Project Stealth - Limited C4's?

Started by DreadStunLock, October 21, 2010, 02:53:39 PM

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Cronky

Oh.

Well.

It should have Reset. Makes more sense to me. :)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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DreadStunLock

But I still think the Sabotage with modems is a lot more fun, the deal with the bombs that you have unlimited C4's ins unreal, and the fact that you don't blow up the whole map sky high when you get killed by a grenade is just ridicilously funny to me :D

unskilled

Quote from: DreadStunLock on November 11, 2010, 10:45:52 AM
But I still think the Sabotage with modems is a lot more fun, the deal with the bombs that you have unlimited C4's ins unreal, and the fact that you don't blow up the whole map sky high when you get killed by a grenade is just ridicilously funny to me :D

It's just a game, if you want think in that way then shooting out bomb should blow it up  ;)

DreadStunLock


Spekkio

Sabotage is an annoying game mode to me, mostly because it's an all-or-nothing objective as spy. You get down to 1 second and then you have to start all over.

It's annoying as merc because you have to find the bomb using hearing alone...so if you don't have a surround system, you're pretty much fucked. The bomb should appear on the radar, like it did in the CT beta.

unskilled

Spekkio we are in XXI age.
Now every soundcard support 3d effects or stereo.
Bomb on radar is just terrible overpowered idea.

Spekkio

Quote from: KnoogeR on November 14, 2010, 10:19:16 PM
Spekkio we are in XXI age.
Now every soundcard support 3d effects or stereo.
Bomb on radar is just terrible overpowered idea.
You can't do 3-D sound on stereo speakers. You can attempt to simulate it, but at the end of the day it's an extremely imprecise way to locate a bomb.

If the mercs didn't have countless glitches at their disposal to ward off two spies defending a bomb, it wouldn't be very imbalanced at all.

unskilled

Quote from: Spekkio on November 14, 2010, 10:35:34 PM
Quote from: KnoogeR on November 14, 2010, 10:19:16 PM
Spekkio we are in XXI age.
Now every soundcard support 3d effects or stereo.
Bomb on radar is just terrible overpowered idea.
You can't do 3-D sound on stereo speakers. You can attempt to simulate it, but at the end of the day it's an extremely imprecise way to locate a bomb.

If the mercs didn't have countless glitches at their disposal to ward off two spies defending a bomb, it wouldn't be very imbalanced at all.
Who play on speakers?

DreadStunLock

Speakers are actually ridicilously horrible for versus, even with surround sound they are horrible because you can't hear to the smallest detail since the enviroment you are in blocks it out.

But in any case, Modem with a radar detect is a bad idea...Bomb objective makes sense since you can do so much fooling with a mercenary it makes it an ideal objective.

I think if you can use Modems to hack PCS from a distance, and if it appears on a radar and get's destroyed you will have to start over with a PC, unless  you hack some by a hand. As well as there should be a restriction at what percentage the modem won't work like at 80% or 75%. So there is no last second win junk.

I think that would be quite interesting.

ShadowX

What if you had the modem show up in the radar after a certain percentage had been hacked, but before that it would only show an estimation of the area the modem could be in that'll shrink and become more precise as the hacking progresses? Think like tracing a call on all the cop shows etc. They don't instantly know that the call came from address XXX unless they have enough time to pinpoint the location and if the call cuts short, they can atleast have some sort of a verification on the area the call was made from.

Using speakers in versus was just plain stupid most of the time, so many things required being able to know exactly from where a sound came in order to react in time, the elevation and the direction of the sound. But I still know a bunch of people who did play on speakers and were quite good, it just came down to knowing the maps and the game itself.

DreadStunLock

Or, when they place a modem, your radar could spike and show blinking points by 1 all over the room at random?

ShadowX

Quote from: DreadStunLock on November 15, 2010, 05:09:16 PM
Or, when they place a modem, your radar could spike and show blinking points by 1 all over the room at random?

Something like that, but if the timer is going to be reset, then it can't be too easy to find the modem straight away. When you're just hacking away a computer you're stuck to that location, but if you leave it you can always run back to the same panel and continue from where you left off, again stuck to the place - and the merc will know the exact location too. With the modem the merc has to find it, unless it had some difficulty rather than just being a "HEY, I'M OVER HERE!" marker on the top of your screen there would be almost no point to it. Relying purely on visual feedback in a game like this is bad anyway, but I think it should be made possible, with a speaker it should make locating the modem easy enough.

And yes, headphones will be superior to speakers even if something like this would be implemented.

DreadStunLock

Well, if making a modem to hack a PC, the modem has to extract the data and store it inside of itself, meaning if destroyed that it the data all of it is lost. That way it should be always shown exactly where it is on Radar and EMF. It will work as a small substitute if mercenaries are camping too heavily.

If making a modem like a bomb objectives then make it so it spikes withing the room and only one of the spikes should be real.

Cronky

#43
I just thought of the perfect idea.

Spy sets down the modem. It's hacking. You, the spy, failed to notice that Merc had a gas mask making your smoke grenade/sticky cam useless. Knowing it's only a matter of time till the Merc finds and destroys your modem (Losing all progress on it), the spy picks the modem back up.

Your progress is saved and you can escape. Sure it'd be tough to escape, and if you die your progress is THEN reset (You died with the in progress modem = reset of modem). At least now though you have the chance to get away without your progress being erased.

If you then go to another hack site the progress is reset (Data on Objective A is different than Data on Objective B).
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky

frvge

If you move slowly when you are carrying a modem that has been active, that's fine with me. Basically a penalty of mistiming your hack.
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