Assasin creed : Brotherhood for pc ?

Started by Snakebit., January 23, 2011, 05:07:18 PM

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VaNilla

I've got it, preferring Assassin Creed 2's gameplay at the moment but I've only played 2 hours of single player. Multiplayer is awesome but I can see it getting old fast :P

DreadStunLock

Multiplayer from the videos does seem.....Convictiony, but hell I bought Bio-Shock 2 for SP. Maybe AC:BH will have the same quality...

Farley4Fan

#32
Honestly I thought the campaign in AC2 was like 2 times better.  Brohood campaign was good but seemed extremely rushed and meh.  Extremely meh at times.  Multiplayer lasted me a whopping week before I was bored.

I may be alone on this, but I preferred many aspects of the first AC compared to the second game.  The assassinations of the first game seemed more like an event.  They were much more memorable and set up more effectively.  I enjoyed the 2nd game the most overall, but I can only remember like 2 of the big assassinations.

Seems like now you are just killing anyone who is pissing off anyone.  "HEY!  This guy just yelled at me for not picking up my dog's shit!" and then Ezio says " >:(  WHERE IS HE!?!?!?"

To make the best AC game yet they need to make assassinations not so freaking frequent.  They need to feel meaningful.  When Ezio says "Requiest en Pace", it needs to be memorable.  Combine that with the customization, variety, gadgets, and you have a better game.  

To make the multiplayer better:

Take out auto-aim with the gun.

Make it impossible to pounce on someone who is SPRINTING from the top of a 60 foot tall building.

Make the counter/kill system less shitty

Make the lobby/party/matchmaking system less shitty

Take out 99% of the automation

Make the current level-up system where you get more perks as you get better non-existent.  Seriously who thought of giving the better players (like me) perks that the lower level players don't have?  Especially when the games Ubi makes just cater to idiots anyway?

Of course, you also have the shit story going basically nowhere.  I'm sick of wikipedia-ing the plot of the game after I finish it.  Cliffhangers aren't bad, but when you leave every single installment of the game with no closure at all you make the story less interesting.  Honestly I don't give a fuck anymore.  It's just ridiculous.

I was kind of excited after AC2 that Ubi was making a good franchise again.  It took less than a year for them to dash my hopes.  This franchise will fail if it has annual releases with little improvement.  It's just not COD, no matter how many perks/killstreaks they throw in the MP.

Snakebit.

AC2 = Good.

AC:B = Multiplayer installment. They said that at the begining. Multiplayer is nice but needds some work. Story is short but fine, but i guess Haters gonna hate.

DreadStunLock

Jesus Snake, you sound like one of the Justin Bieber fangirls with that word xD

But how short are we talking about? :S

LennardF1989

I see a lot of improvements over AC2 though.

- For one being you are no longer forced to leave the Animus, which was the case in AC 1 and 2.
- The brotherhood signs are just awesome, I feel all powerfull just walking up to a few guards, whistle once and BOOM, dead.
- They dropped to stupid icon system for keys and use proper keyboard/mouse icons now.
- As with AC2, I feel emerged into the story again.

Still, I'm not through the complete story yet. Though, the end of AC2 made me scratch my head, but after thinking about it, it actually made sense though. I'm sure the same will happen to brotherhood, which for the record is the part between AC2 and AC3, to give the story more depth. The ending might not be very suprising as it is just a part to uncover more of Ezio's history, rather than open up the story to part 3.

Wh1tE_Dw4rF

Either I overlooked it in AC2 but anyone else thinks the cloud shadows look awesome? Who would thought that something so small could make the environment so immersive?

LennardF1989

They really did some aswesome light-play in this installment. Rome is so big that they built-in light transitions from rich to porer parts which looks pretty well.

MulleDK19

#38
I've been playing multiplayer since it released on the 18th, and it's awesome.

Not played much singleplayer, as it's pretty annoying with the mouse acceleration. It treats your mouse as a fucking controller joystick, so the faster you move the mouse the more you'll move -.- It makes it feel like the mouse sensitivity changes every frame.

In multiplayer the acceleration is gone, but it has smoothing instead -.-'


Multiplayer is still fun though. But it doesn't justice the 6 months delay. They claimed the delay was to make it a great PC experience. Really?

Just to name a few of the things that they failed to notice. But then again, how could they notice? I mean, it's not like it's something that you'd use throughout the entire game... sigh...

Mouse that's treated like a controller? Check.
Camera that automaticly rotates as you move? Check.



Multiplayer is still really enjoyable. If you can live with the lame "if you click now, you WILL kill" feature...
I mean... If someone is behind you, and you jump, and you're already 2 meters away from the roof, and they click the kill button, you will teleport back, and die... Or if they're 10 meters behind you and they click kill, they'll just teleport to you, most of the time -.-

And if they're on a roof top a bllion miles above you, and they click kill, you'll freeze until they've killed you...



Other than that. It's quite fun.
I'm a level 30 at the moment.

If my heart ever heals, I will make sure it'll never break again.

DreadStunLock

"Camera automatically changes when you move"

Does that mean you can't play it like the Shadownet spy in versus? Where you turn the camera and turn the character whichever way you would prefer?

Can you turn off the mouse accel? What does it do anyway how do you mean every frame? And on what moments or whatever?

MulleDK19

Quote from: DreadStunLock on March 21, 2011, 08:14:58 PM
"Camera automatically changes when you move"

Does that mean you can't play it like the Shadownet spy in versus? Where you turn the camera and turn the character whichever way you would prefer?

Can you turn off the mouse accel? What does it do anyway how do you mean every frame? And on what moments or whatever?

No, it still works like versus, but they have a helper, obviously made for the console players, where if you run up a wall and jump to the right, the camera will automaticly turn around to face the new direction. PC players don't need that, because they can turn the camera themselves in an instant. This makes it hard to make certain maneuvers, because the camera turns all the time. It's been like that in all Assassin's Creed games, and it's annoying as hell.


By mouse acceleration, I'm talking about the fact, that if you move your mouse 10cm at 1cm a second, you'll probably have turned a quarter around your character. But if you move your mouse 10cm at 10cm a second, you'll have turned 360° around your character.

It makes it extremely difficult to control, because if you want to just turn a little while running, you only move your mouse like 5cm, which will turn really slow, but if you want to run the other way and turn the camera fast around, you'll have turned it much further than you wanted to because you moved it faster than when you just wanted to turn a little.

If my heart ever heals, I will make sure it'll never break again.

DreadStunLock

Aaaaah, well maybe that's why they are delaying the PC version? I hope...

Hah, Ezio gets chased by the guards he turns around and runs at them again, FUCKING MOUSE ACCELERATION! XD

MulleDK19

Quote from: DreadStunLock on March 21, 2011, 08:42:20 PM
Aaaaah, well maybe that's why they are delaying the PC version? I hope...

It's the PC version I'm talking about.

If my heart ever heals, I will make sure it'll never break again.

DreadStunLock

Yeah, but it's not out yet and it's being delayed isn't that why it could be delayed?

Farley4Fan

Quote from: Snakebit. on March 21, 2011, 08:44:31 AM
AC:B = Multiplayer installment. They said that at the begining.

But then they go and make it full price?

It would have been better to just focus on the online portion, scrap the single player completely, turn it into DLC, and make it 30 or 40 bucks.  Considering how meh the multi turned out, maybe even 20.