For things to come

Started by AgentX_003, March 22, 2010, 10:45:52 AM

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Cronky

But But...

My first question mark was put after exactly what yours said...

;D

Either way, it got answered. 360 Gamepad FTW!

...as long as it gets configured right.

New question:

When it came to CT on PC using a gamepad there was the problem of no "Gadget Menu" like there was on the Console. Leading to a kind of finicky configuration where you had to cycle through Gadgets to get the one you wanted. (At least in my very limited experience with CT on PC with a GP ;))

Would you guys be adding small things such as the Gadget Menu to accommodate players that prefer a gamepad?
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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frvge

IMO we focus mostly on PC players who use a keyboard + mouse. Any support for gamepads is a plus. As long as it doesn't take a redesign, gadget selection should be safe, but that's not a promise.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cronky

Of course, I didn't mean to say that it was of the same priority as Mouse/Keyboard players. Since there will obviously be more of those than gamepad players.

Just little touches like such would be nice, and show that you haven't just made an option and left it as an afterthought.
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Cronky

#18
Another Question:

Will there be a "Friends List" system implemented? To easily find and join people you know easily and without third party software reliance (xFire, Steam, etc).
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frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cronky

#20
Someone should make an FAQ that gets updated in the Information Section so that questions such as these need not be asked

(Agent... Telling me that my friends list question was "Obviously" answered in a Thread last active 3 years ago... Jackass :P

Who uses the search function!? ;))
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frvge

What about an officially supported FAQ list? The website was supposed to have a FAQ, but we didn't get many questions so it was postponed.

Because the community decides what the questions are that are important, I propose that you guys make a list of questions that can be of use to new people. I will sticky the thread and try to get the questions answered ASAP. It will also be posted on the website ;).
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cronky

#22
I like it!

At the very least add the questions that have come up in this thread.

I'd say others, while already answered on the main site, COULD be reiterated. Such as:

-How the project came to be

-Who are the current developers (Not Bios, just who/usernames)

-What troubles you have come across in making this (if possible)

-What the current state of the game is (Emphasize that this isn't just a Mod anymore)

-What is significant about this game that differs from similar games (again, if possible ;))

-A VERY Rough estimate about when the first playable piece will be released (Such as: x Quarter, 2010. Or just simply: 2011)

Then again, the stuff that has been questioned here, and anything else that has come up that was significant. (Plus all those who will have further questions)

Just my thoughts though.
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frvge

Post it in another thread and I'll sticky it.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Quote from: Cronky on March 22, 2010, 08:05:01 PM
But But...

My first question mark was put after exactly what yours said...

;D

Either way, it got answered. 360 Gamepad FTW!

...as long as it gets configured right.

New question:

When it came to CT on PC using a gamepad there was the problem of no "Gadget Menu" like there was on the Console. Leading to a kind of finicky configuration where you had to cycle through Gadgets to get the one you wanted. (At least in my very limited experience with CT on PC with a GP ;))

Would you guys be adding small things such as the Gadget Menu to accommodate players that prefer a gamepad?

Well, you can configure the controls yourself with software or maybe even just with PS if they implement a way to do that.  Should be simple but I'm not a programmer so... just sayin

I have a gadget menu on PC with a gamepad.  Don't know what you are talking about.

Question for Frvge:

One of the advantages to the thumbstick controls, imo, is the ability to go various speeds very easily with just the movement of your thumb.  You are able to make very fine and precise movements without jerking your body (lol) multiple times with multiple button presses to move slowly.  You can move a simple inch

How many speeds are planned for spy movement?  What are the ideas that have been brought up to control these speeds?  I've heard mouse wheel but I don't know.  Unfortunately this is where keypads are a bit lacking, I mean in the gradual soft controls.  That's why I like thumbsticks, or at least the left thumbstick, for movement.  

I know gamepads are a low priority but software for configuring the gamepad controls have no way to configure a direction pushed halfway.  You either move fast or you don't move at all no matter how far you push the thumbstick.  Is there a possibility that you could make a way to configure these fraction speeds?

I was thinking like anything past halfway on the left stick and you go full speed, anything below half and you go the slow speed which prevents you from being hit by proxy mines and such.  Is this possible?  

frvge

I don't know much about gamepads. An extra internal setting for 'half-speed' is possible. The Merc only has 2 speeds: running and walking when sniping. The Spy has slow and fast. The actual speed depends on whether or not you're crouching or standing.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

unskilled

My FAQ questions idea is...

1)Will exist there FPS limit?
2)Where i can buy Project Stealth?
3)I need UT3 to play PS?
4)On which games is based gameplay of PS?
5)System Requirements.

But there are just a few questions about which someone who don't heard about PS will ask. :)

CurdyMilk

For CT I used Control MK to support my XBOX 360 controller.  I assigned each button a key and that is it.  The only disadvantage was controlling the mouse sensitivity for the merc.  If I made it too fast, then it was hard to aim.  If I made it too slow, then I could never turn fast enough to avoid a neck break.  I also had to use my keyboard for reloading and coop since I ran out of buttons.

Cronky

#28
Quote from: CurdyMilk on March 22, 2010, 10:09:17 PM
For CT I used Control MK to support my XBOX 360 controller.  I assigned each button a key and that is it.  The only disadvantage was controlling the mouse sensitivity for the merc.  If I made it too fast, then it was hard to aim.  If I made it too slow, then I could never turn fast enough to avoid a neck break.  I also had to use my keyboard for reloading and coop since I ran out of buttons.
Quote from: FarleyFan on March 22, 2010, 09:57:36 PM
Well, you can configure the controls yourself with software or maybe even just with PS if they implement a way to do that.  Should be simple but I'm not a programmer so... just sayin

I have a gadget menu on PC with a gamepad.  Don't know what you are talking about.

Question for Frvge:

One of the advantages to the thumbstick controls, imo, is the ability to go various speeds very easily with just the movement of your thumb.  You are able to make very fine and precise movements without jerking your body (lol) multiple times with multiple button presses to move slowly.  You can move a simple inch

How many speeds are planned for spy movement?  What are the ideas that have been brought up to control these speeds?  I've heard mouse wheel but I don't know.  Unfortunately this is where keypads are a bit lacking, I mean in the gradual soft controls.  That's why I like thumbsticks, or at least the left thumbstick, for movement. 

I know gamepads are a low priority but software for configuring the gamepad controls have no way to configure a direction pushed halfway.  You either move fast or you don't move at all no matter how far you push the thumbstick.  Is there a possibility that you could make a way to configure these fraction speeds?

I was thinking like anything past halfway on the left stick and you go full speed, anything below half and you go the slow speed which prevents you from being hit by proxy mines and such.  Is this possible? 

See this is the point I was trying to make. That using 3rd party software for Gamepad Support, or allowing Gamepads but not implementing them correctly is a tricky ordeal.

It's not that you CAN'T make the keyboard/mouse controls work with a Gamepad, it's that none of the software accuratly translates. Where on gamepads (360 Controller in this example) you can do such things as... Crouch AND Roll with the B button, or Run AND Walk without pressing a button. It's hard to make a program put two Keyboard buttons on one Controller button and make them function as they are supposed to.

The main gist is that to make a Gamepad fully supported you'd have to make it possible to:

-Vary Speeds by how far you are tilting the analog stick

-Make buttons do multiple actions

and

-Make gadgets easily changed (Gadget Menu)

Three things that were near impossible for me to do with xPadder and Pinnacle Game Profiler. (There are probably more, but I can't think of them)

Wouldn't change PC Controls though, because it's only a separate control scheme for a Gamepad. To accommodate for less buttons.

Again, still the priority is pretty low compared to Keyboard/Mouse controls. Just if you're going to put in Gamepad support, I personally would prefer if you would take a little time to make the experience just as fluid as how the game plays on Keyboard/Mouse.
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Farley4Fan

QuoteAgain, still the priority is pretty low compared to Keyboard/Mouse controls. Just if you're going to put in Gamepad support, I personally would prefer if you would take a little time to make the experience just as fluid as how the game plays on Keyboard/Mouse.

Right.  I'd rather have it done well or not at all when resources and time could have been spent somewhere else.  I could always get used to keyboard more than I am at the moment. However, if you want to spend time to make the experience for game pad users more enjoyable, then you should remember what we've said.