I really hate Ubisoft...

Started by Malice, December 09, 2010, 03:21:58 AM

Previous topic - Next topic

ArgusMercenary

Quote from: Malice on December 09, 2010, 10:45:09 PM
I never played it, so what was so bad about DA's SvM? And now that Argus mentioned it, most people don't even know about the generation-six-version of Double Agent's multiplayer. Complete and utter $#!^. You think SC:C's Spy vs Spy is bad? :D

DA's SvM is retarded beyond so many levels. First spies don't get shock guns/tasers, then they get to choose from four gadgets which are flasbangs, smoke grenades, spy detector jammer or something and syringes. Objectives aren't like in CT, there's only terminals and the spies get remote hacking devices. Mercenaries get explosive drones, frag grenades, spy detector and a crappy EMF. The worst of those is the spy detector, there was no point in hiding in shadows since the detector tells the merc were the spy is. It's SvM simplified, they added one more player slot making it 3v3 but the only reason that was added was so that if one of the spies would be bad then the other could help out unless that spy was just as terrible. Same idea with the mercs. The models also looked like crap IMO, spies looked like cyberpunks or something and mercs looked like high tech rednecks.

Here are some videos:
http://www.youtube.com/watch?v=6ggJfXbdARI Spy
http://www.youtube.com/watch?v=vgrsWnxQhWQ&feature=related Mercenary (that's the best I could find)

AgentX_003

Quote from: ArgusMercenary on December 09, 2010, 09:38:05 PM


I bought DA, but I bought it for the SP. I thought the MP was going to be like SCCT's and then I found out it wasn't. I went back to CT. The old xbox/PS2 version of DA is better or at least the SP because it's multiplayer Spy vs Spy is absolute crap.

Conviction I didn't buy it's just incredible how much of it is actually the same as 24. Aside from that the MP is laggy just like every other UBI game that has come out lately. It's also the same ridiculous Spy Vs Spy crap. They even put some sort of mode where you get to fight waves of enemies. That company is going downhill or at least I hope it goes downhill but somehow it still has masses of brainless "fans" buying whatever crap UBI throws a them.

EDIT: Don't know what happened there

SOMEONE FINALLY SEES MY POINT *_* !!!!  , such poor souls that fall to that are such examples :

http://forums.ubi.com/eve/forums/a/tpc/f/393107431/m/6821086588 .  poor little bastard .


-Thanks Murdy for da Sig <3  xD

ArgusMercenary

Quote from: AgentX_003 on December 10, 2010, 03:54:18 AM
Quote from: ArgusMercenary on December 09, 2010, 09:38:05 PM


I bought DA, but I bought it for the SP. I thought the MP was going to be like SCCT's and then I found out it wasn't. I went back to CT. The old xbox/PS2 version of DA is better or at least the SP because it's multiplayer Spy vs Spy is absolute crap.

Conviction I didn't buy it's just incredible how much of it is actually the same as 24. Aside from that the MP is laggy just like every other UBI game that has come out lately. It's also the same ridiculous Spy Vs Spy crap. They even put some sort of mode where you get to fight waves of enemies. That company is going downhill or at least I hope it goes downhill but somehow it still has masses of brainless "fans" buying whatever crap UBI throws a them.

EDIT: Don't know what happened there

SOMEONE FINALLY SEES MY POINT *_* !!!!  , such poor souls that fall to that are such examples :

http://forums.ubi.com/eve/forums/a/tpc/f/393107431/m/6821086588 .  poor little bastard .

The saddest thing is that most of those people don't even know what they're saying.

DreadStunLock

Quote from: ArgusMercenary on December 10, 2010, 12:26:33 AM
Quote from: Malice on December 09, 2010, 10:45:09 PM
I never played it, so what was so bad about DA's SvM? And now that Argus mentioned it, most people don't even know about the generation-six-version of Double Agent's multiplayer. Complete and utter $#!^. You think SC:C's Spy vs Spy is bad? :D

DA's SvM is retarded beyond so many levels. First spies don't get shock guns/tasers, then they get to choose from four gadgets which are flasbangs, smoke grenades, spy detector jammer or something and syringes. Objectives aren't like in CT, there's only terminals and the spies get remote hacking devices. Mercenaries get explosive drones, frag grenades, spy detector and a crappy EMF. The worst of those is the spy detector, there was no point in hiding in shadows since the detector tells the merc were the spy is. It's SvM simplified, they added one more player slot making it 3v3 but the only reason that was added was so that if one of the spies would be bad then the other could help out unless that spy was just as terrible. Same idea with the mercs. The models also looked like crap IMO, spies looked like cyberpunks or something and mercs looked like high tech rednecks.

Here are some videos:
http://www.youtube.com/watch?v=6ggJfXbdARI Spy
http://www.youtube.com/watch?v=vgrsWnxQhWQ&feature=related Mercenary (that's the best I could find)

Even if SCDA sucked to play, it still had many options that were awesome, like better movements and sweet COSHTUMEZ :)

DreadStunLock

#19
[RRRRR LAGZ DOUBLE POST]

ArgusMercenary

Quote from: DreadStunLock on December 10, 2010, 09:50:01 AM
Quote from: ArgusMercenary on December 10, 2010, 12:26:33 AM
Quote from: Malice on December 09, 2010, 10:45:09 PM
I never played it, so what was so bad about DA's SvM? And now that Argus mentioned it, most people don't even know about the generation-six-version of Double Agent's multiplayer. Complete and utter $#!^. You think SC:C's Spy vs Spy is bad? :D

DA's SvM is retarded beyond so many levels. First spies don't get shock guns/tasers, then they get to choose from four gadgets which are flasbangs, smoke grenades, spy detector jammer or something and syringes. Objectives aren't like in CT, there's only terminals and the spies get remote hacking devices. Mercenaries get explosive drones, frag grenades, spy detector and a crappy EMF. The worst of those is the spy detector, there was no point in hiding in shadows since the detector tells the merc were the spy is. It's SvM simplified, they added one more player slot making it 3v3 but the only reason that was added was so that if one of the spies would be bad then the other could help out unless that spy was just as terrible. Same idea with the mercs. The models also looked like crap IMO, spies looked like cyberpunks or something and mercs looked like high tech rednecks.

Here are some videos:
http://www.youtube.com/watch?v=6ggJfXbdARI Spy
http://www.youtube.com/watch?v=vgrsWnxQhWQ&feature=related Mercenary (that's the best I could find)

Even if SCDA sucked to play, it still had many options that were awesome, like better movements and sweet COSHTUMEZ :)

I don't know really, I never liked the appearances. the last merc costume looked like a football player or something and the spies never really looked good. The movement was fine except for spies being too fast at times, the grapple was also fine but who knows how that would've worked on CT anyways.

LennardF1989

Quote from: ArgusMercenary on December 10, 2010, 12:26:33 AM
Quote from: Malice on December 09, 2010, 10:45:09 PM
I never played it, so what was so bad about DA's SvM? And now that Argus mentioned it, most people don't even know about the generation-six-version of Double Agent's multiplayer. Complete and utter $#!^. You think SC:C's Spy vs Spy is bad? :D

DA's SvM is retarded beyond so many levels. First spies don't get shock guns/tasers, then they get to choose from four gadgets which are flasbangs, smoke grenades, spy detector jammer or something and syringes. Objectives aren't like in CT, there's only terminals and the spies get remote hacking devices. Mercenaries get explosive drones, frag grenades, spy detector and a crappy EMF. The worst of those is the spy detector, there was no point in hiding in shadows since the detector tells the merc were the spy is. It's SvM simplified, they added one more player slot making it 3v3 but the only reason that was added was so that if one of the spies would be bad then the other could help out unless that spy was just as terrible. Same idea with the mercs. The models also looked like crap IMO, spies looked like cyberpunks or something and mercs looked like high tech rednecks.

Here are some videos:
http://www.youtube.com/watch?v=6ggJfXbdARI Spy
http://www.youtube.com/watch?v=vgrsWnxQhWQ&feature=related Mercenary (that's the best I could find)
Although not the same as CT, I do like the pace of that Spy video, it feels so much faster than CT somehow (=better IMO).

DreadStunLock

It is nice, since it's different from SCCT.

AgentX_003



Pros of Doubleagent:

-Spys were on the defensive rather then offensive , so it held true to what versus was supposed be
and that is : A cat and mouse type of feel.

- Did not matter  of being a host or client, bullets hit dead on where ever you aimed.
There was no dragging the cursor where you wanted to aim even in servers with lag

- Escape moves were good.

-speed was a bonus to an extent.

-flashbangs were amped up

- more player slots .. and thats really all about it.


-Thanks Murdy for da Sig <3  xD

DreadStunLock

And easier movement, where you could jump on a poll from any side

Farley4Fan

On xbox 360 DA was completely laggy in 99% of the games I played.  The lag was never reduced even after the game's population died.

DreadStunLock

Quote from: Farley4Fan on December 10, 2010, 09:57:12 PM
On xbox 360 DA was completely laggy in 99% of the games I played.  The lag was never reduced even after the game's population died.

Maybe it was your net?

Farley4Fan

No I have had a great connection for over 7 years.  Never really lagged on PT/CT unless it was a bad host.  It was obviously Ubi who fucked it up on consoles because other people I knew had the same amount of lag/bugs.