Splinter Cell HD trilogy to NOT include Spies vs Mercs or Co op.

Started by Packerton, April 09, 2011, 12:40:36 AM

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Spekkio

Quote from: Farley4Fan on April 12, 2011, 07:58:11 PMI think more people would try SvM now if they updated it and included it in the game.  Think about how much more popular the online components are.  You don't think that someone who downloads the game through the internet wouldn't try the online portion?

Yeah, it's a niche kind of gameplay but more people would discover it and hopefully appreciate it.  It was loved by the critics, and sometimes the re-releases can expose the audience to things they missed out on.  Unfortunately they won't even expose people to their old masterpiece, like an old artist that is too self conscious and afraid of being rejected.  Kind of sad.  But we all know that's not why they aren't including it.  So the only sad part is that we are left wondering what it could have been like.  Again.
I have no doubt that many people who would download an SC trilogy with MP would try that part of the game sooner or later. However, to call SvM Ubisoft's "masterpiece" is excessive. The games were ridden with bugs, imbalances, glitches, and overall poor net code. Ubi would have to do a lot of work on the MP portion to get the game working in a condition that is actually satisfactory for re-release, and that may have played into their decision.

Additionally, the singleplayer games are considered masterpieces by critics. From Ubi's perspective, they are re-releasing the best of what the original trilogy had to offer.

Farley4Fan

I guess masterpiece was an exaggeration, but it has probably given me personally more online entertainment than any other game. 

Not too long ago you were hoping that they would fix bugs and release the MP again.  You didn't seem to think that was too much work back then.  Only now that they decided to not include it do you think that it was out of the question to include MP.  It's obvious that for whatever OTHER reason (not bugs) that Ubi has decided to stray far away from SvM. 

They felt the formula needed to be redone in DA, then they scrapped it in Conviction, then they actually went back and remade the games including SvM WITHOUT SvM (in the trilogy and the new 3DS Chaos Theory - the old DS version had SvM   ::)). 

uh wut?

And the critics loved the online component, so I don't get what you are saying here. 

DreadStunLock

Quote from: Spekkio on April 16, 2011, 03:50:38 AM
Quote from: Farley4Fan on April 12, 2011, 07:58:11 PMI think more people would try SvM now if they updated it and included it in the game.  Think about how much more popular the online components are.  You don't think that someone who downloads the game through the internet wouldn't try the online portion?

Yeah, it's a niche kind of gameplay but more people would discover it and hopefully appreciate it.  It was loved by the critics, and sometimes the re-releases can expose the audience to things they missed out on.  Unfortunately they won't even expose people to their old masterpiece, like an old artist that is too self conscious and afraid of being rejected.  Kind of sad.  But we all know that's not why they aren't including it.  So the only sad part is that we are left wondering what it could have been like.  Again.
I have no doubt that many people who would download an SC trilogy with MP would try that part of the game sooner or later. However, to call SvM Ubisoft's "masterpiece" is excessive. The games were ridden with bugs, imbalances, glitches, and overall poor net code. Ubi would have to do a lot of work on the MP portion to get the game working in a condition that is actually satisfactory for re-release, and that may have played into their decision.

Additionally, the singleplayer games are considered masterpieces by critics. From Ubi's perspective, they are re-releasing the best of what the original trilogy had to offer.

Unbalances and bugs aren't something that affect the "Fair" and "Unfair" in CT if you are a client, cause a lot of them in versus you can actually adapt to and still play them, it's up to the person if he he wants to, but most of the time they do not because they get fed the same bullshit by some 7 year old who can't try to avoid them. But that is my opinion.

Spekkio

QuoteUnbalances and bugs aren't something that affect the "Fair" and "Unfair" in CT if you are a client, cause a lot of them in versus you can actually adapt to and still play them, it's up to the person if he he wants to, but most of the time they do not because they get fed the same bullshit by some 7 year old who can't try to avoid them. But that is my opinion.
Sure, but this requires a lot more time than most people are willing to devote to a video game.

DreadStunLock

That is very true, I also noticed that versus is definitely not a casual game for beginners. The way I see it is:

COD: MW

Main gameplay

Pick a weapon

Survive

Shoot and kill

BF2:

Pick a class

Get to the area

Survive

Hold and Destroy

Versus:

Take and drop

Hold and Survive

Place and Defend

Now I know there are many ways to say it, but for some reason the key features of versus are always more difficult than the other casual games.

We can say that in COD MW to pick a class and kill is only 3 points, 1 point for picking a class, 1 point for knowing the map, 1 point for aiming and shooting.

Versus seems a lot more difficult because:

Placing a bomb that means you need to:

Get to the area

Know the map

Avoid the mercenary

Avoid the mines

Place the bomb

Attack the Mercenary


Now to me a person who never really experienced that, it's going to be a lot more difficult to get them to like the game :S Now I am still wondering how can that be made a bit more....friendly?

Spekkio

QuoteNot too long ago you were hoping that they would fix bugs and release the MP again.  You didn't seem to think that was too much work back then.  Only now that they decided to not include it do you think that it was out of the question to include MP.  It's obvious that for whatever OTHER reason (not bugs) that Ubi has decided to stray far away from SvM.
I'm not saying it's too much work; I'm saying Ubisoft may have thought that it's not worth it to spend a lot of time dressing up a game with a following of only a few hundred players.

Spekkio

RE: The learning curve.

SvM wouldn't be half as hard to learn if there weren't so many glitches and nuances to try to figure out. Things such as having to grab a merc from the left instead of from behind, learning that your jumps won't work unless you're a host, that the host can hear poison mines but no one else can, that berserk magically counters jumps, the mechanics of a funny punch, that people can see you through ceilings with EMF no matter what, that people can hear you crouching through vents in fast speed, that people can hear you shoot out a camera from across the map, etc. take a lot of time to learn and master. It's more than just learning maps and general gameplay mechanics because those mechanics break down frequently.

Also, most of these glitches are unfavorable toward spies, which is the allure of SvM for most newcomers. Once people figure out that you need to severely outplay your opponents to win as spy, or just learn how to go aggro most of the time, the game loses its luster.