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Some suggestions

Started by Tal, July 01, 2007, 01:41:57 AM

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Tal

Hey i got some suggestions that I would love to see in PS  :)

1. Have some sort of Private Message system in the game! This always annoyed me when I played with someone cool who didnt have Xfire or he just got disconnected and I couldnt get to him again.
2. Give spies the ability to take out their gun while grabbing a merc. Like in the single players... This means it would give the spy a chance to grab taze the other merc preventing him from sniping you, snapping neck and running off  :D
3. Maybe a Clan Tab. Where you can make a clan and recruit people into it! wouldnt that be cool? and there you could have a chat channel for the clan to talk no matter what game they are in, and have options for the leader to customise the clan like maybe even add an icon that is displayed on the mercs/spies shoulder or sumthing like that! I think that would be awesome!
4. Maybe a new move like the (what do u call it?) move where you throw your partner across the room (the one from DA) ... this could be cool to throw your partner into the merc so he gets knocked out or sumthing...
5. Maybe have some sort of new mode... Maybe something like assassination... where there are afew hostages on map and spies have to get them out without them dieing and mercs have to defend them without killing them... Thats a pretty crap idea but a new mode would be cool  8)

Well thats all I can think of but the 3 first ones would be pretty awesome to see in the game :)

Spark92

Daybreak

Shit. way to think of the same thing. In Tribes, there was a Clan Tab it was usefull for holding team meetings for strategies, tryouts and just good ol fun. I wanted to make it into my next UI example.
Oh well, it was bound to be thought of by some one else. Then again, no one thought of being able to see which server a friend was in, while in the server lobby, without looking on the friends list. That was also in tribes.

Hey, I wonder where I get half my ideas.

HeroFromHyrule

Nothing wrong with getting your ideas from Tribes, I love Tribes1/2.

As for Spark's ideas, I like the PM and Clan Tab ideas.  I think that could be a useful feature (especially if it is implemented similarly to how it was in Tribes).  I think being able to pull your gun while holding a merc could prove useful, but it could also cause some issues if not implemented properly.  I think if you're only able to use your GUN, but no gadgest like Cams, etc. it wouldn't be so bad.  As for the move from DA, I think you're thinking of the CT Co-Op move, which I always wondered why it wasn't implemented into Versus.  You could have a lot of fun springing traps on Mercs with that, and it would add some interesting gameplay to maps if it is required to get to certain places/objectives.

Tal

yea thats the move I was talking about  ;D I havnt played DA myself on PC because my computer couldn't run it so I'm not that experienced with it but after abit of search I found the move is called Tomoe Nage.  :D

HeroFromHyrule

Yea, that's right.  I forgot it even had a name lol.

I can see the move being useful and fun to use, but I can also see it being abused if able to be used ANYWHERE.  However, limiting its use to certain places could severely limit its usefulness (especially if you're talking about trying to use it against Mercs).  But, the Spies really don't have any real co-op moves to use against Mercs.  The closest they get is the ol' distract-and-grab/rail.

InvisibleMan999

Too animation intensive to implement the CT Coop spy toss move I think.

Animations are going to be the hardest part to program, so likely anything that isn't absolutely essential is going to get tossed as far as animations go.

Tal

another idea:

Have a filter in the friends list. I find because I have lots of friends I sometimes only want to see the ones that are online... a filter should be added so we can see online, offline and maybe more options that are thought of... ;D

Farley4Fan

How would that be hard to implement, it is already in CT coop.  Somehow you could take the base of the animation, and make it work on versus.