Gasmask Functionality

Started by AgentX_003, August 02, 2010, 01:24:43 PM

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frvge

The Sticky Cam shoots gas.

We are probably going to increase the time between hitting the wall and being able to shoot the gas a little. The cams are meant as a strategic device for traps, not for hit-and-run tactics like slap+quick cam.

Another option would be to leave the cam as-is, and make another cam that is more like a 'spy' network. So a sidegrade (like in TF2). This would be ok for both stealth and aggro gameplay styles. This would mean more work in coding, modeling, animating, effects, balancing and testing tho...
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

MulleDK19


If my heart ever heals, I will make sure it'll never break again.

frvge

Correct, but I was using the terminology of the OT. In PS, we call it the Adhesive Cam. It's adhesive :p
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

DreadStunLock

Maybe you could also silence them a bit? Cause it's really easy to hear them even in 30 feet...