Gasmask Functionality

Started by AgentX_003, August 02, 2010, 01:24:43 PM

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AgentX_003

Ok well folks its your neighborhood AgentX  back once again with another idea.

Well folks what I have found is that the problem that currently exists is that you need to flip to ur gas mask then press right click .. i dunno about the xbox but on the PC thats what you had to do.

Now if you could just make it in Project stealth that you can just flip to with ur wheel mouse that it would toggle , I think that would be a great feature.

Discuss.


-Thanks Murdy for da Sig <3  xD

ShadowX

It would not, you would lose on the reflex time if you had to wait until the exact moment and THEN switch to the mask rather than already applying it and then just enabling it at the correct time. You won't be losing any of the valuable power on the mask although you are wearing it.

It is not a problem, it's a feature, and if you're getting cammed because you were one sixth of a second too late on your gas mask because you had to choose the gadget first, it's your own damn fault for not being prepared and you deserve to sleep.

CurdyMilk

Quote from: ShadowX on August 02, 2010, 04:49:10 PM
It would not, you would lose on the reflex time if you had to wait until the exact moment and THEN switch to the mask rather than already applying it and then just enabling it at the correct time. You won't be losing any of the valuable power on the mask although you are wearing it.

It is not a problem, it's a feature, and if you're getting cammed because you were one sixth of a second too late on your gas mask because you had to choose the gadget first, it's your own damn fault for not being prepared and you deserve to sleep.
Haha

DreadStunLock

As well as, I would not want to waste even 0.5 seconds of Gas Mask when I want to flip it just to go through Fire extinguisher fumes...

Best way just buy a mouse and make a macro.

CurdyMilk

One thing that was even more annoying is when a spy is trying to taze a merc.  You could only taze a merc one time within a specific duration (which makes sense), but you would never know exactly when you were able to taze him again.  Many people lost lives because they would try to taze a merc but then he would just charge and knock the spy down because the previous taze had not expired.  If there is a way to know when you are able to taze again, it would be more convenient.  On the other hand, the uncertainty factor adds some suspense.  So I don't know what is the right thing to do.

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

DreadStunLock

Or they can make a some sort of Hardcore option, where you get much less info.

Farley4Fan

what kind of info are you talking about?

unskilled

Quote from: AgentX_003 on August 02, 2010, 01:24:43 PM
Ok well folks its your neighborhood AgentX  back once again with another idea.

Well folks what I have found is that the problem that currently exists is that you need to flip to ur gas mask then press right click .. i dunno about the xbox but on the PC thats what you had to do.

Now if you could just make it in Project stealth that you can just flip to with ur wheel mouse that it would toggle , I think that would be a great feature.

Discuss.

It's possible to make in SCCT but whatever.

AgentX_003

Quote from: ShadowX on August 02, 2010, 04:49:10 PM
It would not, you would lose on the reflex time if you had to wait until the exact moment and THEN switch to the mask rather than already applying it and then just enabling it at the correct time. You won't be losing any of the valuable power on the mask although you are wearing it.

It is not a problem, it's a feature, and if you're getting cammed because you were one sixth of a second too late on your gas mask because you had to choose the gadget first, it's your own damn fault for not being prepared and you deserve to sleep.

I Never had a problem with it , just im vouching for those who thought it should work by just flipping it and using right away with the wheel mouse.


-Thanks Murdy for da Sig <3  xD

VaNilla

Quote from: ShadowX on August 02, 2010, 04:49:10 PM
It would not, you would lose on the reflex time if you had to wait until the exact moment and THEN switch to the mask rather than already applying it and then just enabling it at the correct time. You won't be losing any of the valuable power on the mask although you are wearing it.

It is not a problem, it's a feature, and if you're getting cammed because you were one sixth of a second too late on your gas mask because you had to choose the gadget first, it's your own damn fault for not being prepared and you deserve to sleep.

That is ridiculous. You lose reflex time by having to use two keys as opposed to one.

Quote from: DreadStunLock on August 02, 2010, 07:19:58 PM
Best way just buy a mouse and make a macro.

A macro should never be the solution to a problem, a macro is a workaround. I think the real issue here is that the gas mask is not as easily accessible as it should be. It would be much better to simply assign the gasmask to a hotkey (such as the button G) so that you can toggle it on and off without having it selected. This would also allow the mercenary to use other gadgets whilst having the gas mask equipped, such as frag grenades. Please don't say that this is a balance issue, because it really isn't, it just simplifies the process of re-equipping the gas mask for a brief second to shoot a frag grenade. Honestly, I don't see why the gas mask should even be classified as a gadget, it's effectively a mandatory selection. It would just be so refreshing to have a slot released for gadgets such as the spy trap and phosphorus grenades, it would really allow the mercenary to be creative in their style of play.

MulleDK19

How about an animation, to make the merc actually put it on physically, and get rid of the anti adhesive-cam gas.

If my heart ever heals, I will make sure it'll never break again.

monterto

Quote from: MulleDK19 on August 03, 2010, 01:30:33 AM
How about an animation, to make the merc actually put it on physically, and get rid of the anti adhesive-cam gas.

Hm... gameplay always hinged pretty heavily on the cam. I feel that it was a band-aid mechanic though and can be greatly improved.
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DreadStunLock

Quote from: STON3COLDKILLA on August 02, 2010, 11:21:42 PM
Quote from: ShadowX on August 02, 2010, 04:49:10 PM
It would not, you would lose on the reflex time if you had to wait until the exact moment and THEN switch to the mask rather than already applying it and then just enabling it at the correct time. You won't be losing any of the valuable power on the mask although you are wearing it.

It is not a problem, it's a feature, and if you're getting cammed because you were one sixth of a second too late on your gas mask because you had to choose the gadget first, it's your own damn fault for not being prepared and you deserve to sleep.

That is ridiculous. You lose reflex time by having to use two keys as opposed to one.

Quote from: DreadStunLock on August 02, 2010, 07:19:58 PM
Best way just buy a mouse and make a macro.

A macro should never be the solution to a problem, a macro is a workaround. I think the real issue here is that the gas mask is not as easily accessible as it should be. It would be much better to simply assign the gasmask to a hotkey (such as the button G) so that you can toggle it on and off without having it selected. This would also allow the mercenary to use other gadgets whilst having the gas mask equipped, such as frag grenades. Please don't say that this is a balance issue, because it really isn't, it just simplifies the process of re-equipping the gas mask for a brief second to shoot a frag grenade. Honestly, I don't see why the gas mask should even be classified as a gadget, it's effectively a mandatory selection. It would just be so refreshing to have a slot released for gadgets such as the spy trap and phosphorus grenades, it would really allow the mercenary to be creative in their style of play.

I keybinded mine on Mousebutton 5 (Which are additional buttons on a gaming mouse you can buy for few 10-20$/Ã,£. And it does magic.

[/quote]
How about an animation, to make the merc actually put it on physically, and get rid of the anti adhesive-cam gas.
[/quote]

He wants the Gas Mask to be removed or the Sticky Cam? I don't quite get it :S

VaNilla

A macro works, but why should we be forced to use a macro for something that should be standard? That's what I'm saying. Also MulleDK19, not quite sure what your suggesting :P