For things to come

Started by AgentX_003, March 22, 2010, 10:45:52 AM

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AgentX_003

Because Im always ahead , a visionary none the less  I decided to make this thread for anyone who wanted to ask questions for the things to come for this project .  I will start off by asking how will port forwarding work, will we have  to enable 15 ports like Ubisoft requires O_o ?


-Thanks Murdy for da Sig <3  xD

Cronky

May have been answered before, but I'm FAR too lazy to check.

What will be the Minimum/Recommended System Requirements?

Or is this pretty much a, "If you can play UT3, than you can play this" kind of thing?
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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frvge

Fairly similar to UT3, but preferably you should meet the recommended ones for UT3. We're a bit heavier on some things and lower on others. Mic knows the details I think.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

LennardF1989

If you lag in UT3 you'll probably lag worse in PS, it still needs fine tuning, we are developing at pretty high settings and need to determine how low one may go. I say may because we won't allow you to disable dynamic light for example.

Wh1tE_Dw4rF

Not sure if this has been asked.

Will there be dedicated servers? If not will there be a subscription to play on "your" server without host lag?

frvge

Good question.

There will be dedicated servers. Their availability to the public on launch is undecided.

We will support a few official servers, and can add new ones in places where they are needed, if people are willing to cover the costs. (I don't feel much for paying money for all your dedicated servers out of my own pocket :P).

And after a while the dedicated servers will be available for the public so game service providers can host PS like any other game.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Wh1tE_Dw4rF

Thank you for your answer, adding a dedicated server alone will be a big plus to anyone picking up this mod!

A second question; will the spy's movement be similiar to the spy in PT|CT SvM or as agile as DB spy? (When second, will we be able to have more advanced escape "manouvres" to get distance with a merc?)

frvge

It's mostly the first. If many people want to see 'escape moves', we can add them if the animators have finished all the other animations for the core game.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cronky

#8
Another question.

Will there be Gamepad support? Such as the 360 controller. Or is it all Mouse and Keyboard only?

(I don't think Agent's original question was answered also, at least on this thread)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Farley4Fan

Will the merc have a sprint function like DA?  I know it was the merc's charge but he could do it virtually forever.  I kind of thought it would be nice for the merc to be able to sprint if the screen became blurred  and it took him a good second or two to ready his weapon after sprinting.  It just seems kind of silly the way mercs waddle around even if they are in a hurry.  It would need to be balanced ofc.

Farley4Fan

Also, will there be gamepad support?  I think it has been answered but I don't remember the answer.  Lol.

Cronky

Quote from: FarleyFan on March 22, 2010, 06:25:43 PM
Also, will there be gamepad support?  I think it has been answered but I don't remember the answer.  Lol.

YOU QUESTION THIEF!

(Look above your first question)

;D
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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unskilled

#12
Quote from: Wh1tE_Dw4rF on March 22, 2010, 01:52:31 PM
Not sure if this has been asked.

Will there be dedicated servers? If not will there be a subscription to play on "your" server without host lag?

And what will be with annoying "soundlost" thing, which is visible (audible  :P) on servers where host use FPS unlock?

Our FPS will be unlimited?? ( It should be nice, ubi failed this on PT/CT )

I don't know how exactly dedicated servers works in games, but it's not possible to make a dedic ingame and join as admin? ( Your PC is the server but you join as a client ) I did it in COD4 and my ping was around 10 so no host advange? But i am not sure about that.  ;D


frvge

@agent: Lennard knows most about the technical stuff. Wait till he answers.

@Cronky and FarleyFan: Yes, the UDK supports Xbox 360 gamepads. You can use programs to support other gamepads, I think xD. So Project Stealth will also support gamepads.

@FarleyFan: Mercs can't sprint. Only charge.

@unskilled: that's basically the same as a 'listen' server and defeats the purpose of it being 'dedicated'. Dedicated servers are usually in internet hubs with good connections. Like the server of PS. ;)
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Good to know.

Cronky, you clearly asked three questions as there are 3 question marks in your post.  I wished to ask Frvge in a more transparent manner since 3 questions that deserve only one answer must be difficult to solve all at once.  AMIRIGHT?!

:P