For things to come

Started by AgentX_003, March 22, 2010, 10:45:52 AM

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Ion.67

What are the scales for the sizes in the editor? As in how high should standard vents, doors, and hallways be?

frvge

For interoperability for porting previously made custom maps: the same as CT.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Spekkio

QuoteOne of the advantages to the thumbstick controls, imo, is the ability to go various speeds very easily with just the movement of your thumb.  You are able to make very fine and precise movements without jerking your body (lol) multiple times with multiple button presses to move slowly.  You can move a simple inch
There are only two speeds so far in PS, so the advantage of analog speed control is removed.

Hopefully they go back and reprogram so that the sound you make is more intricate than just two speeds, but as of now they aren't doing that.

Ion.67

Quote from: frvge on March 23, 2010, 07:23:22 AM
For interoperability for porting previously made custom maps: the same as CT.
I don't have CT anymore and was just screwing around in the editor. Is there anyway to get the simple units? I am sure they will be small, as I recall seeing around 96 for a crouching spy?

Farley4Fan

Quote from: Spekkio on March 23, 2010, 09:40:20 PM
QuoteOne of the advantages to the thumbstick controls, imo, is the ability to go various speeds very easily with just the movement of your thumb.  You are able to make very fine and precise movements without jerking your body (lol) multiple times with multiple button presses to move slowly.  You can move a simple inch
There are only two speeds so far in PS, so the advantage of analog speed control is removed.

Hopefully they go back and reprogram so that the sound you make is more intricate than just two speeds, but as of now they aren't doing that.

Ya Fridge answered that.  I was wondering if it is possible to detect how far the analog stick is pressed.  I'd rather just push the stick halfway to get the spy to go half speed than to push a slow button or whatever.

Spekkio

#35
I'm not saying this to be a PC elitist:

Honestly, your best bet is to use a mouse and keyboard. I know that it'll seem awkward at first as a console player, but the advantages to having near limitless buttons at your disposal and instantaneous aiming ability with the mouse far outweighs the advantage of analog speed control.

Also, PS isn't going to be developed with the level of automation that is required for gamepad support to be viable. Things like auto roll, auto grab, and auto aim are not going to be in the game. This is good for keyboard + mouse users who have buttons to spare, but bad for gamepad users who don't.

It's not like a keyboard + mouse costs extra money, so learn to use them.

I own a PS3, and there are certainly games where a gamepad is better...and I am much more comfortable sitting on my couch than in a computer chair. However, SvM isn't one of those games.

Farley4Fan

Quote from: Spekkio on March 24, 2010, 01:58:01 AM
I'm not saying this to be a PC elitist:

Honestly, your best bet is to use a mouse and keyboard. I know that it'll seem awkward at first as a console player, but the advantages to having near limitless buttons at your disposal and instantaneous aiming ability with the mouse far outweighs the advantage of analog speed control.

Also, PS isn't going to be developed with the level of automation that is required for gamepad support to be viable. Things like auto roll, auto grab, and auto aim are not going to be in the game. This is good for keyboard + mouse users who have buttons to spare, but bad for gamepad users who don't.

It's not like a keyboard + mouse costs extra money, so learn to use them.

I own a PS3, and there are certainly games where a gamepad is better...and I am much more comfortable sitting on my couch than in a computer chair. However, SvM isn't one of those games.

Yeah, I know what you are saying and I actually agree.  I just want any game pad stuff to be done correctly. 

Also, wtf is auto roll/auto grab?  I turn off auto aim if I can, regardless of the game, so I don't mind at all. 

I'm still trying to get the gist of the keyboard and mouse.  From time to time I'll play Crysis and attempt to use just the mouse and keyboard.  I can play on the hardest difficulty setting with a gamepad, believe it or not, and with a mouse and keyboard it can be be tough. 

Cronky

Quote from: Spekkio on March 24, 2010, 01:58:01 AM
I'm not saying this to be a PC elitist:

Honestly, your best bet is to use a mouse and keyboard. I know that it'll seem awkward at first as a console player, but the advantages to having near limitless buttons at your disposal and instantaneous aiming ability with the mouse far outweighs the advantage of analog speed control.

Also, PS isn't going to be developed with the level of automation that is required for gamepad support to be viable. Things like auto roll, auto grab, and auto aim are not going to be in the game. This is good for keyboard + mouse users who have buttons to spare, but bad for gamepad users who don't.

It's not like a keyboard + mouse costs extra money, so learn to use them.

I own a PS3, and there are certainly games where a gamepad is better...and I am much more comfortable sitting on my couch than in a computer chair. However, SvM isn't one of those games.

I also agree with you, and with what Farley said.

It's not that Keyboard/Mouse is worse compared to Gamepad. It's just that the Gamepad is easier with some people in some situations. Extra Features for Gamepad users weren't the idea, such as I expect is what you mean by Auto-Aim/Roll/grab. Rather just rightfully programmed/implemented controls that work just as well as it's PC Counterpart.

SvM was just as playable on Xbox as it was on PC. The only difference being that the controls tailored to actually using a control. The only thing added was the Gadget Menu. That being there solely because for a controller, that made sense. On PC you can press *Insert Buttons to corresponding gadgets*. On a Controller you don't have an extra 4 buttons, instead encasing them all in one with a radial menu.

This whole time I was also under the mindset that only the Spy was going to be played with a controller. Obviously FPS controls are much more suited to Keyboard/Mouse, but 3rd person is (to some) more suited towards a controller.

Again, just personal taste, but as already said by Farely... If they were to put in Gamepad Support, the point of this talk is to say that they should make it as fluid as the Keyboard/Mouse people will have it. Instead of forcing Gamepad players to "Work" with a bad configuration because the "Support for Gamepad" was just half assed.

As for the, "It doesn't cost extra monies. So you should learn to use it" comment is saying that you are specifically buying a gamepad for this game. Many people already own one, which supports the idea that if they have one... and it's supported... it should actually be use-able, rather than just a gimmick.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Spark Mandriller

Quote from: FarleyFan on March 24, 2010, 08:17:09 AM
Also, wtf is auto roll/auto grab?

Y'know how spies automatically roll if you hold forward when they land after long jumps and it's bullshit and everyone hates it?

Yeah.

Spekkio

Auto-grab is the fact that a spy will grab a ledge automatically if you jump or fall toward it. The player cannot control whether he grabs the ledge or falls to the ground. This is most annoying when trying to get down from spots in cluttered areas, like Warehouse sector 1, since your spy always wants to grab onto something.

Noop explained auto roll. I can't think of a single time when I said to myself, "gee, good thing my spy rolled automatically or else I'd be dead there!"

Cronky

#40
Auto-Grab/Auto-Roll are just as easily put on a Gamepad configuration as it is to put it on Mouse/Keyboard.

I believe it's called Context Sensitive Controls.

The PC configuration shouldn't change at all in comparison to Gamepad. Unless EVERY button on a keyboard is being utilized for something very specific for some reason. To which that is just poor Controls that will lead to a HUGELY unnecessary learning curve.

Autograb and Auto Roll take place of buttons on a Gamepad that aren't being used in the air. Such as Jump or Action or Crouch. The only thing that actually has to be added for full support is the ability to access things on a Gamepad that require too many buttons on Keyboard comparatively. Such as Gadgets. Everything else can be refined into smaller button amounts.

(Farley, what is the button for the Gadget Menu on PC that was on the Console? Or did you mean to say that you configured a way to easily select gadgets on PC without it?)
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Wh1tE_Dw4rF

I don't want gamepad support solely for the reason that it reminds me of a Xbox 360 port.


^Obviously not be taken seriously but gamepad support is not a priority.

Cronky

#42
The priority has been said to be low since it was first brought up.

What is being discussed is that IF Gamepads are supported, that they shouldn't be implemented half assed-like. It shouldn't be put in till they have time to spend making the controls for gamepads just as well configured as Keyboard/Mouse.

Still low on priorities, but when it's ticket comes up... They put an adequate amount of work into it.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky

Farley4Fan

Okay, but how are auto grab/roll suited to a controller?  I see your point with auto aim but I always hate auto aim anyways.

unskilled

BTW guys... PS will got ragdoll? I know it's a bit bugged and sometimes spy/merc part will gone trought textures.