any ideas sorry lol.


Westfall

Would be sweet to implement kinges to destroy hack panels.

Kubanator

Modifications to gameplay:

Spy:

Variable timer: As opposed to the regular old, explode after 3 seconds, I think that spies should get the ability to change the amount of time it takes for a grenade to explode, from a small amount of time, to a large one. It would allow spies to either set off 'nades quickly without direct hits, or support your teammate from across the map. I don't know whether it should be changeable in game, or just in the inventory, but feel it would add an added layer complexity to the game with minimal coding and without forcing the newbies to learn it.

Merc:

Customizable weapons: As opposed to having set flashlight, laser pointer, you would be able to change it.

Laser pointer: Sonar. Instead of drawing a box around your target, it would put him on the radar as long as you have it pointed at them. It would act in a small radius, and may or may not remove the aimer.

Flashlight: 2 versions. One spreads wide but doesn't go far. One doesn't spread as much, but go farther.

New gadget:

Merc:

EMP: It sends out an electromagnetic pulse in a wave within a small radium of where the gun is pointing. This may or may not go through walls, and makes any gadgets/visions/weapons you currently have active unusable for a period of time. This destroys alarm snares and cameras. It can only be used once every period of time, and has unlimited uses. It also disables passive security, perhaps for the whole game.

Advantages:
-Destroys cameras, alarm snares
-Prevents spy from tasing you if he gets caught
-Unlimited use
-Disables electronics

Disadvatages:
-Needs recharging
-Only affects small radius
-Disables passive security


Westfall

imo the emp should be for spies.

Roberto1223

#22
variable timer was good.

or like i said. make all spy nades act as insta nades.

(explode on contact with any surface when shot) which would be reasonable since they act the same way when thrown...



____________________

*spy gets ability to whistle like sam lol.

*when merc is necked, he can see the spy's arms go around his neck before he gets choked.

*a more reliable splitjump execution method

*spy can climb up narrow corridors/vertical vents by putting back to wall and feet on opposite wall (like the grinch who stole christmas)

*a rainbow six vegas-like shooting around corners thing for spies

*mercs can climb small boxes like in the original rainbow six games (rogue spear etc)

*spy knows kung fu

*merc gets a police night stick so he can smack away.

* mercs can use a non lethal weapn like in The hidden source.

* mercs can use a weapon that shoots a net that traps the spy.

*spies can break noses and jaws with well placed smacks causing merc to be a lil unconfortable untill next respawn

*merc can break ribs when smacking (if spy gets saved and gets away, he will now make a little more noise or something)

*coop moves are enabled everywhere!
(any spot that meets a specific range of height)

*merc can kick the fuck out of a spy's face if near him and if spy is crouched.

*spy can swim

*merc is essentially a soldier seen in first person shooters

*hostage rescue

*recon missions like in rainbow six old series (bug phones, etc)

*a gun that turns merc into a chicken jk

*hitman-like missions (put poison on shit so that somebody eats it he starts dying)

*spy heals by another spy with a sick animation were he takes bullets out of the muscle tissue (farcry 2 rip off)

*merc can have a police dog

*spy can call in airsupport

*spy can pray before dying so that a god comes in and strikes merc with thunder

*merc can equip  a good luck charm instead of a gadget and it give him l33t nub luck. (insta nades etc)

im done.

lol...





Kubanator

Quote from: Westfall on February 19, 2009, 06:33:16 AM
imo the emp should be for spies.
Hmmm, why didn't I think of that

Mind if I include that and give you credit?

I <3 U

Quote from: Kubanator on February 19, 2009, 08:17:56 AM
Quote from: Westfall on February 19, 2009, 06:33:16 AM
imo the emp should be for spies.
Hmmm, why didn't I think of that

Mind if I include that and give you credit?

Then is it not the same of as a chaff / EMP Coop device but on the gun? How does this affect the mercs?