Activating gasmask, after being tazed

Started by NeoSuperior, February 07, 2011, 05:11:37 PM

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knooger

LOL dude...
Avatar is kind of a joke, I am not a neo nazi.
I am kidding of them all :D

DreadStunLock

Quote from: Limerick on February 13, 2011, 03:12:19 AM
knooger whats up dude... i respect nazi's of proper form, as grammar is tioally cool and not violent.

I knew a Polygon Nazi once... while he did not persuade me into his dark deeds, he helped me evaluate and important part of detail in art that is the future.

.....Gee Limerick what the hell?

Snakebit.

Nah. Spy needs the host because spy is very dependant on taz , ability to jump people , ability to grab fast , ability to punch etc

While the only bad thing for merc about lag is delay on shots and may be nades. Rest of his stuff does not need ping at all.

So by making merc host you are deliberately making your stronger merc even stronger to make this a draw imho.

knooger

But since PS is a different game then I think devs fixed "host advantage".
Most annoying are host jumps, host grabs and weird nades, ping advantage is not that unfair like some jumps.
Well, I hope they will fix it/fixed it or anything :D

Spekkio

Quote from: Snakebit. on February 13, 2011, 07:17:29 PM
Nah. Spy needs the host because spy is very dependant on taz , ability to jump people , ability to grab fast , ability to punch etc

While the only bad thing for merc about lag is delay on shots and may be nades. Rest of his stuff does not need ping at all.

So by making merc host you are deliberately making your stronger merc even stronger to make this a draw imho.
The merc being unable to hit spies with his gun is a pretty big deal... much more so than spies who generally can choose when to engage the mercs. Additionally, like I said, there are a lot more quirks that favor host spies than host mercs.

Yea, the mercs are generally stronger, but I'd rather not play a game of who can exploit spy host advantage the best.

NeoSuperior

Quote from: DreadStunLock on February 13, 2011, 01:35:35 AM
Sounds like a dedicated server is needed :P

lolz i considered to say that too :D
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
- Mike Godwin

DreadStunLock

I also hope PS will have a great window mode coding, cause I want to be able to see my dedicated server in 1 window, and second window my PS gameplay, of the EXE. As well as alot more config for dedicated servers and when it's launched.

Spekkio

Dedicated servers aren't the panacea you all think they are. A bad connection from distance will be a bad connection from distance, no matter how the server is created.

DreadStunLock

Well yeah, but that why you can do dedicated servers for a specific request, say you really want to fight those 2 guys with your teammate, but none of you can host because you are too far away, and I am in the middle of you all? I can do that, why not? I would also enjoy watching it.

Snakebit.

QuoteYea, the mercs are generally stronger, but I'd rather not play a game of who can exploit spy host advantage the best.

Spy host advantage is how the game should work actually. Same goes for merc host advantage.

scope2005

#55
Quote from: Meister_Neo on February 07, 2011, 05:11:37 PM
Well... what i realized was, that in SC:CT after being tazed, the merc has a 1-2 second gap, between "taze invincibility" and "being able to activate gasmask again".

And at that time the merc cannot switch on his GM and is vulnerable to smoke nades or cams and the only way out is charging to a safe place... this is a huge weakness for the merc if 2 spies gang up on him, so i wanted to ask:

How will PS handle this? Will it be the same as in CT or will this be "fixed"?


And what do YOU think about this?

Hmm I am torn over this one.

While I am not in the mindset that bugs should be replicated, I believe there needs to be some sort of compromise for the merc when using the tazer...

Its a delicate balance... How do you change it without leaving one side at a real disadvantage?

I would probably say fix the bug and let the merc use his gas mask, but make it so the merc is slowed as if he is walking through smoke and cannot charge (perhaps even berzerk but allow elbow hit) for the cool down period of 2-3 seconds after tazer use... rationalise it as he needs a couple of seconds to recover from "recoil".

This way he is vulnerable, but not so vulnerable that he can be knocked out with the use of a cheap quick cam.