Headache for Merc's head???

Started by lilbone, October 14, 2010, 07:39:33 PM

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lilbone

Hello everyone, I was thinking a lot, and, since we already know that Projects stealth will contain Destructible Objects, why not to add ability for Spy to Grab merc, then, come to some objects and crash objects using his head or, if there is no objects, just hit his head against wall, just like in SC Conviction? What you all think about it? Will it mess up game play?

DreadStunLock

The spies are way too thin and it would be unrealistic for a skinny spy to do that to a merc.

lilbone

#2
Lol, I know, then this game is not realistic at all because, WTH spy Can Hang on Ledges, Climb up from ledge? He's probably Shoulda Fart out sh*t instead. You need to be strong to Hang on Ledge at least XD XD XD
So, And Since spy can do this in the game, so, I think its allready unreallistic
I not talking about Camo Suit
Im 100% sure that there allso will be ability to stand between 2 walls

DreadStunLock

What your talking about is somewhat making sense, but still, even so, the animation will take longer than normally breaking a neck, and if it gives you that bug when you need to quicky snap the neck and instead the spy will go to a nearest object, that will cause a major disadvantage. If you think about it, spies are not weak, they lack body mass.

In a normal game you will never see a player hanging on a ledge for more than a minute, and in real life, it's possible, why? The spies are not freshcomers they are highly experienced people who did that alot.

That is the same reason why a spy cannot pull out his tazer gun while holding a merc, because that way the word unrealistic is going to be huge.

Stand between the walls? I am sure you are talking about the Split Jump or Wall Run of some sort? That is possible in real life, just not the way it's animated in a game.

DreadStunLock

Quote from: Limerick on October 14, 2010, 09:53:10 PM
yeah because everybody likes 1m vents put all through threir homes...


i told you a multiplayer solo campaign would've been more better.... dont quote me on that.

what the hell is that

zglina

Quote from: lilbone on October 14, 2010, 07:39:33 PM
Hello everyone, I was thinking a lot, and, since we already know that Projects stealth will contain Destructible Objects, why not to add ability for Spy to Grab merc, then, come to some objects and crash objects using his head or, if there is no objects, just hit his head against wall, just like in SC Conviction? What you all think about it? Will it mess up game play?

This is Spy.Spy is like shadow.Clean and quiet. Did u ever see special agent whos destroy everything near him? Because i didnt.

Cronky

#6
All I can think of right now is a Spy grabbing a glass bottle, breaking it on a table, and using it as a knife.

...BUT... More seriously, this idea COULD work. It'd be like a... what is it called... a context sensitive(?) death animation. Now I think it could only work if:

A.)None of these deaths took longer than the neck breaker. (Might be hard to manage, since it's so quick)

B.)The places where these were possible were either clearly identifiable (So limited, but humiliating kills), or the spaces where these take place would be very tight (in a technical sense).

Like it was mentioned above, if this took longer than a neck break and you just happen to say... be near a wall... and it MADE you do the longer wall kill then you'd be pissed that you were just forced to waste time. Possibly getting killed in the process. So much rage is foreseeable.

With those two things in mind this comes idea out to something that seems like it would take a bit of time to make. It would be cool to have alternate death (or KO) animations. Destroying the environment by doing so? Probably not going to happen.

(I'm imagining an alternate KO animation for the spy where instead of knocking the merc with your elbow, you like... slam their head into a wall. It would be Sweeeeeet.)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky

Farley4Fan

Classic Cronky going off on a tangent.   ;D

What are these destructible objects you all speak of?

What could be alright is having hack panels that take like 10 seconds or so to hack but if you smash a merc's head into one then the panel is destroyed and you get whatever effect the panel has without the merc being able to turn it back.  If a spy happens to grab a merc near one he could try and smash it but obviously it wouldn't be practical to drag him a long way just to do it lol

There I go on a tangent.

Cronky

#8
I tried to at least cut it down a little bit! I'm sure a couple more pages could have been added...

in fact... Nonono I wont go there....

I do quite like that hack panel idea though. It takes a risk (of getting close to a merc), time (to get him to the panel), and gives a okay reward. Plus added to time is that you have to get the merc there before he chokes to death. So there's no dragging him half way across the map to make lights turn off for good.

I like that. Then again, I like a lot of things. Previous experience has taught me that this doesn't always mean good things for the idea.

(Here's where things start to go bad)

Hell, maybe to add to the head smashing hack panel thing could give a slightly altered effect than normal hacking. Say instead of turning lights off, it turns them off randomly, like flickering. Didn't have to hack it for 10 seconds, but it may become inconvenient later.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky

monterto

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lilbone

Lol, I mean, It wont destroy the game if will Spy have more choices of how to Kill merc when he grabbed him
Options
1. Knock out
2. Break neck
3. Hit head against wall or an object


What option player gonna select while he s playing is up to Player

DreadStunLock

It will destroy the game, why? It will take 2 seconds longer than normal break neck animation, and if you have to be near an object to activate it, it will cause major chaos.

lilbone

#12
Ok, but, if its 1 vs 1?
And I dont think it will take some time longer, here is not a time trick + if you dont like hitting Mercs head against anything, just Break his neck, nobody forcing you to killing mercs this way you dont like, Im talking about abilities...

unskilled

Quote from: lilbone on October 15, 2010, 08:07:12 PM
Lol, I mean, It wont destroy the game if will Spy have more choices of how to Kill merc when he grabbed him
Options
1. Knock out
2. Break neck
3. Hit head against wall or an object


What option player gonna select while he s playing is up to Player

Press [X] in up-right corner of your screen please.
But before it, press "logout"
Thank you.

DreadStunLock

DM TSJ? Maybe, but as long as you have to activate it with your keys, but not near the destructible objects.