OMG where's the new stuff?

Started by frvge, July 12, 2011, 10:42:52 PM

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DreadStunLock

I just thought it would make the mercenary, more mercenary like :) Which is always nice I guess.

Cronky

MEH! The Mercenaries are already flawed. They've got a boss that thinks it's a good idea to put sensitive intelligence inside of: movie theaters, abandoned orphanages, aquariums, museums, stations, factories, a distribution center (Deftec), a mall, etc etc.

Something tells me that whoever paid for the Mercs to guard said intelligence didn't have enough money to get the "smart" ones.
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DreadStunLock

Dunno, I actually find that smart, it's probably the most unexpected place.

frvge

Actually they are guns for hire.
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Cronky

It'd be unexpected if they were actually hidden...

A CD (yeah, I went semi-old school) with a document you don't want found inside of a safe is hidden away. The same CD amongst a plethora of other visually identical CDs is a hidden in plain sight. A Terminal behind the counter of a small video game store... not so hidden. Though at least security was tight on that one because a holo-map somehow knew where people were at all times. Seems like an impractical system in a mall where there would be people everywhere all day.

Quote from: frvge on August 02, 2011, 11:34:40 PM
Actually they are guns for hire.

I'm not sure what you're getting at here Frvge. Unless you were just making sure everyone knew the definition of a Mercenary. :P

(I hope you guys are reading this all light hearted-like. I forgot to put a smiley face in my last reply!)
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VenomousNinja

Anyone ever thought of a mode where the mercenaries are attacking and the spies are defending?

DreadStunLock

Quote from: Cronky on August 03, 2011, 12:02:43 AM
It'd be unexpected if they were actually hidden...

A CD (yeah, I went semi-old school) with a document you don't want found inside of a safe is hidden away. The same CD amongst a plethora of other visually identical CDs is a hidden in plain sight. A Terminal behind the counter of a small video game store... not so hidden. Though at least security was tight on that one because a holo-map somehow knew where people were at all times. Seems like an impractical system in a mall where there would be people everywhere all day.

Quote from: frvge on August 02, 2011, 11:34:40 PM
Actually they are guns for hire.

I'm not sure what you're getting at here Frvge. Unless you were just making sure everyone knew the definition of a Mercenary. :P

(I hope you guys are reading this all light hearted-like. I forgot to put a smiley face in my last reply!)

Dude, where the stuff is hidden, is not your..OMG!

Can you guys give us the option of allowing us to use a somekind of a trigger to activate an objective from a random place? Like you have to recover a map or data to actually know where the required data is? Oo

Cronky

Quote from: VenomousNinja on August 03, 2011, 12:16:27 AM
Anyone ever thought of a mode where the mercenaries are attacking and the spies are defending?

That seems like it would be tough to make simply because you'd need to make an objective or something that didn't involve Spies NEEDING to confront Mercenaries to defend. Unless of course there were different gadgets for this mode. Or perhaps I'm just too simple minded to think of an objective that would actually work.

(I do want to see a mode, or at least the ability, to make each team have 1 spy and 1 merc. Not sure how you'd balance it out yet, but it sounds like it could be fun)

Quote from: DreadStunlock on August 03, 2011, 01:38:39 AM
Can you guys give us the option of allowing us to use a somekind of a trigger to activate an objective from a random place? Like you have to recover a map or data to actually know where the required data is? Oo

I could get down with something like that, even if it does sound like it could complicate the Spies stuff a bit more than it should. This, and Co-op objectives.
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NeoSuperior

1 spy + 1 merc vs 1 spy + 1 merc...

sounds nice actually. Mercs have to watch out for spy and merc at same time, however their own spy could tell them if their back is safe by using heat vision/HBS. Also it would be funny, if a spy tazes a merc, and the other merc Headshoots the tazed merc :D but because that whole thing could become a taze+HS war, it wouldn't hurt to remove the taze-ablility from the spygun (they can still shoot gadgets with it though).
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Farley4Fan

What frvge is getting at is that these merc's bosses didnt decide to put sensitive data in places like that.  The people who paid the mercenary group decided to put that stuff there, and the bosses within the merc group are just taking the money and doing a job they had no part in designing. 

Unecessary depth ftmfw.

Cronky

Oooooooooooh. I getcha now. I definitely meant the person paying the Merc group when I said "Boss". Never actually thought about the fact that a Mercenary group would have a boss.

...This whole thing is sounding dumber and dumber.

Quote from: Meister_Neo on August 03, 2011, 02:27:37 AM
1 spy + 1 merc vs 1 spy + 1 merc...

...it wouldn't hurt to remove the taze-ablility from the spygun (they can still shoot gadgets with it though).

I actually quite like this idea, or even making the taze duration last less time. So it wouldn't really STOP a Merc enough for your partner to get an easy kill, but it would interrupt them.

Or perhaps this is when the hacking glove style thing pops in. So you could still do something, and not have a gun that doesn't shoot.
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frvge

Our engine supports it, but we're not making it for the first release.
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Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cronky

Well of course, but knowing that it's possible is still good. ;)
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Farley4Fan

Quote from: frvge on August 03, 2011, 11:13:39 PM
Our engine supports it, but we're not making it for the first release.

Question: does kismet allow you to make game modes? 

(bcuz im 2 lazy 2 watch vid again and do my own research lawlz)

DreadStunLock

Quote from: Farley4Fan on August 04, 2011, 07:54:38 AM
Quote from: frvge on August 03, 2011, 11:13:39 PM
Our engine supports it, but we're not making it for the first release.

Question: does kismet allow you to make game modes? 

(bcuz im 2 lazy 2 watch vid again and do my own research lawlz)

As far as I know, nope. Maybe sub-game modes.